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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Under Water Bots

    Oh, ok. Try setting Short_Roam_Vision to true, under the 'Other' tab. Let me know if that solves it.
  2. Hi, I made a note in the plugin to do this but haven't done it yet. Sorry about that and thanks for the reminder.
  3. Steenamaroo

    Under Water Bots

    Hi, That shouldn't be a thing. Can you tell me a bit about the circumstances under which this is happening, please?
  4. Hi, You can type html colour tags for each individual title in the PlayerRanks.json config file, like this "Title": "<color=#d4d3d3>Killer</color>" or, if you want all titles to be the same colour, you can add the opening tag to TitleStart and the closing tag to Title End, like this "TitleStart": "<color=#d11d38>", "TitleEnd": "</color>",
  5. I'm not sure. That might be related, or might not, but it seems more likely to be a server issue than a plugin issue. Might be worth confirming your server is on the up to date version, and the same for oxide/carbon.
  6. Hey, You can select a container type to get the loot from in the BotReSpawn UI or, if you prefer to go fully custom, you can use CustomLoot plugin. If you use CustomLoot, it's all handled at the CustomLoot end - You don't need to do anything in BotReSpawn for that.
  7. Hi, I'm not aware of any major issues right now. Can you check that the profile isn't set to Stationary : true ?
  8. Thanks for the info @ZaphireZA I've already made the changes described above so I'll try to get those out before the next forced wipe.
  9. Hi, If you're unable to revoke a permission from a group then, most likely, the plugin itself is overriding your decision. It's possible to do this - Maybe that plugin has a config option where you set up permissions/groups, and it maintains them? That aside, note that every player is in the default group by...default. if default group has permissionX then it doesn't matter what other groups a player is in, they will always have permissionsX. With that in mind, even if you do successfully revoke that permission from your VIP group, the members of the group will still have that permission, because they are also members of default group. You should only grant permissions to default group that you want every player on the server to have, regardless of their status.
  10. Nevermind - I see you posted an error, confirming it's this plugin. Are you still seeing the same error, or something different?
  11. Working fine for me the last few days. Maybe you have UpdateChecker, rather than UpdatesChecker (this) ?
  12. Thanks for the detailed answer @NooBlet!
  13. @Yuki @GamingHQ @LosGranada @J2 There was, indeed, some down time for Codefling's API. Seems like this is resolved now. Thanks for reporting.
  14. Steenamaroo

    Does not compile

    Hi, It compiles just fine although there was an interruption to Codefling's API which, I believe, is now resolved. Thanks for reporting.
  15. Hi, You're quite right - BotReSpawn is preventing negative values. I publicly updated BotReSpawn last night so it may be a little while before there's an update to patch this. I'll DM you an update.
  16. Steenamaroo

    Console Spam

    @robfruinUpdate released.
  17. Steenamaroo

    Console Spam

    Np. Thanks for letting me know!
  18. Steenamaroo

    Console Spam

    Hi, There's an update coming shortly to address that but if, for now, you set Dont_Fire_Beyond_Distance to zero it will stop the issue from happening.
  19. Steenamaroo

    TruePVE Problem

    Hi, Sorry, I overlooked this. Are you trying to use TruePVE to prevent the npcs from hurting players in some location?
  20. Steenamaroo

    Hello Sir

    Hi, Throw this on the server - It'll report in console which plugins are referencing GridAPI. WhoUsesGridAPI.cs
  21. Steenamaroo

    gui vanishes

    Hi, Unless you're seeing errors in console, most likely it's doing that because other plugins are being loaded, or unloaded. PermissionsManager shuts down the UI when plugins are loaded, or unloaded, because the content you're viewing will most likely have changed.
  22. Hi, The only thing I can think of is maybe a timing issue where ServerRewards isn't fully loaded when RustRewards is doing its initial checks. It's not an issue here on my test server but I suppose it's still possible. I've had a few similar requests so I'm going to add a new currency option for .None, which will be the new default, to prevent payouts in the event of an issue, but also I'm going to detect when Economics and ServerRewards are loaded/reloaded, and ensure that currency is set according to config at that time too. Hopefully that should resolve it. Thanks for reporting!
  23. @Gold Mysterious - Glad you got sorted. What was your solution?
  24. Steenamaroo

    Spammed error in console

    Hi, Have you set `Dont_Fire_Beyond_Distance` above zero for any profiles recently? There's a bug with that which will be addressed in the next update, shortly, and could account for the NullReferenceException errors you saw. Warnings about npc's kits having no weapon are probably unrelated. Has Kits.cs become unloaded? Try stripping your character then redeeming one of the cited kits, to confirm it's still there and completel. What was "today's update" ? I don't see any updates for Rust or Kits today.
  25. Steenamaroo

    Not Giving RP

    Hi, I don't know anything about ShoppyStock but to make RustRewards give you RP for killing npcs, you just have to make sure ServerRewards is installed, and chosen as the currency in RustRewards config, and then that the reward value for Kills>NPCS (whatever npc type you want) is set to above zero. RustRewards lists lists all the vanilla npc types by their location, like OilRig, BandTown, etc, plus BotReSpawn and ZombieHorde. Npcs spawned by other plugins might fall under 'Scientist' but that really depends on the plugin. If you have that all set up and you're not getting rewards, make sure you don't have a multiplier in play set to 0, as that would nullify any potential reward. Any multipliers you want disabled/off should be set to 1.
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