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Steenamaroo

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Everything posted by Steenamaroo

  1. Grant all what, to whom?
  2. Steenamaroo

    plugin need update?

    Not aware of any issues, @Alan Are you seeing some error or is something specific not working?
  3. Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
  4. Depending how it's written, it's certainly possible. Easy test would be to just unload it for a moment and destroy a barrel.
  5. I think it's just a rounding thing. I'll get rid of it and you can safely ignore.
  6. Steenamaroo

    UI doesnt open

    No trouble. Have fun!
  7. Steenamaroo

    UI doesnt open

    Hi, It sounds like you aren't admin on the server and don't have the BotReSpawn.allowed permission. Either one of these will grant you access to the UI via chat command. The console command for bots.count doesn't require either of these, which is why you're getting a response from it.
  8. [Player] and [Admin] are from BetterChat, as far as I know. [Lifer] and other statistic specific titles are from PlayerRanks. If you look in your BetterChat.json config file, or the uMod overview, you'll see title settings - "Text": "[Player]", for example. For each entry here you have "Hidden": false, which you can set to "Hidden": true,
  9. Steenamaroo

    NPCKits

    Hi, Check your ai dormancy settings on your server. Type ai_dormant in console. If it returns true type ai_dormant False and server.writecfg
  10. That's OK, at least for now. The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times. Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else? idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel. If you get 1 point then another plugin's up to something. I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right.
  11. Steenamaroo

    Needs update

    Thanks @Shark-A-Holic Have you got a copy of the failed timer error you can paste too?
  12. Are you sure that's coming from PlayerRanks?
  13. Hi, BotReSpawn saves data+config files during unload (and reload) to catch changes that might have been made in UI, so that would overwrite any manual changes you make. To make manual file changes you'd need to unload BotReSpawn first, make the changes, then load it.
  14. I just checked this out on my local server. I'm getting one point for barrels, which matches my settings, using LR300 and also using Spas with buckshot. Are you sure you don't have a weapon multiplier in play?
  15. Hi, The permissions system is part of oxide/uMod and there's good documentation on their site. https://umod.org/documentation/plugins/permissions As an alternative to typing in permissions commands every time you need to make a change, you can use my PermissionsManager plugin, which puts a UI in front of it.
  16. I'll take a look tomorrow and hit you up.
  17. Someone else requested that recently. I'll be looking at it soon for next update.
  18. OK, I see what you mean. There is no option to just make npcs move up rather than fire, regardless of weapon, although it could be added. I'll take a look at that. In the meantime, there is an option to reduce Deaggro_Memory_Duration - It's in the global configuration options. At least that would decrease the length of time that npcs remain locked on to targets beyond deaggro range.
  19. Can't see why not. I'll take a look.
  20. Hi, The plugin handles the connect string and connection. All you need to do is put the correct credentials in the MySQL section of /config/PlayerRanks.json file, and ensure that your SQL host is whitelisting the IP that your Rust server uses for SQL queries. Note, this often is *not* the same IP used for game connection so you may need to check that with your Rust server host.
  21. Hi, I'll check this out on my server tomorrow, as that really shouldn't be the case. The plugin uses OnEntityDeath hook, so it shouldn't make a difference if it's a single round or a buckshot. I'll let you know what i find.
  22. Steenamaroo

    problems with /pr chat

    Curious about that myself. The "pr" chat command is hardcoded (not configurable) and no permission is required for the 'chat' argument, so I can only guess either another plugin is registering /pr, or PlayerRanks isn't loaded?
  23. Steenamaroo

    Bandit camp kits not working

    No worries. Thanks for letting me know. If you didn't know already, NPCKits has a UI now like BotReSpawn, so you can use that.
  24. Steenamaroo

    Bandit camp kits not working

    Hi, They're working fine over here. I guess check to be sure the profile is set Enabled : true, and that the right kit is selected for them. Use the UI, to rule out any manual typing errors, and reload the plugin but watch console to confirm no errors are thrown. If that all checks out, strip your character and redeem the kit yourself to confirm it isn't accidentally empty or something.
  25. I suppose it could be made configurable, sure, although it sounds like you're saying the npcs with pistols are shooting from hundreds of meters away? Is this the case? If so, are you sure they don't also have some kind of rifle they're switching to?
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