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Everything posted by Steenamaroo
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- 50 comments
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- #updates
- #steenamaroo
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(and 5 more)
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Hi, The OIlRig is the odd one out as it doesn't have navmesh to support moving npcs from BotReSpawn. That particular monument profile is only useful if you intend to add custom spawnpoint npcs with stationary true. I only added it in recently because its presence saves users who want to do that from having to make a custom profile and re-do their spawnpoints after every wipe. By default "Allow_Oilrigs": is set to false, so the OilRigs shouldn't show up as a profile at all. I guess you set that true, in your test, then false again at some point?
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The_Kiiiing has updated the plugin description to show `tugboatpirates.admin` as the permission. The plugin itself, then, doesn't need an update - Just grant yourself this permission.
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The permission registered by the plugin is tugboatpirates.admin - pirates...not event. Looks like just a typo in the description.
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Is that the free plugin on uMod? If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn. I can't think what, off the top of my head, but I'll have a look and see what I can turn up. Thanks for reporting.
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Hey, Thanks for reporting. You're quite right - I misread a condition. if you wouldn't mind just leaving it at zero for now, then I'll push a small update to fix it shortly. Most likely I'll leave it a day or two in case anything else is reported, to avoid repeat updates.
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I'm afraid not, no. The custom spawn points are reserved for the maintained population of the profile, although I may be able to make Off_Terrain work for finding random points in underground areas. I'll take a look at that. As a bit of a work around you could have a second profile with custom spawnpoints down there and very long respawn time. Instead of using tempspawn, you could reload (or enable/disable) that profile when you want additional npcs down there. Reload profile would have to be done via UI, but enable/disable can be done as a command.
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Hi, The tempspawn command doesn't use your custom spawnpoints - It just spawns npcs at randomly found points around the profile's location. Setting Off_Terrain to true for the profile may let it find random points underground rather than on the surface, although I'd have to test to be sure.
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Plugin getting compiling errors and wil not load
Steenamaroo replied to vi-joe's Support Request in Support
It always worked - It was a release for *after* yesterday's forced wipe. -
Plugin getting compiling errors and wil not load
Steenamaroo replied to vi-joe's Support Request in Support
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Plugin getting compiling errors and wil not load
Steenamaroo replied to vi-joe's Support Request in Support
Are you on staging? -
- 9 comments
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- #admin tool
- #teleport
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(and 5 more)
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Hi, I don't think there's navmesh over at the oilrigs so the only way would be as custom spawn points set to Stationary: true
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Hi @XianSeho If you place custom spawnpoints underground they certainly work, and I made it that events taking place underground (like hacked crates) should look for spawnpoints where the crate was hacked...I.E. underground. I *think* I recently made it that any profile created underground should be able to look for random spawnpoints underground too but I'd have to check to make sure.
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- 226 comments
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CustomLoot won't be aware of (have a specific profile for) the npcs from that plugin. You can see the recognised npc types in CustomLoot page - In terms of npcs from specific plugins it only recognises BotReSpawn + Zombiehorde. I can see from the JetEvent page that Razor supports CustomLoot for the heli_crates from JetEvent, though. Maybe he'd be willing to add the same for its npcs too?
- 226 comments
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- 226 comments
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