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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, That might be a little trickier than it sounds, because CustomLoot automatically changes to be in sync with Rusts current item list. What all is entailed? These are regular items but re-skinned and renamed?
  2. Whales? This came up with someone else - I suspect maybe a translation issue. Do you mean Kits? If so, BotReSpawn uses "GetAllKits" or "GetKitNames", API (either), and "GetKitInfo" API. Any Kits plugin supporting that API should work, but it's only tested and guaranteed to work with Kits from uMod.
  3. Hi, I'll take a look at that, but I'd need to add a way of deducting Economics/Server Rewards, which isn't currently in place. The "default" permission is there for applying multipliers to people who are in groups. Your server has a 'default' group, so you could use RustRewards to give a points multiplier to anyone in that group. It's useful for VIP groups, or rank/progress groups, and that kind of thing.
  4. Ok, thank you. I think I see where the issue is and have patched accordingly. Thank you for pointing this out!
  5. Hi, The only one I haven't checked so far is the Military Tunnel npcs. Planning to do that, and release an update, today.
  6. I've had a couple of reports of config file issues resulting in seemingly random errors. I need to look into what happens if there's a config mistake, and ensure that the data isn't wiped or left null, as I think that's what's happening. Might be unrelated, but would you mind checking your RustRewards config and data files, to confirm their not null, and/or to confirm they're valid? https://www.jsonlint.com is really useful for that.
  7. Oh, Military Tunnel don't work? I have the heavies sorted but I'll have to go in and test the Military Tunnel guys and see what's wrong there. If there are no other types not working, update should be today or tomorrow. Thank you!
  8. Thanks for reporting PapaNo. This one's been found and fixed - Next update sorts it out. Seems like a reasonably rare one - I've DMd you a copy of what I have for now.
  9. Sure, I understand. A trial version or demo isn't really feasible but I'll see about getting a demonstration / setup video together. Would certainly be a good idea to be able to see what you're getting, in action. Thanks for commenting.
  10. HI, Sorry, no. There's no limited version or trial for BotReSpawn.
  11. Steenamaroo

    NPCKits

    Hi, Some of the npcs types do need changed but I just tested Scarecrow and it seems to be working fine. Just make sure that you have "Default_Rust_Loot_Percent": 0 if you want to prevent the Rust loot from being in the corpse, and "Wipe_Main_Inventory_Percent": 100, if you want the plugin to remove items placed in main by a kit, or other loot plugin.
  12. Steenamaroo

    NPCKits

    Looks like it's just a name change. I'm flicking through now to test as many as I can.
  13. No, it's much easier than that. Just do `/botrespawn add *profilename*` and then the UI will pop up at your new profile, ready for customising. From there you can add kits, spawnpoints, or change almost all of the settings, right in the UI.
  14. Hi PapaNo, There are some areas where BotReSpawn can't find random spawn points, due to them being tunnels/underwater/underground. The current system of finding random spawn points doesn't work like that, but I do hope to add something different for these particular monuments in the future. For now, you can place some custom spawn points in those areas if you'd like BotReSpawn npcs there.
  15. Hi T-Nuts, There are some options which users can override per spawnpoint, meaning those settings apply only to that one spawn point, but the spawning of a hackable crate isn't one of them. If you want a single npc to spawn a hackable crate on death, you'd need to create a custom profile for that one npc and enable the hackable crate option.
  16. I had a few requests to change the increments system because a lot of people set health of several thousands and going up in tens was a bit of a nightmare. The current solution is to go up in tens to 100, 20s to , 20s to 300, 50s to 500, then hundreds thereafter. It seemed like a nicer solution than having to choose your increment, or having multiple buttons for +10+20+50 etc. I suppose I could make it go up in tens until 200...
  17. It's all good man - This has definitely been a tough wipe for a lot of reasons, and there were many valid frustrations regarding BotReSpawn. I'm grateful for the amount of suggestions and reports, helping to improve it for everyone.
  18. Hi Kevin, Ok, that makes sense. I could make it a button that says Edit/Stop Editing, and if you're in Edit the UI automatically opens at the profile in question. Seems like that should be good? Yes, I can put in an option for show duration - Thanks for that suggestion.
  19. That's a good approach. Thanks for that. I think I'm going to make the increment adjust dynamically, for example if the value is 80 and click up, it goes up 10, but if the value's over, say, 300, maybe it goes up in 50s, and up in hundreds if it's over 500. That, along with an option to create a new profile by cloning an existing one, should help to keep a lot of people in the UI.
  20. Hi, Not yet -I dmd a copy to the other guys seeing this, to get confirmation of fix before updating. Seems good so far. Public update to follow today.
  21. A few people have mentioned setting very high numbers and wanting bigger increments. Thanks for bringing it up - I might place 5/10/50/100 buttons to let users choose their increment on the fly!
  22. I've been working on this tonight @Baron Von Finchus Think I've solved it. Thanks for reporting it to me.
  23. I'm not being facetious but while you're in, compare old to new. It's a rewrite.
  24. Hi, That's for internal use. You can ignore it.
  25. MooDDang, I'm going to DM you. It's hard to keep track here.

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