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Everything posted by Steenamaroo
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That's a good approach. Thanks for that. I think I'm going to make the increment adjust dynamically, for example if the value is 80 and click up, it goes up 10, but if the value's over, say, 300, maybe it goes up in 50s, and up in hundreds if it's over 500. That, along with an option to create a new profile by cloning an existing one, should help to keep a lot of people in the UI.
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I'm trying to read everything and stay on top of reports but yes, please do use the Support section particularly when pasting errors - It's much easier to keep track of and make sure everything is being answered. For anyone with the error containing System.NullReferenceException: Object reference not set to an instance of an object at BaseProjectile.ServerUse can you please ensure that your kit belts contain only normal bullet weapons or melee/slashing weapons? If I can find out what specific weapon, or rogue item, causes this to happen, I'll code in protection against it.
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I think it has to be a kit with an unsuitable item in the belt. I have the plugin removing most unsuitable items but I think there are still a few users can put in. Can you make sure that your kit belts have only normal bullet weapons, or slashing melee weapons please? One of them probably has an unsupported item or tool or something like that.
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Hi @pinoysaboteur I'm working on RustRewards integration as we speak, and npcs should be respawning/despawning according to time of day, and your population settings, after a short delay. Respawn timer is taken into account for this, and is now in minutes, so it might be worth ensuring it's not set to a very high value. @lengka I think I've found, and prevented, this error now. Thank you. Do you have any unusual items in the npc belts, like a hammer for example? If you do, removing those may stop the error, between now and the next plugin update.
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Damn. I can't replicated it here but, of course, I need to find out what this is and sort it. Not sure where to start, though. It's complaining about a method that I don't even use, as far as I know. Do you have some means of forcing reload of the plugin after server restart, as a temp fix at least?
