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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @MadKingCraig How do you mean, on both of those?
  2. Hey mate, As far as I know the only weapons not covered are water pistols and throwable melee's like spears and stuff. Everything else, as far as I know works.
  3. Steenamaroo

    No bot spawns.

    Thanks for reporting that back @Jacksyn Glad you got the issue resolved. 👍
  4. Hi, I'd suggest spawning an APC via console then killing it straight away. If you get rewards for that then, most likely, the APC's you're having an issue with are plugin spawned, and the OwnerID of the APC matches the userID of the attacker, RustRewards has a condition for this, so people can't farm rewards for destroying their own friendly APCs. If that's not what it is can you kill an APC but keep an eye on console to see if any error messages are thrown?
  5. Steenamaroo

    No bot spawns.

    Hi, I think Oxum's is one of the momuments where the building gets in the way when the plugin is trying to find random spawnpoints. If you want the plugin to find random points around the area (UseCustomSpawns : false) you'd probably just need to increase the profile default radius a bit. A value of 40 or 50 will probably put npcs in the area. The same is true of the Dome, for example, If you want to use custom placed spawn points for the profile instead, you need to set UseCustomSpawns true, then use the UI buttons to add some spawnpoints for that profile. When making changes and testing make sure that both day and night spawn amounts are set above 0, and be sure to click 'Reload Profile' when you're finished. If that doesn't get you sorted, please just let me know. 👍
  6. Hi @Lei_Wong, I've had a small handful of reports like this through the year...maybe 5. Every time the issue did come down to overall server load. The solution in each case was just taming back the numbers of npcs - Not just counting npcs from BotReSpawn but from any plugins.
  7. If it's a specific area rather than a widespread problem it's probably not something I can fix. There have been small issues at monuments over the years, like walking in the air at the LaunchSite or spawning under the hole that isn't a hole at the Airfield. Since it's a custom map maybe it's something the author could patch (not suggesting their fault), but unless its a map wide problem it's not likely to be something I can fix.
  8. Tested and working fine here. I'll get you on discord and see if we can find the problem.
  9. Hi, Yes, PlayerRanks should automatically create the groups, as long as "Title" for them isn't blank in the config, and as long as someone has a score over 0. If title is empty, or no one holds the title, the group wont be created yet.
  10. Hi, It's harmless but I'll push an up date shortly to suppress it. Thank you.
  11. Hi, I don't think I've made any changes in that area recently. Is this on a procedural map, or custom? Is it happening in a specific area only, or everywhere?
  12. Hi mate, Did you grab 1.1.6?
  13. Hi @thepiercedweirdo Thanks mate. Nah, it's a me problem. I'll get another update out for it shortly.
  14. Steenamaroo

    Naked Scientist Bots

    Ah, ok. Glad you found the problem. Not sure if you're aware but you can set up kits via UI too, in a few clicks.. It's pretty quick and easy. 👍
  15. The public release is for the main branch of Rust. That error is from a staging server. Edit: 1.1.5 released, so it's available at/before wipe. if you're on staging now that'll work for you. 👍
  16. Hey, Yeah, I've had a few requests for that. Not sure when I'll do it but it's on the list.
  17. That would probably happen if there was a mistake made when editing... a dropped comma or an extra quotation mark or something. This is a handy site for verifying formatting with larger files. https://jsonlint.com
  18. The RustRewards.json data file lets you set friendly names for every entity the plugin deals with. 👍
  19. Steenamaroo

    Naked Scientist Bots

    @DJ-NYRO- I'm not sure you're having the same issue. The known issue is that npcs which aren't being given kits started showing up naked. People who want npcs with no kit (I.E. vanilla clothes and weapons) had to set Keep_Default_Loadout to true to fix it, temporarily. The issue doesn't affect npcs which are being given a kit, though. Sounds like you have some other issue, perhaps with Kits plugin, or some specific kit?
  20. Steenamaroo

    Naked Scientist Bots

    The problem is solved?
  21. I have no idea, I'm afraid. Sounds like there's some other plugin which does that? It might be ServerRewards plugin itself, but I don't really know it.
  22. Hi, No worries. Not sure what you mean by points balance? Rust Rewards can issue ServerRewards, Economics, or Scrap, but it doesn't keep track of totals or balances. It just notifies you, at the time, if you earn a reward - if notification settings are enabled. Players can choose their preferred notification type via the UI - Options are chat text, popup icon, or GUIAnnouncements (requires that plugin).
  23. Doesn't look like anything's changed - Junkpile scientists are working fine over here. Make sure Wipe_Default_Clothing is true if you're giving them a kit with clothing in it, and maybe strip your character then redeem the junkpile npcs' kit, just to make sure it definitely has what you think it has.
  24. Hi, I've got a server up here - I'll check it now. 👍
  25. Hi, There's nothing built in to PlayerRanks to wipe that, since it's a separate plugin. It's the same for Economics/Server Rewards - I don't wipe those on the assumption that if a server wants them wiped they'll do that separately. The easiest thing would just be to delete the PTT data file while the server is down for update/wipe.
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