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Everything posted by Steenamaroo
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@Zoreeno- You're right - There's no option to globally disable notifications. You can globally disable categories, but not notifications for them. I figured the per-user option overtook that option but if you think users would have it I can see about adding it back in. @Clockwurk- Ok, I'll take a look and see if the same thing is happening at my end. Should get a look at it tomorrow. Thanks for the info!
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- 226 comments
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Hi, Thanks for the feedback. Death notes is probably out of my control I'm afraid but the rest I can look at. BotSpawn used a different prefab for murderer/scientist. The murderer + scientist prefabs, funny enough. BotReSpawn uses the same scientist prefab for everything, with the only difference being that npcs who only have melee weapons get modded to be less smart and more aggressive, just running at you and swinging. A few people have mentioned the fact that all corpses all have the same loot so that is one thing I intend to look at. The other is I think I can bring back in the murderer huffing and puffing, so my plan would be, rather than having a "murderer: true/false" option, I'd probably just give each profile a 'huff and puff' true/false, and a click-to-select for default loot type. I haven't actually looked into it properly yet but my hope would be that you could select from crates/corpses which exist in game and choose one of those as the loot you'll see on your npc's corpse. At present I think FacePunch's Scarecrow class is probably a placeholder - I don't think it uses weapons or has a completed AI but if they do something cool with it it's possible I could just integrate that, which which case we would just have Scarecrow true:false.
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Oh, I see...This is a custom version of the Airfield? In that case, BotReSpawn won't pick it up - You'd have to just add a custom profile with the chat command, I'm afraid. I'm not sure if there's a way to detect these custom locations by their map markers or not but, even if there is, I doubt there's a way to detect their rotation, which is essential for the auto-migration of custom spawn points at map change. That would mean, at best, I could find that monument and offer it as a default location, but any custom spawn points would need re-done any time the map changes, but that monument is on both maps. Not sure if that's a big deal or not - I'll look into it, either way.
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Hi, No, copying and pasting things is unlikely to work. You need to use the chat commands - /botrespawn add "Abandoned Airfield" Do this at the Airfield, so the profile is stored in the correct place. After that the UI will open at your new custom profile - Go to the 'other' tab and set Parent Monument to the Airfield. Once done, this profile will always be at the Airfield, even after map changes, as long as there is an Airfield.
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@BetterDeadThanZed@pookins The actual names of your kits are never used. The update synchronises the kits you specify with the botnames you specify, if possible, the same as BotSpawn did, So if you have three kits listed and three names listed, kit 1 will always be paired up with npc name 1. @Tofu Ninja- Yes, you can add custom profiles but keep UseCustomSpawns false, and BotReSpawn will just find suitable random spawn points near that profile. @KingSizeKevin Glad things are going well. Thanks for the comments, and patience this last few weeks. I'll be adding events relating to patrol heli and CH - I can certainly look into the possibility of augmenting the CargoShip compliment. Thanks for the suggestion. @JagsterWintermute- I remember your BotSpawn review! Thank you for the support.
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- 226 comments
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