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Steenamaroo

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Everything posted by Steenamaroo

  1. What's the issue with behaviour?
  2. Hi, Those are on my list of things to be looking at for upcoming updates. The practical reason for switching to scientist AI only is that Scarecrows and murderers don't exist in game anymore. Technically scarecrows do but, as far as I know, it's pretty much a placeholder type, also based around the newest AI. The scarecrow, as you know it, is gone, as is the murderer. As long as the asset remains in-game I can add back in the old murderer sound effect, and offering alternative corpse-loot options shouldn't be a problem.
  3. That's going on the list. Thank you!
  4. They do? I'll have to get on a map with compound and bandit camp and see what's up, then. Thank you.
  5. Hi, Yeah, I don't think compound/bandit npcs/turrets target any npcs at all. That would be expected behaviour. The Turret_Safe option is more for preventing player-placed turrets from targeting BotReSpawn npcs.
  6. I thought they would have been added automatically but I'll make a note ^^. Thank you.
  7. Hi, Sorry - The CH47 profile was included in the original release by mistake. It's not actually hooked up yet. I will be enabling it, and hopefully others, in the next update. Sorry about that!
  8. Ah, DeathNotes stores the names for everyone killed? I didn't realise that. It's still probably something Lazer would have to write around, I think, but if you're told anything to the contrary I'm happy to make any changes that might help.
  9. Ah, ok. If there's still line of sight that makes sense. I'll see about resetting the npc memory when their target dies. Thanks for the info.
  10. Aggoro/Deaggro should be working properly, with the npcs disengaging because you've been out of deaggro range, or out of line of sight, for a brief period of time. To be honest I'm not sure if there's any automatic 'forget' going on when a player dies but the npc should cease to be aggrod on that player regarldess, after they've been far away/broken line of sight, for a short time. If you were to be killed by an npc then respawn in that same npcs line of sight, it would still be aggro on you. Is that what's happening?
  11. "until the cross map lock on issue is fixed" It's not fixed? I was pretty sure that issue was sorted in V1.0.5. Is that not the case?
  12. Hi, DeathNotes used to print out the displaynames for BotSpawn, because BotSpawn used the old scientist and murderer, but I don't think the same provision is there for the ScientistNPC type. Pretty sure the DeathNotes author would have to add that, if he wants to show the ScientistNPC displaynames. Unfortunately I'm pretty sure there's nothing I can do from my end.
  13. Steenamaroo

    NPCKits

    I guess you mean added? Sure - Can't see a reason not to.
  14. Server-wide default is on the to do list. Should be in the next version. Thanks!
  15. Hi @Neighigh- If there are popular npc plugins and an easy way to identfy npcs from them, I've no objection to giving them their own category, like ZombieHorde and BotReSpawn.
  16. @Clockwurk- I just tested. I forgot, the reward is issued upon clearance of the crate - not upon initial opening. This is how MalS originally had it, to discourage leaving lots of half-looted crates on the map
  17. @Zoreeno- You're right - There's no option to globally disable notifications. You can globally disable categories, but not notifications for them. I figured the per-user option overtook that option but if you think users would have it I can see about adding it back in. @Clockwurk- Ok, I'll take a look and see if the same thing is happening at my end. Should get a look at it tomorrow. Thanks for the info!
  18. @Clockwurk- is there a chance you have an applicable multiplier that's set to zero? Maybe a multiplier for zone, permission, or group? @KingSizeKevin- I don't see why not. Good idea!
  19. Agreed - "Clone from" is something I expect to have in the next version. Thanks for the feedback!
  20. What API @Baron Von Finchus? Spawn/Kill was added in the last update.
  21. That's twice you've reported something about 2 minutes after I found + fixed it. Someone else reported it this evening - Thank you for flagging that.
  22. Hi Kevin, Sure...I can do that. Either works. To be honest that suggestion's probably better because the 'end editing' button is on the main page. It would make sense to have the 'edit last profile' right there with it, plus there's plenty of room on that page. Thank you.
  23. Talking about this in support ^^.
  24. That's right. I'd hope to be adding all of that at some point soon.
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