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Everything posted by Steenamaroo
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Yes, that's fine. Basically once you've done /sma export, the plugin will import that saved data again immediately the next time it loads. As long as you don't accidentally load/reload the plugin after using the export command, or wipe the map twice, there shouldn't be a problem, but if you're more comfortable doing the export command then just removing the plugin until you're up and running again, that'll work.
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Grant all what, to whom?
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Not aware of any issues, @Alan Are you seeing some error or is something specific not working?
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Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
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I think it's just a rounding thing. I'll get rid of it and you can safely ignore.
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No trouble. Have fun!
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Hi, It sounds like you aren't admin on the server and don't have the BotReSpawn.allowed permission. Either one of these will grant you access to the UI via chat command. The console command for bots.count doesn't require either of these, which is why you're getting a response from it.
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Can the Red [admin] Title prefix be removed or hidden?
Steenamaroo replied to kmgaijin's Support Request in Support
[Player] and [Admin] are from BetterChat, as far as I know. [Lifer] and other statistic specific titles are from PlayerRanks. If you look in your BetterChat.json config file, or the uMod overview, you'll see title settings - "Text": "[Player]", for example. For each entry here you have "Hidden": false, which you can set to "Hidden": true, -
That's OK, at least for now. The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times. Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else? idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel. If you get 1 point then another plugin's up to something. I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right.
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Thanks @Shark-A-Holic Have you got a copy of the failed timer error you can paste too?
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Can the Red [admin] Title prefix be removed or hidden?
Steenamaroo replied to kmgaijin's Support Request in Support
Are you sure that's coming from PlayerRanks? -
Documentation of in-game commands (console and/or chat)
Steenamaroo replied to kmgaijin's Support Request in Support
Hi, The permissions system is part of oxide/uMod and there's good documentation on their site. https://umod.org/documentation/plugins/permissions As an alternative to typing in permissions commands every time you need to make a change, you can use my PermissionsManager plugin, which puts a UI in front of it. -
MODIFY RANGE FOR BOTS WITH WEAPONS BY % or SET VALUE?
Steenamaroo replied to nekros's Support Request in Support
OK, I see what you mean. There is no option to just make npcs move up rather than fire, regardless of weapon, although it could be added. I'll take a look at that. In the meantime, there is an option to reduce Deaggro_Memory_Duration - It's in the global configuration options. At least that would decrease the length of time that npcs remain locked on to targets beyond deaggro range. -
Getting started - Can't seem to find basic SQL integration info
Steenamaroo replied to kmgaijin's Support Request in Support
Hi, The plugin handles the connect string and connection. All you need to do is put the correct credentials in the MySQL section of /config/PlayerRanks.json file, and ensure that your SQL host is whitelisting the IP that your Rust server uses for SQL queries. Note, this often is *not* the same IP used for game connection so you may need to check that with your Rust server host. -
Curious about that myself. The "pr" chat command is hardcoded (not configurable) and no permission is required for the 'chat' argument, so I can only guess either another plugin is registering /pr, or PlayerRanks isn't loaded?
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No worries. Thanks for letting me know. If you didn't know already, NPCKits has a UI now like BotReSpawn, so you can use that.
