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Everything posted by Steenamaroo
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OnPlayerConnected hook causing FPS spikes
Steenamaroo replied to TomNXT's Support Request in Support
FPS drops, or the console spam you posted. I mean, if the issue is gone, it's gone. -
OnPlayerConnected hook causing FPS spikes
Steenamaroo replied to TomNXT's Support Request in Support
Ah yes, I remember. Please try the attached file, if you're willing. PlayerRanks.cs -
OnPlayerConnected hook causing FPS spikes
Steenamaroo replied to TomNXT's Support Request in Support
Sorry. Honestly, I forgot about you. Would you mind trying the attached file? (removed...see next reply) Thank you. -
It's not something I'd want to add to BotReSpawn, but the attached plugin will let you automatically disable and enable botrespawn profiles when the junkyard event begins and ends. It should automatically create a config file demonstrating correct formatting. Just put in the names of the profiles you want to auto unload/load. JunkyardEventTrigger.cs
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Hi folks, Seems there was a bit of confusion as to who is maintaining this asset. I've enabled the Support tab for new support requests. If you have info about an outstanding issue, it'd be great if you could open a new support request detailing it and, hopefully, we can get things sorted out quickly! Thank you!
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Hi, All of the timers are in minutes. Suicide_Timer is only used for non-respawning populations, like if you use that profile for a /botrespawn toplayer call, for example. For the regular Dome 0 population, suicide timer does nothing. If you've any other questions, just let me know.
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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Hi, I don't really understand that - NPCSpawn is unrelated and should have no bearing on BotReSpawn. Do let me know if you run into any other issues, though. Glad you found the solution this time.
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Is nav_wait set to false? If not, could you set me up with your map seed+size, or a link to it if custom, and a copy of your BotReSpawn data folder please?
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Hi, The solution depends on the circumstances. For profiles with custom added spawnpoints and UseCustomSpawns: true: Ue the UI to 'Show Spawnpoints' for that profile, then look around to see if some of them show as red instead of green. Red means there's no navmesh at the precise spot you've asked for so if some are red, use the UI 'Move here' buttons to relocate those spawnpoints until they show as green. There is also a 'Check Navmesh' button that you can use to get confirmation of navmesh at your current location, before adding or moving spawnpoints. For custom profiles without custom spawn points added: Check that the location of the profile is where you expect it to be. There's a button in the UI to 'Show all profiles'. It'll show the profile names in-game. If any profile is in the wrong place you can use the UI button to 'Move profile here'. For profiles without custom spawn points: Too small a radius can sometimes cause an issue, particularly if there's a structure or obstacle right in the centre / at the profile location (like the Dome). If you have any profiles like that showing 'failed to get enough spawnpoints', try increasing the profile radius or using custom added spawn points (with UseCustomSpawns true) instead. It might also be worth confirming that the server convar nav_wait is set to true. If that's set to false BotReSpawn won't be able to find any valid spawnpoints when the server first starts up. if you type nav_wait into server console, it will report back either true or false. Please let me know if those don't solve your issue.
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/oxide/config/PlayerRanks.json The other plugin isn't mine.