-
Posts
3,429 -
Joined
-
Last visited
-
Days Won
203
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Steenamaroo
-
Not seeing a problem here with BotSpawn 2.0.8 and DeathNotes 6.3.5.
-
Hi, Yes and no. It checks when it loads, and when other plugins load. It also checks on an interval, set in your config file. If you want it to check-all on command you can simply reload the plugin.
-
Ok. Are you on BotSpawn 2.0.8?
-
Hi Pookins. I'm sorry for the late reply. No idea how but I didn't see this notification. It looks like you have a mistake in your file ^. the entry for "skins" is missing under "botabag"
-
Also...do I know you from discord?
-
Hi, Yeah that sounds about right. I'll see about making sure the attacker is correct in the HitInfo. Thanks for letting me know.
-
Hi, BotSpawn doesn't do anything to the default populations at those two locations. If they're missing it's because the server hasn't been live long enough for them to spawn or they've all been killed by someone or another plugin. If you have CustomLoot installed it has a command "Repop" built in which should respawn those npcs. I put it in mostly for convenience when testing and forgot to remove it.
-
This is nothing short of badass! Love it!!
- 1 reply
-
- 1
-
-
P.S. if you're not in here or here you're very welcome.
-
Keirox's previous bundled files were for an out-of-date BotSpawn and some changes (Bots is now Day_Time_Spawn_Amount) would be needed to make it work with current version but, other than that, his bundled spawn points should work just fine. If a handful of them are too far away from Navmesh that's either an oversight on his part or the result of recent stricter water checks in BotSpawn. Either way you should be able to just manually move the ones which aren't good. If you create a spawn point in, or move one to, an no-good location, current BotSpawn will print a message to chat to say something like 'consider moving this point or enabling Stationary option', so at least you don't have to keep reloading to check if you've fixed it.
-
Hi, I can't remember if BotSpawn saves down spawns files, from memory, on unload/reload or not but either way you'd be better using the built in chat commands to move spawnpoints. You shouldn't ever need to manually edit a BotSpawn spawns json file. When you've identified a problem spawn do /botspawn edit <thatprofilename> then /botspawn movespawn <TheSpawnPointNumber> It should tell you straight away, in chat, if the new location is too far from navmesh. If it is move around and do 'movespawn' command again until you get a usable spot.
-
Hi Vector, I replied to your PM saying I think you just need to make sure that the image, if it's full-screen, matches the aspect ratio of your screen or, if this is a smaller image within the screen, that the Left/Right/Top/Bottom values you provide match the aspect ratio of the image. You might want to prep your images in advance to get round numbers, to make it easier to work with. 400x400 is easier to set up than 378x409, for example. There are no examples, other than the default config, but I do plan to provide some, and a video tutorial, in the near future.
-
Bots spawning beneath terrain at military tunnels
Steenamaroo replied to quietconundrum's Support Request in Support
Hey. Thanks for letting me know. There may not be much I can do about it but I'll take a look and see what's up. -
My pleasure. Thanks for updating.
-
Hi, That works but you have to give each element a unique name. Try changing the second "Content" to "ContentTwo", or something. "Page1":{ "ImageElements":{ "BackGround":{ "URL":"", "GoBehindNav":false, "ShowOnSubPages":"0", "PosBottomToTop":"0.0,1.0", "PosLeftToRight":"0.0,1.0" } }, "TextElements":{ "Title":{ "Content":"Main", "FontSize":16, "AlignTopMiddleBottom":"top", "AlignLeftMiddleRight":"middle", "FontColour":"255,255,255,1", "GoBehindNav":false, "ShowOnSubPages":"0", "PosBottomToTop":"0.0,1.0", "PosLeftToRight":"0.0,1.0" }, "Content":{ "Content":"\n\n TEXT 1.\n ", "FontSize":16, "AlignTopMiddleBottom":"top", "AlignLeftMiddleRight":"middle", "FontColour":"255,255,255,1", "GoBehindNav":false, "ShowOnSubPages":"0", "PosBottomToTop":"0.0,1.0", "PosLeftToRight":"0.0,1.0" }, "ContentTwo":{ "Content":"\n\n TEXT 2.\n ", "FontSize":16, "AlignTopMiddleBottom":"top", "AlignLeftMiddleRight":"middle", "FontColour":"255,255,255,1", "GoBehindNav":false, "ShowOnSubPages":"1", "PosBottomToTop":"0.0,1.0", "PosLeftToRight":"0.0,1.0" } } },
-
Welcome to the party, Nick!
-
Hi, Thanks for pointing that out. I'll update the FAQ. If you're aware of more oversights, please let me know. Thanks.
-
BotSpawn Version issues, Stuff not working/breaking other things.
Steenamaroo replied to Khan's Support Request in Support
Hi, I don't see anything there that relates to BotSpawn. The first error is to do with input error when creating a UI, and the second relates to an SQlite issue, seemingly with a Rust file? If there's a proven issue of course I'll address it but from what you've pasted this looks like coincidence. -
Hi, Pookins, I think I know what the problem is. If you reload and do not delete /data/CustomLoot/default.json, does the problem cease?
-
That answers that, then. Thank you. I tried to track down an issue with airdrop npcs, that Mal was having, quite a while ago but couldn't replicate it. He found he only had a problem when he had them spawn with chutes in a small radius. If your guys are with parachutes try increasing the radius of the aidrop profile a bit. Hopefully I'll figure out what's causing it soon.
-
Hi, It's not but I'll have a think about adding that as an option.
-
This will do what you're asking for. BradleyProtect.cs.zip
- 1 reply
-
- 1
-
-
Hi, It's possible but I think I've seen that coming from CargoShip issues too. If it's coinciding with airdrops I'd say it's probably BotSpawn. If it coincides with CargoShip event, it's not.
-
I'll get back to you. Thanks.
-
You would need 20 spawnpoints and, also, Day + Night spawn amount would need to be set to 20, but if it's a very small area or there are lots of obstacles, some of the spawns may fail. There's a bit of trial and error involved, I'm afraid.