
n00b_eh
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The plugin should default to 100/100 is what I am saying. Why force everyone to update their loot tables? I will do it, but this is again, undesirable.
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n00b_eh started following Custom Spawn Points, Remove Min and Max Condition Percentt Please and Balanced Categories Error
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I don't think your Min and Max Condition Percent properties is working. It is applying a 90-100 percent health to items that normally are just 100%. You can't repair the items either. As an example, this showed up in my loot table after the upgrade: "wall.frame.fence.gate": { "probability": 1, "minStack": 1, "maxStack": 1, "blueprintChancePercent": 0, "MinConditionPercent": 90, "MaxConditionPercent": 100 }, I am now receiving chain link fence gates that have 90-100 percent health and can't stack and
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Any thoughts on what causes this? The update fixed the issue!! Yay!
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Yes at the top of the .cs file it says [Info("CustomLoot", "Steenamaroo", "1.0.7", ResourceId = 0)]
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I am seeing the error [CustomLoot] Balanced categories did not contains <the name of my loot table>. What is this? It happens only the first time the server is restarted when a bot is killed. The bot won't have loot. If I reload the plugin with oxide.reload CustomLoot then I don't see the error anymore. Since I am not able to monitor for my server restarting 24/7, what should I be doing to fix this error?
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It would seem to make sense since the custom spawn points are configured to be children of relocatable profiles. It's a bunch of work though and you have provided another means I think.
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Thanks for your reply! I was afraid of that. I will have to make a profile for every spawn then and see how that goes. Your plugin is the only reason I love playing this game!
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Hi, I am having trouble using custom spawn points with a custom profile and having them move automatically with a map change. I have set the Parent_Monument to "Train Yard 0" of my custom profile. This seems to work, I see a "Parent_Monument change detected" on server startup, but the bots don't spawn at the custom spawn points after I change the map. The custom spawn points work just fine before the map is changed. Do I need to create a custom profile for every bot I want to custom spawn? I am trying to add scientists in the buildings of the monuments to spice things up.