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Everything posted by Steenamaroo
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It seems it has stopped working since this month's update.
Steenamaroo replied to hid333's Support Report in Support
Updated. Should be good now but please don't hesitate to let me know if you see any issues. Thanks again. -
Updated. Thanks again.
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It seems it has stopped working since this month's update.
Steenamaroo replied to hid333's Support Report in Support
Ok, thank you. I'll get a look at this soon and hopefully have an update for you. FP did make changes relating to file storage so, hopefully, it'll be simple enough. -
Thanks for letting me know. There's a description in the UI but, incase you don't know, suicide timer doesn't apply to normal default+custom profiles. Those maintain the population you asked for in UI, but any npcs spawned by event, outside of managed populations, like 'toplayer' command, or airdrop, locked crates, apc spawn etc, are subject to suicide timer for the reasons above.
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It seems it has stopped working since this month's update.
Steenamaroo replied to hid333's Support Report in Support
Hi, Have you updated? I released a public update ahead of wipe. -
Thanks Mal. Should be good now.
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Hey, Thanks for reporting. Yeah, looks like I didn't apply the check in all places where KDR is calculated. I'll update for this soon.
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Hi, I'm sure it compiles. Sounds like maybe your file's been modified or something. Try deleting your .cs then redownloading from here.
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Hi, I have no idea. NPCKits, at its core, just allows you to put Kits on to npc automatically. I'm not familiar with the Custom Clothing plugin, and how it works, but it doesn't explicitly mention Kits.cs or NPCKits.cs. Best thing would be to talk to the author and find out how it's meant to work.
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Hi, Thank you. This is resolved and there'll be an update some time before wipe.
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- 242 comments
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- #permissions
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Update released. Thanks for letting me know about it.
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oh, boo. Must need using Rust.Ai.Gen2; or using Rust.Ai; I'll get on it in the morning. Thanks!
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Hi, Thanks for reporting. I won't be on an up to date server until tomorrow but I can get it sorted and update then. If you're comfortable editing, I'm pretty sure changing NavMesh.SamplePosition.... to RustNavMeshHelpers.SamplePosition.... should sort it out. Just that one word, and there's only one instance of it.
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- 465 comments
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- #statistics
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Hi, Yes, no problem. I'll do that soon. Thanks for the info.
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Hi, If you are admin (auth level 2) on the server you won't need the permission, so you should be able to just use the /perms chat command and get in to the UI, although if you're seeing "permissionsmanager.allowed doesn't exist", then it sounds like the plugin isn't loaded. do oxide.reload PermissionsManager and watch console. If it throws an error then PermissionsManager.cs isn't in your /oxide/plugins folder, or the file is damaged somehow.
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- 242 comments
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- 1
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 242 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 242 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with: