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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    BUG: Grenades are broken

    No trouble. Thanks for letting me know.
  2. Steenamaroo

    Profiles vs Templates

    Hi, They're not comparable. The template option is a convenience tool that lets you save down the settings of some profile then quickly and easily apply them to other profiles. Essentially the same as copy/paste except persistent. If you wanted to set up multiple profiles with the same, or similar, settings, saving then applying a template would mean you have to customise all those settings once, instead of multiple times.
  3. Steenamaroo

    BUG: Grenades are broken

    Hi, There's no bug. Grenade throwing is working just fine. I tested with the new bee grenades yesterday. You'll need to make sure the kit has a proper weapon in it for the npc to use. With your current kit console should be complaining A bot at Profilename has no weapon. Check your kit Kitname for a valid bullet or melee weapon. Once you know the npc has the kit with grenades and a proper weapon, you'll need to temporarily break line of sight to the npc for it to throw a grenade.
  4. Steenamaroo

    Command

    Hi, Players can already do this via the RustRewards UI. They can choose the notification type there and the options include 'None'.
  5. Thank you. There are other issues with Ai_Weapon_Safe so, unfortunately, I'm going to have to revert to two separate options for APC_Safe and Weapon_Trap_Safe in the next update. I'll try to get that pushed soon and/or if, you're willing, send you a copy in advance for testing.
  6. Hi, I think I know what this is and there'll be an update to address it fairly soon. If you don't have APCs/turrets/etc in that area would you mind disabling Ai_Weapon_Safe for that profile and telling me if it solves the problem?
  7. Steenamaroo

    NPCKits

    Not with this plugin, no. It just allows you to customise the vanilla compliment. I think some of populations might have convars for control. That might be worth looking into.
  8. You've got two copies installed. The file names are RustRewards and RustRewards(1) so presumably your OS has added the (1) due to there already being a RustRewards.cs is your downloads folder. On the server just delete RustRewards.cs then rename RustRewards(1).cs to RustRewards.cs
  9. Steenamaroo

    Tree not paying out

    No worries. I think the hook governing that was briefly broken too. I saw something about an oxide update to fix it. Either way, thanks for letting me know.
  10. Steenamaroo

    Tree not paying out

    Hey, I don't know about that but I just posted an update for other minor issues. It's possible it addresses your issue but please let me know if it doesn't.
  11. Steenamaroo

    Error Message

    Remove FleckLimitLifter again.
  12. Hi, BotReSpawn doesn't do anything to control damage - Only, as you say, targeting. Sounds like maybe you have an issue with rules in a PVE/PVP plugin or similar?
  13. Resolved in discord. Patch will be in next update. Thank you!
  14. Steenamaroo

    Turrets

    Have you reloaded the plugin, or profiles, since setting Ai_Weapon_Safe to true? It's applied as the npcs are spawned so toggling true/false while they're alive wouldn't result in any change.
  15. Hi, You'd have to use to use custom spawn point on the profile to get them to spawn under ground. Pretty sure the same applies to any underground tunnel/chamber monuments.
  16. Perfect. Thank you. I'll reach out to you in discord.
  17. Hi @Viktorvill Thanks for reporting. Looks like you've copied only part of the error. Would you mind going back to it and copying more lines at the start?
  18. Unless there's an easy way to identify these particular helis it would probably make more sense for the EasyHeli author to have this as an option. I have the API call documented with an example so the author could call that and allow users to specify some custom profile.
  19. I can do that but what conflicts exist? Even if I do add console commands for profile(s) reload, it would make sense to try to solve the underlying issues too.
  20. Yeah, that's not going to work. The regular Patrolheli_kill profile should work fine, I'd guess. Failing that the author of HeliSignals could make a call to BotReSpawn to spawn some profile when their helis are killed. There's an example of how to do that in BotReSpawn documentation.
  21. Are you throwing in an area where there's navmesh for the npcs? Some areas have no navmesh so the npcs won't spawn there.
  22. Hi, RustRewards plugin rewards players for various actions but it doesn't keep records of their points. That part is down to either ServerRewards plugin or Economics plugin, depending which you use, both free at uMod.
  23. Hi, No, profile reload is only through the UI right now. Through console you can only reload the whole plugin.
  24. Steenamaroo

    Awards have stopped

    Thanks for that. Resolved in latest update.
  25. Steenamaroo

    Awards have stopped

    Can you DM me a copy of your server log file please?
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