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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    info realy

    Yes, you can use BotReSpawn for precise placement. If you want help with CustomLoot, just let me know. It's so simple that it's complicated.
  2. Steenamaroo

    info realy

    Hi, There's a bit to unpack there. NPCKits and BotReSpawn have similar UI appearance and control, but are very different. NPCKits doesn't spawn any npcs or modify npc behaviour - It just lets you change things about the populations of vanilla npcs, like names/kits and a few options like weapon drop, corpse duration, etc. BotReSpawn, on the other hand, spawns its own npcs and you have full control over everything about them. They can use all (last I checked) weapons, and have custom behaviour with options for grenade throwing, healing, etc. You can create profiles and have as many, or as few, npcs in those profiles as you want. You can precisely locate the profiles and let BotReSpawn find random spawn points in the area, or you can even add precise individual spawn points per-npc. You can use custom spawn points to have npcs spawn on navmesh that's below ground, like in tunnel environments, and in cases where there's no navmesh it's possibly to set Stationary to true and have npcs which stand still, but will fight. (ideal for tower snipers). With vanilla monuments and precise custom spawn points you add are remembered and will transfer accurately when you change maps, so if, for example, the Airfield moves, the Airfield npcs will move with it. You can also create additional custom profiles and Parent them to vanilla monument profiles, so essentially you could have 2,3,4 or as many Airfield profiles as you like, just using Airfield as an example. For loot you have a few options. You can choose from any of the vanilla loot containers in BotReSpawn profiles, so you can have npcs die and give loot like a medical crate, or elite crate, or...whatever. You can also customise the kits that you give the npcs so you're personalising the loot that way. It also has support for AlphaLoot so 'vanilla' loot will respect AlphaLoot settings, if present, and you can even specify a specific AlphaLoot profile to use, if you want. A final alternative is my free CustomLoot plugin. It's not very intuitive but has the advantage of being the only loot plugin that lets you have unique settings for every single BotReSpawn profile, if you want. Hope that answers your questions. If there's anything you need clarified, please let me know.
  3. Steenamaroo

    Permanent Happy Hour

    Hi, Thanks for reporting. Can you edit .cs? If so, find if (HappyHourRef) and change it to if (HappyHourRef || first) There's only one exact match in the plugin, so only one edit. If not, just let me know and I'll send you a copy.
  4. It's an assumption but yes - If they have written in PlayerRanks compatibility and are calling 'GetPlayerTitle', they should change it to 'GetBCTitle' instead. Those are both methods in PlayerRanks but only one of them respects your 'ShowTitleIn...' config settings.
  5. Thanks for the screen shot. That shouldn't be possible so the only thing I can think of is that the author of IQChat is using 'GetPlayerTitle' method from within PlayerRanks. If that's the case, they should use 'GetBCTitle', as that takes into account the 'ShowTitleInPlayertChatMessages' option.
  6. Can you screenshot the issue please? Without BetterChat PlayerRanks shouldn’t be able to put any titles in the player’s name in chat at all.
  7. I'm not sure about that but it certainly seems like a reasonable thing to test and confirm.
  8. The only options I can think of are either a player looted the corpse empty, or you've reloaded the profile or plugin. I think the latter *should* remove all existing BotReSpawn corpses completely, so I'd bet on the former.
  9. No, I understood. Could you confirm these specifics for me, please? Were there corpses for those npcs? Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items. If you're allowing corpses for a duration on your server, my suspicion would be that some player has looted the corpse, or it's empty due to settings, then, as such, no backpack spawns because there are no items to put in it.
  10. Do you have BetterChat installed? Showing titles in player names in chat relies on BetterChat I don't think IQChat has any compatibility for that so, as far as I know, it should be irrelevant. Can you share your config file with me, please, and, if possible, a screen shot of the issue? Thank you.
  11. Steenamaroo

    Rust Rewards Plugin

    Hi, Sorry for the late reply. Yes. I'll take a look at this. Thanks for reporting.
  12. Steenamaroo

    Space Event

    No worries. If they're unwilling please let me know. It wouldn't be hard for me to code in an ignore if APC height is higher than terrain level, but the ideal solution would be for them to provide an option as that would leave no room for error.
  13. Hi @FandangoChristmas Have you got `ShowTitleInPlayerChatMessages` set to false for those categories?
  14. Hi, Were there corpses for those npcs? I didn't observe any issues in testing and I'm saving the settings against corpse InstanceID now, the instant it spawns, (rather than userID) as it's guaranteed to be unique where userID is not. Do you have Global option Remove_BackPacks_Percent at 0, and BackpackMinutes for the profile at greater than 0? Could the corpses have been empty, whether due to your settings or due to having been looted? I don't think backpacks spawn if there are no items.
  15. Steenamaroo

    Space Event

    HI, Am I right in thinking you want the APC_KIll profile enabled for your regular APCs, but you'd prefer it to be disabled for those which spawn as part of your space event? If so, BotReSpawn has API to let other developers make that choice - object OnBotReSpawnAPCKill(BradleyAPC apc) If the developer of your space event is willing, they could use that ^ and return 'true', to prevent BotReSpawn npcs from spawning upon death of their APCs.
  16. Would you be willing to check and tell me if the attached copy solves the problem? Many thanks. PlayerRanks.cs
  17. Fair all round. I'll send you a copy later patched for testing, if you're willing.
  18. Steenamaroo

    Bot names didn't work

    Seems to be working fine here, with matched and unmatched numbers of kits + names. When there's the same number of kits and names available, BotReSpawn automatically matches first to first, second to second, etc, but there's a known issue where if you specify the same kit 5 times, for example, you'll always get the first bot name in the list (of 5). Could that be what you're seeing? If so, consider it patched.
  19. Steenamaroo

    Bot names didn't work

    Hi, I'll look into this in about an hour or so. Thanks for reporting.
  20. Hi, Thanks for reporting. Looks like time played is being updated fairly frequently but the order+titles aren't being recalculated. I'll see about patching that. Where is your screenshot from? PR UI should show the correct order, yes? Skulls crushed is working fine, though. Have you got something that is changing the name of the skull, maybe? PlayerRanks relies on the "Skull of ****" pattern.
  21. Steenamaroo

    NPCKits

    Hi, Thanks for reporting. I already have a possible fix sent out to someone for testing. If it's good, I'll update as soon as I know.
  22. Hi, I see no issue here and multiple people have been testing that latest update for several days. Are you sure there isn't just an issue with that particular kit?
  23. Thanks for reporting. It's in hand now.
  24. Thank you @Lei_Wong
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