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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Update Broke BotReSpawn

    Great to hear! Thanks for updating. Hope it stays that way!
  2. Steenamaroo

    Update Broke BotReSpawn

    DM sent.
  3. Steenamaroo

    Update Broke BotReSpawn

    Feature, not bug! I like it. Few loose ends to tie up but it's looking good, I think.
  4. Steenamaroo

    Update Broke BotReSpawn

    Copy for testing is available. DM if interested, please. Public update should be within the hour, if I can get confirmation from a few servers.
  5. Steenamaroo

    Update Broke BotReSpawn

    Good morning...Hopefully. Would anyone be willing to test - Are all issues resolved if you set your profiles gender and skintone to Male and Light? Not even joking...
  6. Steenamaroo

    Update Broke BotReSpawn

    Thanks Tbird.
  7. Steenamaroo

    Update Broke BotReSpawn

    Before I go...Can you folks tell me what kind of numbers you're running? bot.count console command should tell you. Thanks.
  8. Steenamaroo

    Update Broke BotReSpawn

    I've got a few people helping out on this. Going to have to call it a night right now, unfortunately, but this seems to be affecting only certain servers and doesn't seem to be simple to replicate in a test environment. Even cloning a live server with the issue as a local test didn't show up the issue. I'll be working on it first thing tomorrow and will update as soon as I can. Thanks to all who reported.
  9. Steenamaroo

    Bots without weapons

    Can you type 'plugins' in console, then DM me the output please? I'm troubleshooting with a few other people here.
  10. Hi, Can you type 'plugins' in console, then DM me the output please? I'm troubleshooting with a few other people.
  11. Steenamaroo

    Bots without weapons

    Hey, Just troubleshooting with someone else. Would you be able to go to that npc, and tell me A: Can you kill the npc and B: If, so, what its name was? Thanks for reporting.
  12. Use whatever you're comfortable with.
  13. I don't know that plugin but "Permissions for" text shows the name of a group or player you're viewing. If a group of that name exists it'll be listed in the UI - Just do `/perms group` and you'll see them all listed there.
  14. 'authenticated' is the name of either a player or a group. Seems like group would make more sense.
  15. Steenamaroo

    any chance we can

    What page?
  16. Steenamaroo

    any chance we can

    Yeah, I can take a look at that. Are these records showing up in the UI somewhere?
  17. Steenamaroo

    Suggestion

    What you're describing should work. If I had to guess, maybe you've got the assist sense range turned up for your profile A npc? That could result in B coming to the rescue regardless of his Aggro range. If that's the case you could either turn A's assist range down, or change the faction/subfaction for A, or B, to ensure that they aren't allies.
  18. No worries. Are you on oxide or carbon? I could do you a copy of BotReSpawn with some debug printouts in it, to see if that helps to narrow the issue, but since it's hackable crates and supply drops, which are totally separate code wise, I'm also inclined to think it's something unique to your server. BotReSpawn issue or not, I'm happy to help you try to track it down.
  19. I'm not sure what to suggest. I just tried on my local server with thrown supply grenades and had no issues. Do you have more than one server, or a test server? If so, is the issue present on them all?
  20. The only way to know for sure would be to unload all, then load Kits+BotReSpawn on their own and test. That would be my next step.
  21. Ok, thanks for the follow up info. Have you covered all the basics? Of course the profiles for Airdrop and Hackable spawn/hackstart should have AutoSpawn set to true. Profile radius should be reasonably big, to allow for unknown terrain. Number of bots (day/night) should be greater than zero, and if you have any population scaling set up in your global config page, that should be taken into account too. Check they aren't set for Chute true, or make sure to look up if they are. Also watch console when you're expecting these npcs, in case there's any 'failed to spawn' message, or anything else that's relevant. It's possible for other plugins to interfere - Maybe killing npcs which spawn in a certain zone, or in close proximity to other areas/events. This is unlikely, but worth mentioning. I know I'm stating the obvious here ^ but it's best to be sure.
  22. Next time it comes up, you can use console command 'checknav'. It will show a brief popup window telling you if there is, or isn't, navmesh where you're standing. Vanilla hacked crate at the oilrig won't work because there's no navmesh on the top layer there, IIRC. Supply drops wont work if they fall in water. Things to consider.
  23. Hi, The npcs will only spawn if the environment is suitable. Could it be that your events aren't on open terrain where there's navmesh? For testing thrown supply signals, ensure that global config option Supply_Enabled is set to true, and for the hackable crates there are several relevant 'Allow_Hackable...' options. You should set them all to true, at least for testing.
  24. BotReSpawn has API so other developers can identify them. it's documented in the description, if your guy needs that.
  25. The setting governs vanilla APCs. APCs spawned by plugins most likely have their own rules and logic. Might be worth checking to see if your APC plugin has an option to ignore npcs?
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