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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Suggestion

    What you're describing should work. If I had to guess, maybe you've got the assist sense range turned up for your profile A npc? That could result in B coming to the rescue regardless of his Aggro range. If that's the case you could either turn A's assist range down, or change the faction/subfaction for A, or B, to ensure that they aren't allies.
  2. No worries. Are you on oxide or carbon? I could do you a copy of BotReSpawn with some debug printouts in it, to see if that helps to narrow the issue, but since it's hackable crates and supply drops, which are totally separate code wise, I'm also inclined to think it's something unique to your server. BotReSpawn issue or not, I'm happy to help you try to track it down.
  3. I'm not sure what to suggest. I just tried on my local server with thrown supply grenades and had no issues. Do you have more than one server, or a test server? If so, is the issue present on them all?
  4. The only way to know for sure would be to unload all, then load Kits+BotReSpawn on their own and test. That would be my next step.
  5. Ok, thanks for the follow up info. Have you covered all the basics? Of course the profiles for Airdrop and Hackable spawn/hackstart should have AutoSpawn set to true. Profile radius should be reasonably big, to allow for unknown terrain. Number of bots (day/night) should be greater than zero, and if you have any population scaling set up in your global config page, that should be taken into account too. Check they aren't set for Chute true, or make sure to look up if they are. Also watch console when you're expecting these npcs, in case there's any 'failed to spawn' message, or anything else that's relevant. It's possible for other plugins to interfere - Maybe killing npcs which spawn in a certain zone, or in close proximity to other areas/events. This is unlikely, but worth mentioning. I know I'm stating the obvious here ^ but it's best to be sure.
  6. Next time it comes up, you can use console command 'checknav'. It will show a brief popup window telling you if there is, or isn't, navmesh where you're standing. Vanilla hacked crate at the oilrig won't work because there's no navmesh on the top layer there, IIRC. Supply drops wont work if they fall in water. Things to consider.
  7. Hi, The npcs will only spawn if the environment is suitable. Could it be that your events aren't on open terrain where there's navmesh? For testing thrown supply signals, ensure that global config option Supply_Enabled is set to true, and for the hackable crates there are several relevant 'Allow_Hackable...' options. You should set them all to true, at least for testing.
  8. BotReSpawn has API so other developers can identify them. it's documented in the description, if your guy needs that.
  9. The setting governs vanilla APCs. APCs spawned by plugins most likely have their own rules and logic. Might be worth checking to see if your APC plugin has an option to ignore npcs?
  10. Profile > Other > WeaponTrap_Safe : true/false
  11. Hi, You can add additional items to vanilla loot by setting 'ClearContainerFirst' to false in the config entry for locked crates. The problem is CustomLoot, when enabled for some crate, can't give out nothing. So you'd have to have it give out supply signals every time, or balance them against some other less valuable item. I'd suggest just picking a low value item like wood so, for example, set the config profile to give out maxItems 1, then have probabilities Resources > 9 wood > 1 and Tool > 1 supply.signal > 1 That way the profile would always give out 1 item, and there's a 1 in 10 chance that i'll be a supply signals.
  12. Thank you for the offer! Raul let me know he's found an issue and said it'll be fixed in the next Carbon update.
  13. Update - Raul says he found an issue and will be updating Carbon soon. That was a couple of hours ago.
  14. Raul has confirmed he found an issue in Carbon, so there should be an update to fix this fairly soon. Thanks to all who reported.
  15. Steenamaroo

    plugin not working

    Hi, Thanks for reporting. I'm pretty sure I know what this is. I'll do a public patch shortly.
  16. Hi, No, PlayerRanks should list data in the top 30 tables even you don't have 30 records yet. You shouldn't have a problem.
  17. Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul.
  18. Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul.
  19. Thank you! I'm troubleshooting and passing info on to Raul @Carbon as we speak.
  20. I got you on discord...I think, anyway?
  21. See above reply.
  22. Would anyone with the issue be willing to unload all plugins then load PermissionsManager on its own, then open the UI and click 'All Groups' to see if it works?
  23. Someone else reported the same issue. I've asked them if they're using Oxide or Carbon, and to share their plugin list with me. Would you be able to do the same? Thanks.
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