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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Turrets

    Have you reloaded the plugin, or profiles, since setting Ai_Weapon_Safe to true? It's applied as the npcs are spawned so toggling true/false while they're alive wouldn't result in any change.
  2. Hi, You'd have to use to use custom spawn point on the profile to get them to spawn under ground. Pretty sure the same applies to any underground tunnel/chamber monuments.
  3. Perfect. Thank you. I'll reach out to you in discord. 👍
  4. Hi @Viktorvill Thanks for reporting. Looks like you've copied only part of the error. Would you mind going back to it and copying more lines at the start?
  5. Unless there's an easy way to identify these particular helis it would probably make more sense for the EasyHeli author to have this as an option. I have the API call documented with an example so the author could call that and allow users to specify some custom profile. 👍
  6. I can do that but what conflicts exist? Even if I do add console commands for profile(s) reload, it would make sense to try to solve the underlying issues too.
  7. Yeah, that's not going to work. The regular Patrolheli_kill profile should work fine, I'd guess. Failing that the author of HeliSignals could make a call to BotReSpawn to spawn some profile when their helis are killed. There's an example of how to do that in BotReSpawn documentation.
  8. Are you throwing in an area where there's navmesh for the npcs? Some areas have no navmesh so the npcs won't spawn there.
  9. Hi, RustRewards plugin rewards players for various actions but it doesn't keep records of their points. That part is down to either ServerRewards plugin or Economics plugin, depending which you use, both free at uMod. 👍
  10. Hi, No, profile reload is only through the UI right now. Through console you can only reload the whole plugin.
  11. Steenamaroo

    Awards have stopped

    Thanks for that. Resolved in latest update. 👍
  12. Steenamaroo

    Awards have stopped

    Can you DM me a copy of your server log file please?
  13. Steenamaroo

    Awards have stopped

    No points at all or just for collectibles? Does the console print anything relevant when you reload RustRewards?
  14. 😂 I removed some unnecessary rounding in the last update. Looks like I went a step too far. I'll get it sorted. Thanks for pointing it out.
  15. I replied to this earlier in the week. There's so many things one plugin can do that could alter how another plugin works...Too many to speculate. It would make more sense to approach the other developer. I'm not guaranteeing it's their fault or problem, but they have access to both plugins. I do not.
  16. Steenamaroo

    0 points on awards

    Great to hear. Thanks for letting me know. 👍
  17. Steenamaroo

    Bot Issue

    😂 Sorry about that. An alternative is to set Ai_Weapon_Safe to false for that profile, but I appreciate that's not always an option. 1.3.5 doesn't have the issue and 1.3.7 should be published soon. Thanks again.
  18. Steenamaroo

    Bot Issue

    Hi, This is a known issue that will be resolved soon. Thanks for reporting it. In the mean time, if it's causing big problems, you can revert to the previous version V1.3.5.
  19. Thanks Tom. Already said in DM but for anyone else reading, I'll null check entity?.net?.ID in future versions to suppress the error. Unfortunately that's all I can do but hopefully, with that new info, the other dev can do something at their end. Thanks again!
  20. Steenamaroo

    0 points on awards

    Hi, I think it's a multiplier issue. Don't change anything - There'll be an update soon. 👍
  21. @SLATE I've found where I need to do some work. Are you on discord? If so feel free to connect with me there. If not I'll DM when I have something.
  22. No worries. I can't remember if that options adjustable via UI or not but if it's not `3` is the value that corresponds to `Off`
  23. Ok no problem. Thanks. I remove the content because it had IP addresses and steam IDs. 👍
  24. What's your reward seconds interval? Was there a gap where the plugin wasn't loaded? I'm just thinking, it's possible RR is giving out larger rewards on the first loop to make up for time missed, because it does track server up time and player connection time. Even if it was unloaded for a while, it would know what a player is entitled to when it came back online again. I suppose you'll know for sure if the next loop of rewards is normal amounts again. If that's not it then I just messed something up. 😂
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