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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I can't think what would cause that. Are you seeing relevant errors in console? If you can replicate the issue but watch the console while you do it that'd be helpful. Failing that, just DM me a full log file from a day when the issue occurred.
  2. Hi, Are you talking about the issue with this plugin which results in "[UpdatesChecker] Unable to contact Codefling.com" in console? If so I'll be updating for that today. If it's an other issue specific to that plugin you'd need to notify Amino.
  3. Hi, Thanks for reporting. I became aware of an issue yesterday and have patched it now, so I'll push that as a public update tomorrow.
  4. Hi, There's no immediate plan for a UI but the idea of having a scrap multiplier is a good one and shouldn't be hard. I'll make a note of that.
  5. Hi, It's not based on vanilla tables. Any new loottable that it creates for you gives out nothing at all until you customise what you want from it. However, the plugin does automatically update to include new items in your loot tables. Any new items added to the game should appear in all of your loot tables.
  6. Steenamaroo

    NPCKits

    Dming.
  7. Hi, That link went down so I hosted the file at Codefling. Here you go - https://codefling.com/uploads/monthly_2024_07/16-169722_transparent-background-sticky-note-clipart.png.63332204e329e4cd726402534f64dac7.png
  8. Thanks @NooBlet As said there is a UI button to empty the group. For a command solution there's no empty but oxide does have remove + create which would achieve the same thing. oxide.group remove <group> Removes a group oxide.group add <group> <"[Title]"> <rank> Creates a new group. Title and rank are optional depending on the circumstance.
  9. I don't know what one you've been using. Free Kits plugin from uMod is the one that's supported and tested. For any kit to show up in BotReSpawn UI it will need to have some kind of weapon in the belt. They are re-scanned every time you open the UI so if you make changes to kits be sure to close, and open, BotReSpawn UI again afterwards. Reloading BotReSpawn isn't needed.
  10. Sorry, what's the issue? Kits that you made aren't listed in the BotReSpawn UI, or the BotReSpawn UI closes/disappears when you try to select (increase the number for) some kit?
  11. Not aware of any issues there, no. Is there an error being printed to console when this happens? What Kits plugin, and what version, are you using?
  12. but it sounds like people are telling you that X.entity represents the product of planted seeds, so you can just set those to zero yourself? If this information is correct then that's exactly the same as me adding some option to give 0 RP from planted and grown items.
  13. It sounds like people are saying you can already achieve what you wanted, as the 'fruit' from planted seeds already have their own separate record in the config. What's the issue with just setting them to 0?
  14. A lot of people still do. I get that - We stick with what's familiar or comfortable. Just know the UI is there. Maybe you'll find it useful when you need to make some minor change to a profile, and don't particularly want to have to unload/reload the whole plugin.
  15. Thanks @Delco I've identified an issue and will be updating for it soon. It *should* be the other way around though, where there's clipping if Ai_Weapon_Safe is true?
  16. Same old skoolers who miss out commas then send me their errors.
  17. That's nostalgia! murderer:true <shivers>
  18. Every time I see someone manually editing the json files, I die a little bit inside.
  19. Something like that would probably make more sense as part of ServerRewards plugin, or Economics plugin. RustRewards doesn't keep records of players currencies as they're stored by the chosen currency plugin, and as player can probably earn ServerRewards/Economics from other sources, as well as through RustRewards, it wouldn't really make sense for RustRewards to be governing that.
  20. BotReSpawn is reporting it but the issue is in another plugin. If you look at your server log during server startup, you should hopefully see the same error but from a specific plugin.
  21. Auto Pickup Barrel from uMod.
  22. This issue comes from some other plugin calling OnEntityDeath hook once per hit, which is over a dozen times when buckshot is used. While the proposed solution is helpful, the other guy should really patch his plugin.
  23. There's an option Only_Reward_Growables_From_Planters. I'll add Never_Reward_Growables_From_Planters to go with it.
  24. Hi, I think everything is just governed by "tree". I'll print out the names of all the ResourceDispensers with gather type 'tree' and see about including each of them in the config.
  25. Oxide's permission system is a set of commands that you can use in, or out, of game. Permissions Manager is a UI front end for that, making the experience more convenient if you happen to be in-game.

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