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Steenamaroo

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Everything posted by Steenamaroo

  1. Oh, I see. Yes, CustomLoot does nothing at all unless you enable profiles within the config and set up a valid loottable to go with them so, simply put, if you just install it on the server and do nothing else, it wont change or interfere with anything. What you'd do is install it, set up RandomRaids config to use a CustomLoot profile name (which you make up), then the first time RandomRaids tries to ask CustomLoot for loot, CustomLoot will create a config entry, under API, of that name. In console you'd see the following as confirmation. CustomLoot had a call for a profile that doesn't exist. Adding profile {NameHere} using loottable 'default'. From there you can set up that new profile as if it was any other. If you need any help beyond that, let me know.
  2. There's a global Remove Backpacks Percent in the global settings menu. Make sure that's set to zero and you should be good
  3. There's API so that other plugins can make calls to CustomLoot. RandomRaids could offer that as an option, if it doesn't already.
  4. Hi, BotReSpawn has both Backpack_Duration and Corpse_Duration Corpse_Duration is under Death tab and Backpack_Duration is under Other.
  5. Steenamaroo

    NPCKits

    Consider it done. 👍
  6. Hi, A number of versions ago I removed "pr" as a hard-coded command and, instead, rely solely on the 'chatCommandAliases' entry in config. I'm not sure why you're seeing a change now, unless you recently updated from a fairly old version of PlayerRanks, but the solution is to add "pr" to that chatCommandAliases entry.
  7. IncludeAllApprovedSkins will automatically add the ids of any rust workshop approved skins to your 'skins' list. It should, anyway. It wont delete entries that you have added - It should just add more, if it finds them..
  8. Hi, No. By default the plugin only shows the 'skins' entry for items if they have skins in game by default. If you have some item which doesn't show the 'skins' option, but you want it to, you can either add it to 'AllowSkinsFor', or enabled Show_Skins_For_All. One's a scalpel, one's a lump hammer.
  9. If memory serves you should keep the probabilities to zero for those ammo items - gunsWithAmmo is a probability ignore/override setup, but the settings for minstack + maxstack are taken into account so that you can manage the amount of ammo that will spawn with each weapon.
  10. In the config for each entry you'll find a setting called "gunsWithAmmo" If you set that to true then any guns which spawn will be accompanied with an amount of appropriate ammunition. To directly answer your question, though, no. You can't have multiple loot tables apply to any given container type.
  11. I'm sorry, I'm not going to take all of the unique points from some other plugin and integrate them in to mine. I'm always open to suggestions and ideas but, in my opinion, that's a scummy move.
  12. Ok, I had to watch the videos to find out what these abilities are, unfortunately. That should be in listed in the description. Melee only Fire ammo You can do these at present within your kits setup Slow down players with fire. It's not the same but you can give BotReSpawn npcs incendiary ammo, molotovs, or even flame throwers. With molotovs in their belt they'll switch to, and throw, only when line-of-sight is briefly broken, which means they'll use it in a sort of tactical way and still mainly rely on their main weapon - Whatever you give them. Flame thrower is treated as a close-range weapon, like melee, so you can combine it with a rifle to have the npc use fire up close, then switch to bullets at slightly longer range. The npcs (with guns) do periodically increase, and decrease, their distance to their target, rather than just stick to the target like glue, so this setup can get interesting. Summon other npcs You can sort of do this with the assist range settings, causing nearby NPCs to get involved and help out another. Again, it's not exactly the same thing...I appreciate that. Radiation I could see adding in a radiation element. It's been requested before and in keeping with the vanilla game. Whether it's the npcs themselves which have a radiation radius or their attacks which inflict it, that's something that was requested and considered a long time ago. Summon wolves Invisibility Freeze Electric shock Honestly, I'd be reluctant to pursue any of these. These appear to be the qualities which make that particular plugin different. To incorporate or, let's call it what it is, copy those isn't something I'd want to do. I appreciate the suggestions, though.
  13. Hi, What kind of thing do you mean? You can kit them out with armours as well as any weapon (I think) in the game, and flashbangs, grenades etc. You've also got control for the amount of damage they deal and options to make nearby npcs assist, so they kind of gang up on you.
  14. Thanks @Mals I've had that one reported before but struggled to replicate it. Any idea who called what at that particular moment? Logfile might have a record of it.
  15. Hi, Would you be willing to give the attached copy a whirl? It's a bit of a hacky solution but I believe it should work, giving unique listings for spawners which were previously ignored, due to having the same name/stats as others. Initial confirmation would be seeing multiple crate/barrel spawners at the Dome where, before, you would have seen one of each. MonumentSpawnControl.cs
  16. Steenamaroo

    UI interface

    Hi, RustRewards doesn't keep any records of its own but I think there are plugins out there that will display SeverRewards or Economics. Listed against other users...I'm not sure. My free PlayerRanks plugin will do it but that might be too much plugin for one small feature, unless you were interested in other ranked stats too.
  17. Steenamaroo

    Probabilities Example

    No, you can't use decimals but probabilities are relative so there's no need. Two items with 0.1 and 0.9 would be the same as two items with 1 and 9, or 10 and 90, or 10000 and 90000.
  18. Steenamaroo

    Probabilities Example

    Hi, There isn't really a way to make a category always be chosen, other than having it as the only category set with probability over zero. If you want a specific item to always be included in the loot then it's best to use the "AlwaysSpawnList" at the top for that.
  19. Steenamaroo

    Day/Night Crews

    A lot of people use this dual/multiple profile approach to have a boss at the centre of a monument, then soldiers all around, or maybe two different tiers of npc with the easier ones around the outskirts and the harder ones inside buildings, or closer to the centre. 👍
  20. Steenamaroo

    Day/Night Crews

    Hi, There's no direct way to do that, within one profile, but you can just have two profiles with one set to Day Spawn Amount zero, and the other set to Night Spawn Amount zero, then set them up accordingly. To do it just create a new custom profile then set its option for "Parent Monument" to the default profile you're intending to complement. From that point on it will behave the same as its default parent monument - It will relocate automatically when you change maps, and you can use custom, or randomly generated, spawnpoints.
  21. No worries. There was a lot of updates that weekend!
  22. Sorry, what version of PlayerRanks. 2.3.1 is current. 2.3.0 removed debug which was accidentally left in.
  23. What version? I'm pretty sure I updated for that already, although it could be another one I missed.
  24. I think the {0} and {1}, name placeholders, were backwards in the PlayerRanks lang file but, if I recall, I've since corrected that. The problem is that lang files only update for new entries - not amendments, so any users who had the plugin before that fix would need to switch those around in the lang file themselves.
  25. You know, I forgot NPCKits is slightly different, until your post. It's the same, but different. If BotReSpawn wants inv main (or any) wiped, it does it immediately after it gives out the kit. NPCKits waits until the npc is killed, and chooses not to move those contents from npc to corpse (which are two different things). I think I'll change that, some time, so it's the same as BotReSpawn, for the reasons mentioned earlier.
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