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Everything posted by Steenamaroo
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Hi, I'd recommend starting off with as simple a table as possible, just for testing. When NPCRandomRaids makes a call for loot, using the profile name you put in its config, CustomLoot will check for an existing profile of that name and use it, if it exists, or notify you that it doesn't exist and create it in the config under 'API'. For testing I'd do the latter (use a name that doesn't exist) so that creation of a new API entry is confirmation of things working. You will need to kill a random raid npc, though, to trigger creation of the new entry. You'd then need to go and find that config entry in /oxide/config/CustomLoot.json. and specify a valid loot table name for it, save the file, then reload CustomLoot plugin. If you enter a loot table name that doesn't exist, CustomLoot will create a brand new default (all 0) loot table .json for you in /oxide/data/CustomLoot/ Again, I'd do the latter for testing - Enter a name that doesn't exist, so that creation of the new loottable/file is confirmation of things working. Once you have a profile and loot table, go in to the /data/CustomLoot/YourNewName.json loot table and find categories > Resources to probability '1' (near the top) then scroll down to find the wood item under Resources and set that to probability '1'. Save + reload CustomLoot. You should now have a loot table that always gives out wood. If that doesn't work come back and let me know and we'll try to figure out why. If it does work, at least now you know and you can start customising that table the way you want it.
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I doubt the new feature would be ready for wipe but I'll certainly update to bring the murderer sound back in, if that's working again.
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It's possible Carbon supports later SQL versions than oxide does. I don't know it to be fact but it would make sense. @Raul-Sorin Sorbanwould know, I'm sure.
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Hi, I'm not really sure what to advise here. What do you mean by different hosts - Different SQL hosts? I've seen it before where the IP for SQL and game server are not the same, so the IP you need to whitelist isn't the same as the one you use to connect to the game server. I suppose you could rule that out with temporary wildcard whitelist?
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Yeah, a command like I described would let you do that. I'll take a look at it soon.
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I could probably do something like that, yes. Maybe a useful way would be by command? botrespawn ignore playerNameOrID Duration "profile name"(optional)? Without a specific profile name it would just be global?
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I’m getting red error messages on the screen.
Steenamaroo replied to maxalt's Support Report in Support
lol. I figured they might do that. They couldn't have done it before I commented out the options? Thanks for letting me know. -
Hi, Looks like an incomplete or damaged file. Just delete it and re-download.
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There is a toplayer command in BotReSpawn. I guess you could use a reward plugin that allows the user to execute predefined commands, to give them a self-call as a reward or perk? Alternatively there is a global option called Supply_Enabled. When set true this means Airdrop profile npcs will spawn for drops that players have called in.
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Hey, the titles rely on the BetterChat - Is it installed and working this wipe?
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Alright, thank you. I'll check it out tomorrow.
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Hi, Did it work, for you, before wipe?
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Updates posted for BotReSpawn and GridTP (same issue). Thanks very much for the help!
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Updates posted - Problem should be solved now. Thanks for your help!
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Thank you. Launching now. Should, hopefully, have a solution shortly.
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Can you DM me a link to the custom map file for testing, please, if permitted?