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Everything posted by Steenamaroo
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- 222 comments
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Hi, You're right in that your rollbacks aren't going to be a PermissionsManager issue, as PermissionsManager doesn't work from its own data. It's just a front end for the existing oxide system. I can't speak for how Carbon's equivalent works but if there's any issue I know Raul will want to hear about it. 👠The load and save options in `/perms data` work from a single backup, stored either in local file (/server/oxide/data/PermissionsManager.json) or SQL, depending which you choose. Choosing to load will pull the copy of the data from the last time you saved. There's no facility for multiple copies, for dated backups, but if you need that you could save using the data menu then unload PermissionsManager and rename that data file (PermissionsManager0524.json, for example) The plugin will always restore data from PermissionsManager.json, though, so keep that in mind.
- 190 comments
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- #permissions
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- 190 comments
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I'll add it to the ever growing list. 🤣
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Oh, sorry. I misread. NPCKits doesn't control the damage that npcs can deal. It just does things like giving them kits, setting their health, clearing/not clearing their inventory containers when they die, dropping/not dropping their held weapon, etc.
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Hi, No, BotReSpawn doesn't support adding npcs on the cargoship I'm afraid. It only supports static areas with navmesh, for spawning moving npcs. You can, however, use free NPCKits plugin to customise the vanilla npcs which spawn there.
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Hi, Not sure if it was just a typo or not, but Player Rankings is a different plugin. This is PlayerRanks. Regardless, I think BetterChat treats the entire set of titles from PlayerRanks as one. If you want to limit the number of PlayerRanks titles which are shown, you'd need to do that in PlayerRanks config, rather than BetterChat's.
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- #statistics
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- 424 comments
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Hi, That's not a bad idea. I'm sure I could add a profile that leverages the same spawnpoints that real players would get. The npcs can use rocks as their weapon so, yes, that part's already ready to go. For the second part, I could do partial so if, for example, the npc has five pieces of attire, you could set 80% so that, on average, only four of them are available to the looting player. I'll make a note of both of those suggestions. ðŸ‘
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My advice and information was directed at the author. ðŸ‘
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For object return hooks there is no right or wrong answer but it's generally accepted in the community that we use true or null. true is used to cancel the vanilla behaviour, and null is used to allow vanilla behaviour to happen. The hook are written such that any value that isn't null will cancel behaviour - You could return true, false, 1, 100, "some string"....anything that isn't null, but the problem is that if multiple plugins try to cancel the behaviour and use different non null objects, oxide will complain about it. In short, if you change your instances of 'return false' to 'return true' in object return hooks such as OnNpcTarget, the oxide complaints will no longer happen. Note, this is not related in any way to the npc's taking damage. OnNpcTarget governs whether or not the npcs will attack any given player or entity.
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Could you check some of the vanilla npcs, or npcs from other plugins, to see if they are doing the same thing? If you mean the npcs are navigating around but there's no animation (like they're gliding) I've only ever seen that where the server's under some pretty serious pressure. How many are you spawning in total? The `bot.count` console command will tell you.
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Hi, It's probably expected for both of those plugins to have fairly high ram usage since they both do a lot. The player count at any given time wont make a difference for those plugins since there's going to be the same number of npcs and loot crates getting refreshed either way. I did do some work on CustomLoot recently because there's a lot of areas where that can be improved on my end. I haven't released a public update for it in a while but will do soon. You can ignore the two warnings.
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Auto Pickup Barrels...That was it. https://codefling.com/files/support/12348-shotgun-problem/
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Hi, I've had this reported a few times - It's coming from another plugin. I'm sorry, I can't remember the name of it but I'm pretty sure it was BarrelSomething, or SomethingBarrels.
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- 424 comments
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Here is mine and it works the way its suppose too.
Steenamaroo replied to JustANoob's Support Request in Support
Is there an issue you want to report? -
Hi, I'm not sure I can really help with this, I'm afraid. I don't know if BetterChat is aware of the difference between PlayerRanks sending one title or many titles. Certainly from your example it appears BetterChat is processing many as if they are one, but I don't think it's something I have any control over. I think you'd have to talk to the BetterChat author to be sure.
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botrespawn is not initiated yet
Steenamaroo replied to phillip.van deventer's Support Request in Support
Better to continue the support here rather than restart in private message, so anyone with a similar issue can see the outcome. Your console errors suggest someone modified the default-DefaultProfiles.json and made a mistake when entering Kits for the 'Airfield 0' profile. If you're manually editing the kits entries in data files the formatting should be ["name1"], for single or ["name1", "name2", "name3"], for many. It needs to be perfect - No missing brackets, commas or quotation marks. For convenience kits can be edited via the UI instead although, in your case, you'll need to manually fix the issue in the data file first, while BotReSpawn is unloaded.