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Everything posted by Steenamaroo
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- 447 comments
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Hi, No, it doesn't automatically wipe or anything like that so if your arena is in the same place each wipe it should be fine. Glad you're not having issues. Please let me know if anything comes up. There haven't been many request, or complaints, in a long time so I never really look at this plugin now.
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Hi, There hasn't been an update since November so, no, nothing's changed recently. Is this a different map? Maybe there just isn't navmesh in that particular area. There is, and always was, a water level check, though, to prevent the npcs spawning in, or navigating into, water. Maybe I can experiment with the threshold slightly to allow them to spawn+navigate in very shallow water.
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Ah, ok. If you're spawning this in I'd say almost certainly the npcs won't be able to navigate it, because navmesh is baked during the server startup and, as far as I know, is never updated. The best you could do is place some static npcs in strategic points with stationary: true. If you were adding these prefabs to a map that you're creating in RE then they'd probably work fine, but it'd need tested to confirm unless someone else happens to know.
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@ViktorvillWhat Pookins said. The day and night amounts should be 100% accurate after a brief period of adjustment. It should spawn/kill npcs as needed, starting at the change of day/night, at a rate of around one every 10 seconds or so. I suppose if your day or night period is adjusted to be quite short, and the difference between day/night npc amounts is quite large, it's possible the numbers would never balance up properly. Let me know your circumstances and I'll take a look if needed.
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Hi @COSMO If the title for that category is blank, or there are no stats recorded against that category, the group won't be created. Could either of those be the case? PlayerRanks relies 100% upon local data file. SQL is completely optional and enabling it/disabling it has no impact on the functionality or workings of the plugin.
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