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Steenamaroo

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Everything posted by Steenamaroo

  1. That's fixed for the next update which should be coming soon. Thanks for letting me know.
  2. Hi, I think I fixed that but haven't done a public update since. If you swap the 1 and the 0 in that lang entry it will serve as a workaround for now. Thanks for raising it.
  3. Have you given everyone playerranks.excludedfromstats permission by mistake?
  4. ...and the prize goes to...
  5. Hi, Maybe you have all the categories disabled in Top1 and Top30? You can toggle this via the admin UI.
  6. There is a blocklist in the config where you can exclude specified plugins from PermissionsManager UI, but that will apply to anyone who has access to it. There's no per-user option for that kind of thing.
  7. This is PermissionsManager, not admin menu. If you don't want your moderator to be able to change permissions for groups/people, don't give them the permission to use this plugin.
  8. Steenamaroo

    Server Hud

    RustRewards doesn't have a balance of its own to display. It gives out Server Rewards or Economics, based on your settings so, from what I can see, this plugin already covers it.
  9. Hi, No, it doesn't automatically wipe or anything like that so if your arena is in the same place each wipe it should be fine. Glad you're not having issues. Please let me know if anything comes up. There haven't been many request, or complaints, in a long time so I never really look at this plugin now.
  10. It's already got an activity reward @dan owen.
  11. Seems there was some sort of new bug that I wasn't aware of. Not sure I understand it, or why the fix worked, but V1.0.3 fixes it.
  12. Hi @Smoke Thanks for letting me know. I'll fire it up and take a look now.
  13. Hi, There hasn't been an update since November so, no, nothing's changed recently. Is this a different map? Maybe there just isn't navmesh in that particular area. There is, and always was, a water level check, though, to prevent the npcs spawning in, or navigating into, water. Maybe I can experiment with the threshold slightly to allow them to spawn+navigate in very shallow water.
  14. Ah, ok. If you're spawning this in I'd say almost certainly the npcs won't be able to navigate it, because navmesh is baked during the server startup and, as far as I know, is never updated. The best you could do is place some static npcs in strategic points with stationary: true. If you were adding these prefabs to a map that you're creating in RE then they'd probably work fine, but it'd need tested to confirm unless someone else happens to know.
  15. I don't think you can although even if you can it'd be better if it was built in to the map, as navmesh wouldn't be baked on anything created after server boot. Appreciate the message!
  16. Ah, I see! Someone else requested the same, or very similar, recently so I'll take a look at that. The existing code for population scaling against server population should make it pretty easy to add.
  17. @ViktorvillWhat Pookins said. The day and night amounts should be 100% accurate after a brief period of adjustment. It should spawn/kill npcs as needed, starting at the change of day/night, at a rate of around one every 10 seconds or so. I suppose if your day or night period is adjusted to be quite short, and the difference between day/night npc amounts is quite large, it's possible the numbers would never balance up properly. Let me know your circumstances and I'll take a look if needed.
  18. Hi, Honestly, I don't know. If you're willing to send me a link to a map that contains this prefab, and coordinates of where it is, I'd be happy to test and confirm.
  19. Hi @COSMO If the title for that category is blank, or there are no stats recorded against that category, the group won't be created. Could either of those be the case? PlayerRanks relies 100% upon local data file. SQL is completely optional and enabling it/disabling it has no impact on the functionality or workings of the plugin.
  20. Hi @Mortis No problem here for me. The hard coded "pr" chat command was removed some versions ago, in favour of using whatever is specified in the config under chatCommandAliases. Have a look in your config file and make sure "pr" is included there.
  21. @Stigiec@httpsfour Update 2.2.7, released a few minutes ago, fixes this issue. With AddTitleHoldersToGroup set to false, auto-created groups will be removed and will not be recreated automatically.
  22. Hi, As far as I can see it should be working? Have you double checked the config to make sure? I can't remember - It's possible you might have to unload the plugin to make config changes, then reload it again after saving your changes.
  23. Understood. Thanks for the quick reply.
  24. HI @Kk I think MuB is concerned because there's no purchase for this product associated with your account. Could you elaborate, please?
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