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Rynki

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  1. Rynki

    Bots and turrets

    At the moment, it is all or nothing for autoturrets. Is it possible that Turret Safe could be added per bot type? That way we can have a least one bot that players have to fight rather than hiding behind turrets
  2. any update on this one? Love the recent changes btw
  3. Rynki

    Mountable Turrets

    Can the AA turret target the patrol heli? If so whst shortname does it need? Thanks
  4. Rynki

    Npc Random Raids

    This looks really good, just one question - Does the NPC Trigger work with the BotReSpawn plugin?
  5. Rynki

    Possible weapon tweaks?

    just an update on this, bows seem odd, the first couple of shots seem to hit really fast, then as the bot retreats it "feels" better with more time between shots.
  6. Rynki

    Possible weapon tweaks?

    Hi there, Brilliant update, loving the changes so far. I do have a couple of observations. Bow. They fire like Legolas! Maybe an increased delay between shots? Rocket launcher. Using a regular rocket the trajectory is spot on, but if you equip them with high velocity then they use the same trajectory and 90% of shots go high, unless you happen to be uphill from them, then you get hit sometimes. Cheers, Rynki
  7. hiya, Bit of a suggestion/wish list item Would it be possible to set a custom spawn to trigger when a certain number of another spawn type had been killed? As it is, I can spawn a "boss" bot at a monument on a timer. But it would be great if I could set it to certain number of kills. eg: kill 100 of Airfield profile and Custom Profile loads in? Thanks, Rynki
  8. hmm, still seeing the occasional missing bots on a regualr supply drop?
  9. Rynki

    Send to player not working

    When using the UI option "Send to Player" and selecting a player you receive the following error message: BotReSpawn: There is no profile by that name in default or custom profiles jsons. Thanks, R
  10. Hi Steenamaroo, TL;DR at the top I had the sucide timer set to 0, which I may have incorrectly assumed meant they wouldn't suicide at all. I set it to 12 and tested a few times and they are working as expected. Troubleshooting below as it may help others. I am running the following plugin Nav Mesh Error Fix I unloaded the plugin and called in a airdrop. No bots spawned. I then renamed the plugin so I was 100% sure it wasn't loaded. Called in another airdrop. Nothing. Called in a third airdrop and this one had bots, but their chutes failed after a couple of seconds and they died. Realised that they might be counting as suicides. Thanks, Rynki
  11. Rynki

    Hackable Crate?

    Assuming that CH47 is the hackable crate event. Mine doesn't spawn a bot on unlocking? Config below: "CH47": { "type": 3, "Spawn": { "AutoSpawn": true, "Radius": 30, "BotNames": [ "Evil Cudak" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "EvilCudak" ], "Day_Time_Spawn_Amount": 1, "Night_Time_Spawn_Amount": 1, "Announce_Spawn": true, "Announcement_Text": "That's my loot!", "BotHealth": 150 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 2, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 80, "Wipe_Clothing_Percent": 70, "Allow_Rust_Loot_Percent": 100, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } }
  12. Two issues with the airdop. First, sometimes the associated bots don't spawn. Second, if they do, they parachute for a few seconds then fall to their death. config below "AirDrop": { "type": 3, "Spawn": { "AutoSpawn": true, "Radius": 30, "BotNames": [], "BotNamePrefix": "Dropper", "Keep_Default_Loadout": false, "Kit": [ "Pilot" ], "Day_Time_Spawn_Amount": 3, "Night_Time_Spawn_Amount": 3, "Announce_Spawn": true, "Announcement_Text": "Reinforcements at the Air Drop", "BotHealth": 120 }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 3, "Weapon_Drop_Percent": 10, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 85, "Wipe_Clothing_Percent": 85, "Allow_Rust_Loot_Percent": 100, "RustRewardsValue": 0.0 }, "Other": { "Chute": true, "Suicide_Timer": 0, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true } Thanks for looking
  13. Rynki

    Day/Night change not working

    Working perfectly in 1.0.3 Thanks for the hard work, I can imagine that having your release schedule brought forward caused some real headaches.
  14. Rynki

    Day/Night change not working

    When it transitions from day to night bot settings aren't changing. For example: "Abandoned Supermarket 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 20, "BotNames": [], "BotNamePrefix": "Crazed Shopper", "Keep_Default_Loadout": false, "Kit": [ "CrazedShopper" ], "Day_Time_Spawn_Amount": 4, "Night_Time_Spawn_Amount": 2, Once 8pm hits, there are still 4. If I reload the plugin, it correctly goes to 2. But then at 8am it doesn't change to 4 until reloaded. I am using the TimeOfDay plugin and that is set to 50 minutes day, 10 minutes night. However, disabling it doesn't seem to make any difference. Thanks,
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