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Rynki

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  1. Tested 1.3.3 and all seems good, no console error and players can see where they died
  2. Since the November update I have noticed that when killed by a bot you don't get a death marker on the map or compass. Tested by doing the following: F1 kill - death marker Death to wildlife - death marker Death to standard roadside scientist - death marker Death to bot, default or custom - no death marker but the map is centred on your body on the death screen. I wonder if it has something to do with the map pin updates this wipe?
  3. Rynki

    Bot names not working

    Can confirm, announcement text is working fine.
  4. Rynki

    Bot names not working

    thanks
  5. Rynki

    Bot names not working

    When killing (or being klilled) by a bot, the names aren't appearing. Whether that it the random name for a biome, a prefix name for a monument or a named bot. Everything is just reporting as "Scientist"
  6. Rynki

    Bots and turrets

    At the moment, it is all or nothing for autoturrets. Is it possible that Turret Safe could be added per bot type? That way we can have a least one bot that players have to fight rather than hiding behind turrets
  7. any update on this one? Love the recent changes btw
  8. Rynki

    Mountable Turrets

    Can the AA turret target the patrol heli? If so whst shortname does it need? Thanks
  9. Rynki

    Npc Random Raids

    This looks really good, just one question - Does the NPC Trigger work with the BotReSpawn plugin?
  10. Rynki

    Possible weapon tweaks?

    just an update on this, bows seem odd, the first couple of shots seem to hit really fast, then as the bot retreats it "feels" better with more time between shots.
  11. Rynki

    Possible weapon tweaks?

    Hi there, Brilliant update, loving the changes so far. I do have a couple of observations. Bow. They fire like Legolas! Maybe an increased delay between shots? Rocket launcher. Using a regular rocket the trajectory is spot on, but if you equip them with high velocity then they use the same trajectory and 90% of shots go high, unless you happen to be uphill from them, then you get hit sometimes. Cheers, Rynki
  12. hiya, Bit of a suggestion/wish list item Would it be possible to set a custom spawn to trigger when a certain number of another spawn type had been killed? As it is, I can spawn a "boss" bot at a monument on a timer. But it would be great if I could set it to certain number of kills. eg: kill 100 of Airfield profile and Custom Profile loads in? Thanks, Rynki
  13. hmm, still seeing the occasional missing bots on a regualr supply drop?
  14. Rynki

    Send to player not working

    When using the UI option "Send to Player" and selecting a player you receive the following error message: BotReSpawn: There is no profile by that name in default or custom profiles jsons. Thanks, R
  15. Hi Steenamaroo, TL;DR at the top I had the sucide timer set to 0, which I may have incorrectly assumed meant they wouldn't suicide at all. I set it to 12 and tested a few times and they are working as expected. Troubleshooting below as it may help others. I am running the following plugin Nav Mesh Error Fix I unloaded the plugin and called in a airdrop. No bots spawned. I then renamed the plugin so I was 100% sure it wasn't loaded. Called in another airdrop. Nothing. Called in a third airdrop and this one had bots, but their chutes failed after a couple of seconds and they died. Realised that they might be counting as suicides. Thanks, Rynki
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