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Everything posted by Steenamaroo
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@ViktorvillWhat Pookins said. The day and night amounts should be 100% accurate after a brief period of adjustment. It should spawn/kill npcs as needed, starting at the change of day/night, at a rate of around one every 10 seconds or so. I suppose if your day or night period is adjusted to be quite short, and the difference between day/night npc amounts is quite large, it's possible the numbers would never balance up properly. Let me know your circumstances and I'll take a look if needed.
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Hi @COSMO If the title for that category is blank, or there are no stats recorded against that category, the group won't be created. Could either of those be the case? PlayerRanks relies 100% upon local data file. SQL is completely optional and enabling it/disabling it has no impact on the functionality or workings of the plugin.
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Hi @Lei_Wong That's right - There's no navmesh for automatic spawning at the OIlRigs, but you can place custom spawnpoints there with stationary set to true, for non-moving npcs. At one time I didn't include OilRig profiles, for this reason, but people requested it so that they didn't have to re do their custom spawnpoints every wipe.
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@copcopekcro I've added Bot_Take_Damage_Percent per profile, with a default of 100 which will mean nothing changes unless users change the value. I'll be in the next update. The alternative was to prevent condition loss for npc worn armour but that means the use of a pretty heavy hooks so I went with this.
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Hi @Mbesailor Chat priority, for titles, is the order in which titles will be displayed in cases where a player has multiple titles. This is particularly important since there are options to limit the number of titles displayed. If you have multiple titles, the ones with smaller priority number will be displayed first.
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Hi, In the RustRewards.json file in your server data folder you will find a section at the bottom called "PrefDefaults" There you can specify default preferences for any new player who joins the server. It wont change the settings for users who already have their own preferences logged in the data file, but it will for any new users. "Default_Notification_Type": 0 - The options are 0, 1, 2 or 3 for "Chat", "Banner", "Icon", or "Off" It looks like I've failed to include 'Position' in that section so I'll add that in for the next update.
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- 447 comments
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Hey, I understand people will have personal preferences but I don't think I've ever had anyone describe them as idiots. I have seen cases where under extreme server pressure npcs will stop shooting but continue to move, so they're just walking around doing nothing. Could that be what's happening? If that's the case you'd most likely notice there's no issue at wipe time but then at some point during the wipe issues start to creep in.
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Hi, Yes, you can do that although it's not automatic. The plugin has TitleStart = "["; TitleEnd = "]"; which you're seeing right now. [ all the titles here ] You could set those to be blank like this TitleStart = ""; TitleEnd = "" then put your brackets in as part of the individual titles, like Title = "[Hunter]";
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