Jump to content

Steenamaroo

Administrator
  • Posts

    3,326
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Hey mate, I'll do an update for this later. For now just reloading CustomBradley should work around it. Thanks for letting me know. 👍
  2. Hi, That's a different error. That one looks to be an issue with your RustRewards lang file. Maybe you made a mistake when editing it? You can prove by taking a backup then just deleting the file, then reloading the plugin.
  3. I can only really reiterate what I said before, because I don't know that plugin, but my assumption would be that if you already have CustomLoot set up to put loot on the type of npc that plugin spawns, then the option provided would let you prevent that from happening for BossMonster npcs. It sounds like when I had 'Allow_Alphaloot' in BotReSpawn. I had dozens of people asking 'where do I put the loot table name' when, really, the option was preventative and should have been called 'Prevent_Alphaloot'. Maybe the author would consider adding "CustomLoot_Profile" as a string option, and making their own call for loot to CustomLoot if that's not empty. That would give more control.
  4. I can only guess, without knowing a bit more, but if true/false is the only option I'd assume it's giving you the option to prevent CustomLoot from filling some container/corpse, in the event that you already have CustomLoot set up for that container/corpse type.
  5. Unfortunately it's not just BotReSpawn npcs. I've seen the message with other npcs and, even sometimes, with real players. I wrote a small patch plugin to make the vendor flat out ignore any hostile npcs. I'll send it to you.
  6. Steenamaroo

    Bot names not working

    I updated BotReSpawn 10 days ago to address this issue. All names would have worked again upon install of V1.2.9. 👍
  7. Yes, I understand, but BotReSpawn just asks Kits plugin for the items then puts them in the npc's inventory. If the items are incorrect in some way that's going to be a question for the Kits plugin developer, rather than me. To prove that, one way or other, strip your character in game and redeem the kit yourself. Are the items you receive correct, or do you see the issue?
  8. I'm not sure I understand properly but if you're somehow putting custom items into Kits and then finding that when the npcs get those items they are just vanilla, then I think that would be a Kits.cs plugin issue rather than a BotReSpawn one. If that's not the case, tell me more. 👍
  9. Hi, CustomLoot can give out custom items (custom names and skins for vanilla items), but you have to set up those items using a chat command. From the plugin description Dec '23 1.2.2 update. Customloot now supports treating specific skinned items as if they are unique items. For example you could create skinned paper as ‘Money’, and it will be treated as unique, with totally separate settings and options from regular paper. The format for creating items is that you hold your skinned item and type /CustomLoot ExistingLootTable Category CustomName so, for example, if you want to skin paper with skin 012345 and use it as ‘Money’ in a loottable called ‘AirdropTable’, hold some paper with that money skin and type /CustomLoot AirdropTable Resources Money You can also specify “All” instead of a specific loottable /CustomLoot All Resources Money
  10. Thanks for the answer @Luuxen I wouldn't have known that - You saved me some time. 👍
  11. Ah, ok. That makes some sense. I'll take a look into it soon. Thanks for letting me know. 👍
  12. Steenamaroo

    custom items added break

    Hi, What is itemtext used for in the other plugins? Is it just a clone of the custom name, or does it need to be something you can edit/customise separately? I'm sure we can sort it out, either way.
  13. Steenamaroo

    Conflict with TruePVE,

    Hi, I'm not really sure that's a conflict. BotReSpawn's peacekeeper mode uses player hostility so yes, if some other plugin prevented player hostility then peacekeeping BotReSpawn npcs wouldn't attack them. I guess you probably want to turn peacekeeper off for certain profiles?
  14. Hi, Does it definitely happen when killing them, or when farming their corpse? If it happens upon the kill then do you have any kind of auto-harvest plugin?
  15. Confirmed fix in both BotReSpawn and NPCKits. Papa Bear DMd me shortly after this. Thanks again, all! 👍
  16. Sorry folks, I didn't get notifications for this until @Malkizid @ pinged me. Thanks for that. There is an issue with names introduced in the wipe update but I have since sorted it out and will be pushing a public update soon.
  17. Steenamaroo

    Bot names not working

    Change of plan. Looks like I can patch around it fairly easily. I'll do updates for BotReSpawn and NPCKits soon.
  18. Steenamaroo

    NPCKits

    Scratch that - Looks like I can patch it fairly easily. I'll push updates for both soon. Thanks again.
  19. Steenamaroo

    NPCKits

    Hi, Thanks for letting me know. I'm aware of this. It's something I can work around in BotReSpawn if necessary but for NPCKits it would mean a quite a bit of work for every npc type in the game. I'm hoping FP revert or make a change to accommodate us but who knows. Keeping an eye on it, thanks! 👍
  20. Steenamaroo

    Bot names not working

    Hi, Thanks for reporting it. Looks like Facepunch locked it down making it so that displayName can't be set. There is a way around it but, for BotReSpawn anyway, it's a long way. I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community. It's happened before. See above^^ RadiableBases isn't really relevant here. It's a different plugin.
  21. Steenamaroo

    Bot names not working

    Thank you ^ 👍
  22. Steenamaroo

    Bot names not working

    I tested here to confirm, although it's just a simple PrintToChat - Completely unrelated to the displayNames issue and unlikely to break. Maybe something's changed with another plugin that filters or alters chat? I'd suggest double-checking that Announce is true and the text is setup as you want for some profile, then reload that profile. Ensure that the npc spawns either by going there or checking bots.count. If the npc spawns but you see no announcement, I'd probably unload all other plugins then try again.
  23. Steenamaroo

    Bot names not working

    Announcement_Text seems to be working fine. Make sure you have Announce_Spawn set to true, as well as putting in your Announcement_Text, and also make sure you make these changes with the plugin unloaded, then load the plugin after the changes have been saved.
  24. Steenamaroo

    Bot names not working

    Hi, Thanks for reporting it. Looks like Facepunch locked it down making it so that displayName can't be set. There is a way around it but, for BotReSpawn anyway, it's a long way. I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community. It's happened before.
  25. Steenamaroo

    Update requiered

    Hi, I released V1.2.8 yesterday in anticipation of this. You'll need to update to that.
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.