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Everything posted by Steenamaroo
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PlayerRanks will create config and data files in the oxide or carbon config + data folders, as soon as you install it. If those files don't exist then I'd say PlayerRanks isn't loaded - Perhaps your copy is corrupted or incomplete. Delete any copies in your downloads folder then re-download directly from Codefling, then install in your servers /plugins folder, and watch console for confirmation that it loaded. If you get that confirmation then you should have config and data files.
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NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
Thanks for the update @laodu I've worked in a solution in the next update. -
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Hi, Thanks. I'll be updating shortly for Wolf2. It shouldn't be in your config, though, unless you manually added it?
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Hi, I'm not sure what you mean by "not getting a UI". Is there an issue with the BotReSpawn UI, or the Kits plugin UI? You'd use the free Kits plugin from uMod to make your kits. Instructions are here - https://umod.org/plugins/rust-kits then in BotReSpawn UI, every profile has an "Edit kits" button, where you can enabled whatever kits you want. You assign them numbers, so that users can balance probability but if you're only dealing with one kit just find it and set it to "1". For randomising the loot that's messy, if you use Kits. You'd have to make multiple kits with slightly different loot and enable them all, so one is chosen at random for each npc. Alternatively you could use my CustomLoot plugin which, being fair, isn't particularly user friendly but it does support all profiles of BotReSpawn separately. As an other alternative, if you're an Alphaloot user, you can wait for the next BotReSpawn update which will allow you to type in an Alphaloot profile name for every/any BotReSpawn profile. Let me know if that answers your questions.
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Beautiful. Thank you @Rynki
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Thanks for reporting this. I'll look into it today and try to get it fixed.
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I'm working on a rewrite where, ideally, one of the improvements would be that players would have a UI where they can pick and choose which of their titles are shown, and in what order. Fair warning, it'll probably be paid. I haven't decided 100% on that but, either way, the original PlayerRanks will remain available and maintained.
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Hi, No, I'm afraid that's not an option at the moment. All you can do right now, for all players, is enable/disable specific category titles from being shown in chat, limit the number of titles which can be displayed at once, and give titles priority, putting them in a preferred order.
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Hi, The only profiles which should turn themselves off are custom profiles which aren't parented to a vanilla monument, because those profiles (locations) wont make sense when switching map. For cases where a server is recycling the same map over and over, I provide Disable_Non_Parented_Custom_Profiles_After_Wipe, which you can set to false.
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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Bots only giving 2-4 items out of the 15 in inventory kit.
Steenamaroo replied to garycz28's Support Request in Support
Hi, Thanks for the update. In future versions there'll be an `Alphaloot_Profile` field where you can type in a profile name. Any loot from that will appear in addition to whatever else is there. eg. Rust loot, or kit items. I'm also making it that the vanilla Rust Loot Source options in BotReSpawn (which are literally vanilla right now) will automatically come from Alphaloot instead, if it's installed. -
Hi, Did you do what it said? database name, username, password, and port must all be correct, and the IP address of your Rust server has to be whitelisted by your SQL server. Even if they're from the same host they're probably different IPs, so you'd still need to whitelist.
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NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
Your server log should show X was killed by Y for every npc that gets killed so it should be fairly easy to find the first time it says "Scientist" instead of an actual name. If you can find that, the problem plugin will most likely have been loaded, or reloaded, (...or maybe unloaded?) just before it. -
NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
You don't need to be a technician. You just need to find what plugin is being loaded, or reloaded, when BotReSpawn names stop working and point its author to this ^ -
Bots only giving 2-4 items out of the 15 in inventory kit.
Steenamaroo replied to garycz28's Support Request in Support
Hi, Most likely there's some loot plugin acting on the npc corpses. As a simple test, try unloading all plugins on the server then manually load Kits and BotReSpawn and test. If you find the items from the kit are present without any problem, then you've proven it was another plugin interfering. -
NPC restores default name from time to time
Steenamaroo replied to laodu's Support Request in Support
Looks like you've got some other plugin undoing harmony patches, probably by using UnpatchAll(); You'd need to find out what plugin that is - Shouldn't be too hard since it must be loading/reloading at the same time as BotReSpawn names change back to default, then let that author know to use private Harmony harmony = new Harmony("TheirPluginName"); harmony.UnpatchAll("TheirPluginName"); instead of just harmony.UnpatchAll();