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Everything posted by Steenamaroo
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- 426 comments
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- 2
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- #statistics
- #leaderboard
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Hi @MooDDang No, I'm afraid not. Navmesh isn't something that's within BotReSpawn's control. I think the only real options are 1: Temporarily disable that profile, to see if things are fixed/reverted at some point 2: Temporarily (or permanently) relocate or remove those npcs 3: Set the profile to stationary, for now. The third option sucks, of course, because the npcs wont be able to move, but they will, at least, spawn in the intended locations and fight with people.
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Actually, it looks like there's quite a few mistakes in that file. You'd probably need to go through with a json validator to remove all the stray commas. I guess someone went through this file deleting lines? That shouldn't ever be necessary. I'll DM back a fixed copy of the one file you sent. You can use https://jsonlint.com to fix the other.
- 226 comments
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- 226 comments
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Yeah, same issue in two plugins. Updating now.
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- 226 comments
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- 226 comments
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- 226 comments
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- 226 comments
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I hear what you're saying although if what you're really looking for is a way to see the current leaders, couldn't you just use the UI to show you that? I know that means you have to have the client open but it's better than sifting through a json, no?
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V1.3.0 just released should address this.
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Strange one. I'm not 100% sure but I've pushed a patch which I think will address it. Would you mind letting me know if that's not the case? Thanks for flagging it!
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I can't see having it save a snapshot every time the main table is updated, because that's very frequent. That could be a few hundred entries a day, depending on your save settings. Making it automatically save a leaderboard snapshot at wipe time would be easy enough to do, though.
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Hi, PermissionsManager does offer a backup and restore option but, of course, that'll only work if you used the backup command in advance. For normal use PermissionsManager doesn't rely on its own data record but, rather, oxide's permission system and storage. On oxide servers they're stored in /server/data/oxide.users.data, as far as I know. Maybe you deleted that by mistake? If so you should be able to shut down the server and restore that file from backup. oxide.groups.data is stored there too.
- 221 comments
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- #permissions
- #admin
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(and 7 more)
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You can't just reload CustomBradley? There'll be an update for BotReSpawn shortly.
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Hey, There's no bug. The leaderboard table is there to hold leader board snapshots that you take. It serves no function in the plugin. It's just there as an optional tool allowing you to keep records of player stats at a specific time - Say the end of some event you're running, for example. If you use SaveLeaderboard console command, it will record down the #1 player for every category into that table.
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Hey mate, I'll do an update for this later. For now just reloading CustomBradley should work around it. Thanks for letting me know.
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Hi, That's a different error. That one looks to be an issue with your RustRewards lang file. Maybe you made a mistake when editing it? You can prove by taking a backup then just deleting the file, then reloading the plugin.
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I can only really reiterate what I said before, because I don't know that plugin, but my assumption would be that if you already have CustomLoot set up to put loot on the type of npc that plugin spawns, then the option provided would let you prevent that from happening for BossMonster npcs. It sounds like when I had 'Allow_Alphaloot' in BotReSpawn. I had dozens of people asking 'where do I put the loot table name' when, really, the option was preventative and should have been called 'Prevent_Alphaloot'. Maybe the author would consider adding "CustomLoot_Profile" as a string option, and making their own call for loot to CustomLoot if that's not empty. That would give more control.
- 226 comments
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- 226 comments
