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Everything posted by Steenamaroo
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@raviolithecatYou good? For clarity, botrespawn.allowed isn't a command - It's the permission required to use this UI, if you're not admin. If you are admin (auth level 2 - Console will tell you when you join), then it doesn't matter. To grant a permission type oxide.grant user 765611980******** botrespawn.allowed into server console window, but with your full steam ID instead of my placeholder. The command to access the UI is a chat command, entered in game - It's /botrespawn If you still see unknown command then the plugin isn't loaded, and console will have some information about why. You can o.reload BotReSpawn ( or c.reload BotReSpawn if you're on Carbon), then watch the console for warnings or errors and let me know. If you're still having trouble maybe we can connect on discord or something and get it sorted.
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Something strange going on, for sure. "Unknown command" would mean either you're typing the command wrong, which I doubt, or the plugin isn't loaded. Could it have become unloaded for any reason? Pull up your console and do `o.reload BotReSpawn` then watch to see if you see any errors or complaints.
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Hi, If it created a config file then it definitely loaded. You shouldn't see "unknown command" You'll need to either have the permission botrespawn.allowed, or be admin, then the chat command is /botrespawn There won't be any npcs until you get into the UI and set up some profiles. All of the default ones are set to AutoSpawn : false by default.
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@Tanki - I found it. I cache it with ImageLibrary in RustRewards so the url is only accessed by the plugin once a month. Should work fine if you right click and copy image address here, then use that in your config. I'll change the default value so it's hosted at Codefling for new users from now on.
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My pleasure. Glad to help. You've understood perfectly but there's an additional option in the global settings called Remove_BackPacks_Percent which may be set to 100. If you set that to zero all your BotReSpawn corpses will then leave backpacks and your timers in minutes will apply. You can use that Remove Percent option to make it that there's backpacks sometimes, and other times not, and balance it to your preference, or just go with 0 so backpacks always spawn. If you're gearing up to make them more difficult don't forget they can use (nearly?) every weapon. Bots with MGL or flamethrowers, rocket launchers, and even grenades, beancans, satchels, or c4! as backup weapons when line of sight is broken can be great fun.
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Hi @ClockworkCat You found one solution. As long as that new profile remains parented to Airfield, the npcs from that profile will always spawn where you placed them relative to the airfield, so if you change maps and the airfield moves, that profile and its npcs will appear to be in the right place. There is another way just using just one profile. If you go into the UI and view the manually placed spawnpoints for the profile you should see an 'Edit overrides' button for each point. In there you can choose a kit (and some other settings) which are different from the main profile's settings. For example the main profile could be set to use kit 'soldier1' but one specific spawnpoint overrides that and uses 'soldier2', or whatever. On a per-point basis you can override the settings for stationary, Kits, Health, and RoamRange. If you need more control than that then the two profile approach is better.
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When using Homing Launcher, im not getting points for killing
Steenamaroo replied to Tobie's Support Request in Support
Thanks for letting me know. I'll look into that. -
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- #statistics
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Hi, It's unlikely these would be added to the current PlayerRanks but I had been working on a rewrite of it which does expand on resources farmed/gathered by type, as well as introducing some other new categories. I could add a function that saves the SQL database with a unique name (date+time in it) when auto-wipe happens. That shouldn't be too tricky.
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- #statistics
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I've posted a quick patch for this.