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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, If you've got everything relevant set to 1 in RustRewards then some other plugin must be making the call to RustRewards and telling it to issue 30. I have this as an option so npc plugins can issue a specific reward for their npcs, without that reward being issued for vanilla npcs which happen to be of the same type. I guess look through any seemingly relevant plugin config files for any setting to do with RustRewards, and hopefully you'll find something set to 30 that you can turn off or adjust.
  2. No worries! Pretty sure that should sort your error out. I'd always rather people ask so don't ever hesitate. I'm not 100% sure but to get updates when a new version is released you might need to go in to your account > Account Settings > Notification settings (right side), then set it up like this. If it's not working maybe unfollow/refollow BotReSpawn and, hopefully, that'll sort it. It works, as I get emails for my own public updates. If that doesn't get you up and running please let me know - I'll poke Death and see if there's a site issue there.
  3. Hi @mikebare Sorry, I overlooked your question, although this is public discussion so Windwood's question isn't really out of place. Are you on the current version of BotReSpawn, 1.2.1, unmodified?
  4. Hi, I'm not really familiar with BetterNPC. I can tell you that BotReSpawn allows you to use Kits to customise your npc's appearance and weapons, and there are extensive controls for things like the npc's health, aggression, the amount of damage they can deal, etc. BotReSpawn does not support waypoints / patrol points, but it does allow you to choose precise custom spawn points, if you want, and limit the distance that an npc will roam from their spawn point. There's bound to be some people in here who own both so hopefully some of them will be able to give you more info. If you've any specific questions about BotReSpawn, feel free to ask.
  5. Nah, unexpected end-of-file means the .cs dile is damaged, modified, or incomplete. Sometimes seen with FTP transfer where oxide picks up on, and tries to compile, the file before transfer is complete, but given that we see the error twice here, and the reference line numbers aren't the same each time, I doubt it's that. Either way, delete PermissionsManager.cs, and delete all copies from your downloads folder, just to be sure, then re-download from Codefling and install.
  6. @Stark @Infidel PermissionsManager kicks you out of UI if some plugin is loaded or unloaded, because the info you're looking at may have changed. To be fair I should have made it refresh the UI instead of just kicking you but it never really came up often.
  7. As long as the conversation remains respectful all opinions and comments are valid, and helpful. There is an expectation that submitted content will be supported and maintained however we do understand that people's circumstances can change and that's not always going to be possible. We're also aware that content creators may not always be in a position to let us know they'll be absent for X days, or weeks, or whatever. The discussion around this has made it clear that this is a popular enough plugin and that a lot of people would like to see it working so my understanding is that it will be fixed/maintained, for now, by a willing developer. Hopefully the original author, Marat, will be willing and able to return at some point.
  8. Sounds like you just need the latest copy of PlayerRanks @kmgaijin Make sure you don't have old copies in your downloads folder or, at least, sort by date created to make sure you're taking the latest one, and make sure the name hasn't been automatically modified to allow for duplicates - eg PlayerRanks(1).cs
  9. Hey, You can select a container type to get the loot from in the BotReSpawn UI or, if you prefer to go fully custom, you can use CustomLoot plugin. If you use CustomLoot, it's all handled at the CustomLoot end - You don't need to do anything in BotReSpawn for that.
  10. Nevermind - I see you posted an error, confirming it's this plugin. Are you still seeing the same error, or something different?
  11. Working fine for me the last few days. Maybe you have UpdateChecker, rather than UpdatesChecker (this) ?
  12. Thanks for the detailed answer @NooBlet!
  13. @Yuki @GamingHQ @LosGranada @J2 There was, indeed, some down time for Codefling's API. Seems like this is resolved now. Thanks for reporting.
  14. Hi, You're quite right - BotReSpawn is preventing negative values. I publicly updated BotReSpawn last night so it may be a little while before there's an update to patch this. I'll DM you an update.
  15. @GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
  16. @Death- I think Codefling API is borked.
  17. I'll keep an eye but it was probably just a temporary break in Codefling's service. Maybe for site update or something like that.
  18. Discussed in private message - Thanks @pookins
  19. Hi Pookins, Can you DM me the full log for that day, please? Thanks for reporting.
  20. Is that the free plugin on uMod? If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn. I can't think what, off the top of my head, but I'll have a look and see what I can turn up. Thanks for reporting.
  21. Yeah, Shouldn't be a problem. I've made a note of it.
  22. Where were the missing items meant to have come from? Kit, or a loot source?
  23. Hi, If the option NPCs_Damage_Armour is set to true, there's a 97% chance of them hitting the chest and 3% chance of a headshot. I don't think a particular body part is hit with that option false, to prevent damage to any armour the player is wearing.
  24. Hi, I'll have to check that out tomorrow. It's possible something changed in Rust with the update. Are all those items provided by your kit, or are some coming from a loot plugin?
  25. Steenamaroo

    GridTP

    Hi, Looks like the file has been modified or damaged somehow. Just re-download it from here and install again. I'm running staging and can confirm it's compiling without any issue right now.
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