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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I've got this fixed at my end but just want to give it a bit more testing to make sure I haven't introduced any bugs or anything. Thanks for reporting it. As far as I know the everything should work fine, for now, other than the parachute being invisible.
  2. If global setting 'UseServerTime' is false, check your settings for NightStartHour and DayStartHour, to make sure they're set such that there is actually a night time. If that all checks out, what pookins mentioned is pretty common - If you're letting your players skip night then you're probably skipping that npc. Wait for night time on your server and do bots.count in server console, to confirm that the biome profile has spawned. If that doesn't help, please let me know.
  3. There's a bots.count console command that will give you a per-profile breakdown of how many npcs have spawned. You can use that to confirm if your biome npcs are spawning or not. Be sure to test at night time, since your profile calls for zero npcs during the day. Also keep an eye on console when reloading the plugin, or these profiles, in case there's some issue with your kit. If it has no valid weapons in it then BotReSpawn will tell you that in console.
  4. In V2.2.5 I removed the hardcoded /pr command in favour of whatever is in your config, under Options>chatCommandAliases. The defaults are "chatCommandAliases": [ "pr", "ranks", "rank" ], so you probably want to change it to "chatCommandAliases": [ "pr" ],
  5. @ZAC- Thanks for following up. No worries...my pleasure. I understand your point and take no disrespect from it - You're right, it's a pretty big price for a plugin. It can be very time consuming, though, whether that's in maintenance of the plugin, adding new features/requests, or spending one-on-one time troubleshooting some obscure issue with a user. I knew from maintaining BotSpawn for free for 4+ years how much time it was likely to take up. Estimating time I'd spend, the length of time the plugin would likely be for sale and supported, and the number of sales I was likely to get, that's the price I arrived at. Sorry you got a misleading ping about the price. Hopefully it's something Death can resolve quickly.
  6. Thank you for the replies, folks. Agreed - Sounds like a site bug. I certainly didn't put BotReSpawn on sale at any point, so I've made sure Death is aware.
  7. Are you certain? It's coded to remove all players from the group before adding the new title holder to it.
  8. Make sure that ActivityRewardAmount and ActivityReward_Seconds are both greater than zero in the config, If Use_Permissions is true in the config, make sure you have the permission rustrewards.activity. If Use_Permissions is false, ignore that. I think that's all you should need to do.
  9. Rewards can be announced via a UI graphic, GuiAnnouncements, or in chat. Server owners can set a default option for new players joining the server, but players can access the preferences menu and set their own preference for this.
  10. Hi, If you've got everything relevant set to 1 in RustRewards then some other plugin must be making the call to RustRewards and telling it to issue 30. I have this as an option so npc plugins can issue a specific reward for their npcs, without that reward being issued for vanilla npcs which happen to be of the same type. I guess look through any seemingly relevant plugin config files for any setting to do with RustRewards, and hopefully you'll find something set to 30 that you can turn off or adjust.
  11. No worries! Pretty sure that should sort your error out. I'd always rather people ask so don't ever hesitate. I'm not 100% sure but to get updates when a new version is released you might need to go in to your account > Account Settings > Notification settings (right side), then set it up like this. If it's not working maybe unfollow/refollow BotReSpawn and, hopefully, that'll sort it. It works, as I get emails for my own public updates. If that doesn't get you up and running please let me know - I'll poke Death and see if there's a site issue there.
  12. Hi @mikebare Sorry, I overlooked your question, although this is public discussion so Windwood's question isn't really out of place. Are you on the current version of BotReSpawn, 1.2.1, unmodified?
  13. Hi, I'm not really familiar with BetterNPC. I can tell you that BotReSpawn allows you to use Kits to customise your npc's appearance and weapons, and there are extensive controls for things like the npc's health, aggression, the amount of damage they can deal, etc. BotReSpawn does not support waypoints / patrol points, but it does allow you to choose precise custom spawn points, if you want, and limit the distance that an npc will roam from their spawn point. There's bound to be some people in here who own both so hopefully some of them will be able to give you more info. If you've any specific questions about BotReSpawn, feel free to ask.
  14. Nah, unexpected end-of-file means the .cs dile is damaged, modified, or incomplete. Sometimes seen with FTP transfer where oxide picks up on, and tries to compile, the file before transfer is complete, but given that we see the error twice here, and the reference line numbers aren't the same each time, I doubt it's that. Either way, delete PermissionsManager.cs, and delete all copies from your downloads folder, just to be sure, then re-download from Codefling and install.
  15. @Stark @Infidel PermissionsManager kicks you out of UI if some plugin is loaded or unloaded, because the info you're looking at may have changed. To be fair I should have made it refresh the UI instead of just kicking you but it never really came up often.
  16. As long as the conversation remains respectful all opinions and comments are valid, and helpful. There is an expectation that submitted content will be supported and maintained however we do understand that people's circumstances can change and that's not always going to be possible. We're also aware that content creators may not always be in a position to let us know they'll be absent for X days, or weeks, or whatever. The discussion around this has made it clear that this is a popular enough plugin and that a lot of people would like to see it working so my understanding is that it will be fixed/maintained, for now, by a willing developer. Hopefully the original author, Marat, will be willing and able to return at some point.
  17. Sounds like you just need the latest copy of PlayerRanks @kmgaijin Make sure you don't have old copies in your downloads folder or, at least, sort by date created to make sure you're taking the latest one, and make sure the name hasn't been automatically modified to allow for duplicates - eg PlayerRanks(1).cs
  18. Hey, You can select a container type to get the loot from in the BotReSpawn UI or, if you prefer to go fully custom, you can use CustomLoot plugin. If you use CustomLoot, it's all handled at the CustomLoot end - You don't need to do anything in BotReSpawn for that.
  19. Nevermind - I see you posted an error, confirming it's this plugin. Are you still seeing the same error, or something different?
  20. Working fine for me the last few days. Maybe you have UpdateChecker, rather than UpdatesChecker (this) ?
  21. Thanks for the detailed answer @NooBlet!
  22. @Yuki @GamingHQ @LosGranada @J2 There was, indeed, some down time for Codefling's API. Seems like this is resolved now. Thanks for reporting.
  23. Hi, You're quite right - BotReSpawn is preventing negative values. I publicly updated BotReSpawn last night so it may be a little while before there's an update to patch this. I'll DM you an update.
  24. @GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
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