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Steenamaroo

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Everything posted by Steenamaroo

  1. I'm getting scarecrow loot no problem over here. Ensure ScarecrowNPC is selected as loot source for your profile, and that Allow_Rust_Loot is set to 100. If that doesn't work I'd guess some other plugin is handling the loot for your npcs, wiping out this default loot.
  2. Hi, What is your source of loot? Some plugin, or vanilla loot? What, specifically, stopped working?
  3. Hi, I think you've mixed up your files or something. BotReSpawn was updated a day in advance for this. Check your download folder to make sure you don't have multiples with new copies getting (1), (2) in the name.
  4. Hi, It was never really the plan to have these npc's roaming in groups, partly because that's exactly what ZombieHorde does, and partly because the plan with BotReSpawn was always to have them guarding specific locations. I don't have a formal roadmap but I do still have some ideas I'd like to implement and, generally, there are more suggestions than I can keep up with.
  5. Hi, There was never an oilrig profile until quite recently. It doesn't have navmesh so doesn't support automatically/randomly spawning npcs, but people some people like to place stationary custom spawnpoint npcs there. They requested that I add Oil Rig default profiles so that they don't have to re-do their spawnpoints every wipe. There's a global config option Allow_Oilrigs which toggles the existence of the Oilrig profiles.
  6. If you're clicking download and still getting 3.1.1 then that's some site issue Death will need to look at. I've tagged him above. Since I'm getting the correct version, maybe it's cache related or regional...Maybe try a different browser or tor/vpn?
  7. Yeah, the correct was is/was uploaded. When I download I get the correct version also, but apparently that's not the case for others. Tagged Death to fix his shit.
  8. @Death
  9. Latest version, updated yesterday, is V3.1.2.
  10. Download the latest version. I updated in advance of wipe.
  11. In what way?
  12. Ah, I see. If the author wants to support directly and rule out false positives, I have the following API they can use. bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) If it's just going by prefab name, BotReSpawn uses scientistnpc_roam.
  13. Hi, I'm not sure what you mean. As far as I know there should be no relationship between BotReSpawn and the other plugins you mentioned.
  14. +1 to that. There are no dependencies for the AI. BotReSpawn doesn't use the npc_underwaterdweller.prefab, so that message is coming from somewhere else, I'm afraid.
  15. Hi, PermissionsManager is largely a front end for the existing oxide commands. oxide.usergroup remove playername/id groupname should be what you're after. Depending what service you're using to provide VIP packages to players, you should be able to add custom commands to remove them from previous groups. You might want to consider removing your player from all existing VIP/special groups, before adding them to the appropriate one, to account for users downgrading.
  16. Hi, Are you using RustRewards to let your players earn ServerRewards currency? If so, are you seeing any relevant console errors in your log? Are players getting notifications (from RustRewards) that they've earned SR for various tasks, if you have that enabled? Is the RustRewards config set as follows? "UseScrap": false, "UseEconomics": false, "UseServerRewards": true
  17. My pleasure.
  18. Hi, Are you seeing a compile error or something? The current version definitely compiles just fine so I'd recommend deleting BotReSpawn.cs from your server and from your downloads folder, then re-download from Codefling and copy to the server /plugins folder. Watch the console whilst doing this. If any error is thrown when you copy the plugin over, please copy and paste or screen shot it here.
  19. Hi, You want the Vanilla safe-zone npcs/turrets to attack BotReSpawn? I'm afraid I don't have an option for that in the current version. I'm pretty sure those turrets and npcs treat BotReSpawn like vanilla npcs, totally ignoring them. I'll double-check and see what I can do.
  20. Hi, I'll take a look and see what I can do.
  21. Maybe TP to 1670,0,-1350 - That might give you a clue who's causing the problem.
  22. I'm afraid that's not me, @Mals BotReSpawn doesn't use, or do anything with, scientistnpc_heavy.
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