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Steenamaroo

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Everything posted by Steenamaroo

  1. I'll take a look tomorrow and hit you up.
  2. Someone else requested that recently. I'll be looking at it soon for next update.
  3. Can't see why not. I'll take a look.
  4. Hi, I'll check this out on my server tomorrow, as that really shouldn't be the case. The plugin uses OnEntityDeath hook, so it shouldn't make a difference if it's a single round or a buckshot. I'll let you know what i find.
  5. No trouble. Another possibility - It looks like Server Rewards uses int32 for its SR storage, so if you're trying to exceed 2147483647 points, it's not going to work.
  6. No, RustRewards doesn't know your balance. It just uses SR's AddPoints API. I'm not familiar enough with server rewards to know if it has limits but maybe it's in the uMod overview, or someone else here will know? Edit: Make sure you didn't set your new day or night multipliers to 0.
  7. I'm getting scarecrow loot no problem over here. Ensure ScarecrowNPC is selected as loot source for your profile, and that Allow_Rust_Loot is set to 100. If that doesn't work I'd guess some other plugin is handling the loot for your npcs, wiping out this default loot.
  8. Hi, What is your source of loot? Some plugin, or vanilla loot? What, specifically, stopped working?
  9. Hi, I think you've mixed up your files or something. BotReSpawn was updated a day in advance for this. Check your download folder to make sure you don't have multiples with new copies getting (1), (2) in the name.
  10. Hi, It was never really the plan to have these npc's roaming in groups, partly because that's exactly what ZombieHorde does, and partly because the plan with BotReSpawn was always to have them guarding specific locations. I don't have a formal roadmap but I do still have some ideas I'd like to implement and, generally, there are more suggestions than I can keep up with.
  11. Hi, There was never an oilrig profile until quite recently. It doesn't have navmesh so doesn't support automatically/randomly spawning npcs, but people some people like to place stationary custom spawnpoint npcs there. They requested that I add Oil Rig default profiles so that they don't have to re-do their spawnpoints every wipe. There's a global config option Allow_Oilrigs which toggles the existence of the Oilrig profiles.
  12. If you're clicking download and still getting 3.1.1 then that's some site issue Death will need to look at. I've tagged him above. Since I'm getting the correct version, maybe it's cache related or regional...Maybe try a different browser or tor/vpn?
  13. Yeah, the correct was is/was uploaded. When I download I get the correct version also, but apparently that's not the case for others. Tagged Death to fix his shit.
  14. @Death
  15. Latest version, updated yesterday, is V3.1.2.
  16. Download the latest version. I updated in advance of wipe.
  17. In what way?
  18. Ah, I see. If the author wants to support directly and rule out false positives, I have the following API they can use. bool IsBotReSpawn(NPCPlayer npc) bool IsBotReSpawn(ulong id) If it's just going by prefab name, BotReSpawn uses scientistnpc_roam.
  19. Hi, I'm not sure what you mean. As far as I know there should be no relationship between BotReSpawn and the other plugins you mentioned.
  20. +1 to that. There are no dependencies for the AI. BotReSpawn doesn't use the npc_underwaterdweller.prefab, so that message is coming from somewhere else, I'm afraid.
  21. Hi, PermissionsManager is largely a front end for the existing oxide commands. oxide.usergroup remove playername/id groupname should be what you're after. Depending what service you're using to provide VIP packages to players, you should be able to add custom commands to remove them from previous groups. You might want to consider removing your player from all existing VIP/special groups, before adding them to the appropriate one, to account for users downgrading.
  22. Hi, Are you using RustRewards to let your players earn ServerRewards currency? If so, are you seeing any relevant console errors in your log? Are players getting notifications (from RustRewards) that they've earned SR for various tasks, if you have that enabled? Is the RustRewards config set as follows? "UseScrap": false, "UseEconomics": false, "UseServerRewards": true
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