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Everything posted by Steenamaroo
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Do you see the plugins listed if you view permissions for a player, rather than a group? Not the point, I know, but it could help with troubleshooting.
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Do you see any errors in console when you open that UI? If so most likely there's an issue with the config, data, or lang file for PermissionsManager. If you see an error paste it here and I'll tell you which.
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Min/max condition bug with custom categories?
Steenamaroo replied to HunterZ's Support Request in Support
Actually, ignore the NPC part. Corpses are handled by a different hook. -
Min/max condition bug with custom categories?
Steenamaroo replied to HunterZ's Support Request in Support
Hey, Thanks for the info. That's not good. I've no doubt performance of CustomLoot could be increased; It's an old plugin but OnLootSpawn is firing 150000 times in your 17 hour uptime which works out at 2.5 per second on average. That seems excessive. I'll use debug to check the rate on my own test server but assuming that reveals nothing I'd guess some plugin is mass creating/killing crates, unless your server has a super fast rate of npc spawn+death? -
- 424 comments
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- #statistics
- #leaderboard
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Min/max condition bug with custom categories?
Steenamaroo replied to HunterZ's Support Request in Support
From HunterZ's description it sounds like they're manually adding new categories, which isn't a thing, whereas the chat commands allow you to add new items which can appear as loot. The new items, created by you, have a custom name which you assign when you use the command, and then use existing in-game item name plus a skinID to make them unique, and separate to the original vanilla item. Are you having issue with the loot that you get inside a Christmas present? If so, CustomLoot doesn't support those, currently, as they work differently to normal lootcontainers, although I have had a few requests to support them and intend to add that in soon. -
Min/max condition bug with custom categories?
Steenamaroo replied to HunterZ's Support Request in Support
Hi @HunterZ This doesn't really sound like a bug, as such. You're not meant to be able to add new custom categories. The plugin works from the item categories defined by Rust vanilla game and every item in the game 'knows' what category it is in. You can have custom items, added via chat commands but, behind the scenes, that's really just assigning unique probabilities to X item with some specific skin., treating that as separate to the vanilla X item. -
@Diesel- Sounds like you don't have auth level 2. The plugin will allow you to use the commands if you have the permission, or if you are auth level 2. You can see your auth level in console when you join your server.
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Hi, Most likely the plugin isn't installed or hasn't loaded properly. Watch your console and issue the command 'oxide.reload PermissionsManager' to ensure it loads correctly. If it spits any errors out let me know.
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Hey, It sounds like maybe those spots require stationary to be set to true? This is the case anywhere where there isn't navmesh. You can use the 'Check Navmesh' button in the UI, in the add spawn points menu, if you need to confirm if any given point does, or doesn't have navmesh.
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Hi @Lei_Wong That's right - There's no navmesh for automatic spawning at the OIlRigs, but you can place custom spawnpoints there with stationary set to true, for non-moving npcs. At one time I didn't include OilRig profiles, for this reason, but people requested it so that they didn't have to re do their custom spawnpoints every wipe.
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@copcopekcro I've added Bot_Take_Damage_Percent per profile, with a default of 100 which will mean nothing changes unless users change the value. I'll be in the next update. The alternative was to prevent condition loss for npc worn armour but that means the use of a pretty heavy hooks so I went with this.
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Here is fine. Weapons should go in the npc's kit's belt section, and any attachments for that weapon should be fitted to the weapon, just as you would if you were going to use the weapon yourself.
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Hi, It shouldn't be overly taxing on resources but the reason you're seeing this happen is probably because you have different npc spawn amounts set for day time and night time, so when day/night begins BotReSpawn will spawn, or kill, the difference to make the numbers right again. If you want the npcs to only ever respawn based on respawn timer, after having been killed, then set day and night spawn amounts to the same figure.
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Hi @Mbesailor Chat priority, for titles, is the order in which titles will be displayed in cases where a player has multiple titles. This is particularly important since there are options to limit the number of titles displayed. If you have multiple titles, the ones with smaller priority number will be displayed first.
- 424 comments
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- #statistics
- #leaderboard
- (and 12 more)
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Thanks for reporting. I'll have to add a couple of additional checks to prevent that from happening. It'll be patched in the next update.
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Hi, In the RustRewards.json file in your server data folder you will find a section at the bottom called "PrefDefaults" There you can specify default preferences for any new player who joins the server. It wont change the settings for users who already have their own preferences logged in the data file, but it will for any new users. "Default_Notification_Type": 0 - The options are 0, 1, 2 or 3 for "Chat", "Banner", "Icon", or "Off" It looks like I've failed to include 'Position' in that section so I'll add that in for the next update.
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- 196 comments
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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Hi there, Glad you're enjoying it. It sounds like maybe one of your loot tables got messed up. Have you been editing any recently? The error makes it sound like the plugin is looking for a category called "Categories", so I'm thinking maybe commas got misplaced or something like this? Feel free to attach your most recently edited loottable, or DM me a zip of your /data/CustomLoot if you want me to take a look. The things you list there aren't loot containers so I did choose to leave them out of the plugin. Anything like harvesting from an animal, gutting a fish, unwrapping a present, as far as I know they all create the loot directly in your inventory upon an action, whereas containers contain the items and they can be viewed. Barrels are an exception to that, sort of, but they are loot containers technically - They just work slightly differently. Maybe I can see about adding these presents etc in their own section or, at least, do a separate plugin that lets you customise them with a CustomLoot table.
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Unterminated string. Expected delimiter
Steenamaroo replied to rifle.ak's Support Request in Support
Hopefully it's just one of those things but if it happens again please let me know and I'll see if there's something that needs to be addressed. -
Unterminated string. Expected delimiter
Steenamaroo replied to rifle.ak's Support Request in Support
Oooh, ok. That means SignManager plugin is not loading. Seems like an issue with the data file. Ensure that the plugin is unloaded, delete the json data file file, then reload the plugin.