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Everything posted by Steenamaroo
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- 426 comments
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- #statistics
- #leaderboard
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Hi, It's unlikely these would be added to the current PlayerRanks but I had been working on a rewrite of it which does expand on resources farmed/gathered by type, as well as introducing some other new categories. I could add a function that saves the SQL database with a unique name (date+time in it) when auto-wipe happens. That shouldn't be too tricky.
- 426 comments
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- 1
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- #statistics
- #leaderboard
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I've posted a quick patch for this.
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I've added an option `Give_Scarecrow_Loadout` for the next update. It will give out one of the four scarecrow loadouts, selected randomly. The behaviour will remain the same, though, as that's custom. The npcs will try to chase you down and melee attack, and will throw their thrown weapons if you try to hide from them.
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- 226 comments
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Hi, You're right in that your rollbacks aren't going to be a PermissionsManager issue, as PermissionsManager doesn't work from its own data. It's just a front end for the existing oxide system. I can't speak for how Carbon's equivalent works but if there's any issue I know Raul will want to hear about it. The load and save options in `/perms data` work from a single backup, stored either in local file (/server/oxide/data/PermissionsManager.json) or SQL, depending which you choose. Choosing to load will pull the copy of the data from the last time you saved. There's no facility for multiple copies, for dated backups, but if you need that you could save using the data menu then unload PermissionsManager and rename that data file (PermissionsManager0524.json, for example) The plugin will always restore data from PermissionsManager.json, though, so keep that in mind.
- 215 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 215 comments
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- 1
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- #permissions
- #admin
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I'll add it to the ever growing list.
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Oh, sorry. I misread. NPCKits doesn't control the damage that npcs can deal. It just does things like giving them kits, setting their health, clearing/not clearing their inventory containers when they die, dropping/not dropping their held weapon, etc.
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Hi, No, BotReSpawn doesn't support adding npcs on the cargoship I'm afraid. It only supports static areas with navmesh, for spawning moving npcs. You can, however, use free NPCKits plugin to customise the vanilla npcs which spawn there.
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Hi, Not sure if it was just a typo or not, but Player Rankings is a different plugin. This is PlayerRanks. Regardless, I think BetterChat treats the entire set of titles from PlayerRanks as one. If you want to limit the number of PlayerRanks titles which are shown, you'd need to do that in PlayerRanks config, rather than BetterChat's.
- 426 comments
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- #statistics
- #leaderboard
- (and 12 more)
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- 426 comments
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- #statistics
- #leaderboard
- (and 12 more)
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Hi, That's not a bad idea. I'm sure I could add a profile that leverages the same spawnpoints that real players would get. The npcs can use rocks as their weapon so, yes, that part's already ready to go. For the second part, I could do partial so if, for example, the npc has five pieces of attire, you could set 80% so that, on average, only four of them are available to the looting player. I'll make a note of both of those suggestions.
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My advice and information was directed at the author.