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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I can't really think of anything obvious. Maybe double check your settings to ensure bradley reward is still greater than 0, and that there are no multipliers of 0 in play?
  2. Thanks, @Zoreeno- My pleasure. Yes, that's intentional. The temporary spawn code, for toplayer, events, or the new command, all just find random spawnpoints around a central point. Do the current options cover your needs OK?
  3. Hi, Sure. You can change the page names to anything you want in the config and that will be reflected in the UI. "Page 1" "Page 2" etc is just placeholder.
  4. Steenamaroo

    NPCKits

    Hi, I'm pretty certain there's no crosstalk possible in NPCKits. Are you certain that the npcs you're looking at are all vanilla, and not from some other plugin perhaps? Failing that, it may be helpful to know that NPCKits doesn't restore live npcs to vanilla if you turn a profile off. You'd have to turn the profiles off, reload the plugin, then kill off the existing npcs, before you'd start seeing them as vanilla again. Maybe you had some of these profiles enabled at some point? Let me know if that doesn't solve your issue.
  5. Hi, The email? I don't see anything under site support / chat support. If you share the details here I'll take a look at it.
  6. No worries! I usually try to make new options not override current behaviour by default, but I messed up on this occasion. Thanks for confirming.
  7. Hi, No, there's no limit at 541, but there are restrictions making only certain types of headshot count. By default headshots don't count against friends/clan mates, or players who are sleeping. There's are also config options PVPHeadshotsOnly - which excludes headshots against npcs and CountHeadshotOnlyIfKill - which only counts headshots which kill a player. The PVPHeadshotsOnly option is reasonably new and the default is true so perhaps your guy was racking up npc headshots and now can't? If so, just set that option to false.
  8. Hi, BotReSpawn doesn't require any other plugins. NPCSpawn is not related to BotReSpawn at all.
  9. PM sent.
  10. Give me a few minutes - I'll send you something.
  11. Hi, The setting itself hasn't changed but the location of the check has, due to the addition of the Frankenstein clothing options. It used to be this setting was only checked if you had a kit specified whereas now it's checked regardless, because to give frankenstein clothing you'd need Keep_Default_Loadout false (to get rid of the hazmat suit). I've just realised this allows people to create profiles with no weapons so I'll have to juggle that a bit. For now, you'd need to set Keep_Default_Loadout : true for any profiles which aren't being given a kit. Thanks for flagging this! @Psyonide
  12. S'all good. V1.1.4
  13. No suggestions, no, but I could add that to the plugin...?
  14. I don't have any sample loottables, no. A default/newly created loottable from CustomLoot provides zero loot, so you start every table from scratch dialling in what you want. Maybe someone else here would be willing to share some of their tables? CustomLoot does a two tier thing, where you lay out probabilities for item categories, then you do probabilities for all the items in each category. You could make it extremely likely that you get something from resources rather than tools, but then make it extremely unlikely that you could scrap over wood, for example. It runs this process for every item that is created.
  15. Hi, No, I'm afraid not. CustomLoot doesn't really work like the vanilla system so it's probably not ideal if you're looking for slight deviations from, or multiples of, vanilla. If you have a very specific idea of what you want to see in certain containers, CustomLoot might be the plugin for those containers.
  16. Hi, I never really had plans to make them raiding npcs, to be honest, although if you give them c4 or grenades they will start throwing those when a player breaks line of sight. That would include running inside a base.
  17. I could add an option to clear player data but, to be honest, there are probably better ways to achieve what you want. since this would clear the players' UI/notification preferences. Am I right in thinking you want to reward only the players who have re-joined after wipe, or that you want to reward everyone who joins but only once? Either way, that would be a pretty easy standalone plugin to write. I wouldn't mind sorting you out with something, if that's all it is.
  18. Hi, BotReSpawn needs navmesh for the npcs to walk around on. This message means BotReSpawn has failed to find random points for that profile. There's a few scenarios where that can happen. That could be because the profile is in the wrong place by mistake, or after a map change, Solution - Use UI to Show All Profiles and check the location of this one is where you expect it to be. Stand in the correct place and click the Move Profile Here button if it isn't. It could be that the profile is in the right place but the spawn radius is set quite small and/or there's a structure or something in the way. This often happens with Dome and SuperMarkets. Solution - Increase profile radius, so there's more open ground available. If you had UseCustomSpawns true and have added custom spawn points manually then I guess you weren't expecting BotReSpawn to look for random points at all. That probably means some of your custom placed spawnpoints are no good, in which case BotReSpawn attempts to fill up the rest of the population with random spawnpoints in the area. Solution - Both of the above, plus use BotReSpawn UI to Edit + View spawnpoints for that profile. The spawnpoints will show up in-game as large numbers. Remove, or replace, any which show red (no navmesh) in game.
  19. Hi, The message you quoted is from June '21. I took over the plugin and gave it a full rewrite in August after that. That's not to say Mals won't still be happy to help you. What issue are you having?
  20. That's exactly it, yes.
  21. @Zoreeno Added to V1.1.3 update notes Fixed enable/disable command not working with custom profiles. Added botrespawn tempspawn "Profile Name" console command. Modified bots.count command to indicate temporary, or part temporary, spawn amounts. Thanks for that!
  22. I'll check both things out tomorrow and give you a shout. Thanks again @Zoreeno
  23. Steenamaroo

    NPCKits

    Hi, Can you confirm you've set `Wipe_Default_Clothing` to true for that profile?
  24. Hey, Thanks for the info. That doesn't sound right...If that's what happened I'll have to get in game and make sure I haven't made a mistake or something. Using console command botrespawn enable profilename or botrespawn disable profilename should do exactly the same thing as manually toggling autospawn then clicking reload, meaning it should set autospawn true and spawn the npcs, or set it false and kill them. No matter - I can do what you're asking for, where profiles are left AutoSpawn false, but you can have them spawn on command, and not respawn, as you say, like toplayer. Added to to-do list.
  25. Hey, With Peace_Keeper true/false they should either 100% ignore you, or properly attack you, but they should never run at you and not attack, unless you're out of reach...standing on top of something like a foundation or vehicle. I'd need to check but it's possible one of those weapons is no good - I have a feeling there was something about the sickle not working? I'll check next time my server is up but you might want to try with just the knife or sword and see if the behaviour becomes predictable.
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