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KayKay

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  1. KayKay

    Raidable Bases

    Apologies if you've answered this already, but how can make sure NPC's dont drop L9 in their loot. The easy base npc just dropped an L9. Is there a way to configure this?
  2. KayKay

    Player Ranks

    Doesnt function like that for me. - yes i have 2.2.6 - Yes I have config / titles / AddTitleHoldersToGroup set to TRUE New title holders are getting added, but previous title holders are still existing when i look at the group members to permissions manager. However, running oxide.show groups doesnt show the group RocketsLaunched that I was testing with. I will test with the groups that I do see and revert back
  3. KayKay

    Player Ranks

    Player 1 who holds that title was added to the group successfully, player 2 got the title from Player 1, Player 2 was also added to the group. Both players got the perms assigned for the title. Is there something im missing to do to revoke a player group on title change in this case kick out player 1 from the group? Thank you for your prompt responses, and BotReSpawn is my favourite plugin out of the 100 plugins we have.!
  4. KayKay

    Player Ranks

    Is there a way to reward the top player of a particular category a permission and revoke it if they are no longer on top of the leaderboard?
  5. if you spam click with this mod enabled, u will get multiple transaction for the same buy amount.
  6. KayKay

    Player Ranks

    Hey Steenamaroo! Got this error today in console "Failed to call hook 'OnEntityTakeDamage' on plugin 'PlayerRanks v2.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.OnEntityTakeDamage (BaseEntity entity, HitInfo hitinfo) [0x0007e] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4c] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0" Any help to fix this?
  7. KayKay

    Abandoned Bases

    This post can be deleted since its a duplication of earlier.
  8. KayKay

    Abandoned Bases

    Hey Nivex, Is there a way to toggle allowing dmg to entities even tho theres no tool cupboard? Raiders have raided a base, took out boxes and tc but theres a box hidden behind the walls but cant get it since the tc is no longer there. "The building is not eligible as it does not have a tool cupboard in range" maybe im blind and if theres a toggle in config, kindly help out thank you once again!
  9. KayKay

    Abandoned Bases

    Hi Nivex, Just thought i'd bring this up, last wipe I ran the purge command, and all the bases became raidable and players had put their turrets in them, however when they woke up, the turrets started shooting at them too. I have the autoturrets setting to true, to enable them. "Auto Turrets": { "Enabled": true, I unloaded the plugin to save them from their own turrets, All the ammo they had in their turrets got lost, and only had what it had in their clip. I had to load two new plugins to counteract this, auto auth turrets and turret configs to ensure ammo in turrets was unlimited. Maybe we can have settings to ensure, the turrets dont attack the owner, during the purge command, when the next update comes in.
  10. Hi Nivex, Just need some clarification to be able to support you in your work. The description states. First 2 bases for each difficulty are included in tier 1. First 5 bases for each difficulty are included in tier 2. https://imgur.com/a/FxKVBGI Does that mean Tier 2 have bases from Tier 1 included or are they unique in their own ways?
  11. KayKay

    Abandoned Bases

    Perfect! Thank you. Can't wait for the next update. Yes I am working with /sar cancel for now
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