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KayKay's Achievements
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Doesnt function like that for me. - yes i have 2.2.6 - Yes I have config / titles / AddTitleHoldersToGroup set to TRUE New title holders are getting added, but previous title holders are still existing when i look at the group members to permissions manager. However, running oxide.show groups doesnt show the group RocketsLaunched that I was testing with. I will test with the groups that I do see and revert back
- 373 comments
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- #statistics
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Player 1 who holds that title was added to the group successfully, player 2 got the title from Player 1, Player 2 was also added to the group. Both players got the perms assigned for the title. Is there something im missing to do to revoke a player group on title change in this case kick out player 1 from the group? Thank you for your prompt responses, and BotReSpawn is my favourite plugin out of the 100 plugins we have.!
- 373 comments
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- #statistics
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- 373 comments
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- #statistics
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- 3 comments
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- #vending machine
- #outpost
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- 373 comments
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- #statistics
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Hey Steenamaroo! Got this error today in console "Failed to call hook 'OnEntityTakeDamage' on plugin 'PlayerRanks v2.2.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PlayerRanks.OnEntityTakeDamage (BaseEntity entity, HitInfo hitinfo) [0x0007e] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.PlayerRanks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a4c] in <2012f9fd2cfd4352bdb26180e7e917ec>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0" Any help to fix this?
- 373 comments
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- #statistics
- #leaderboard
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- 450 comments
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- #rust
- #rust plugin
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- 450 comments
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- #rust
- #rust plugin
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- 450 comments
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- #rust
- #rust plugin
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Hey Nivex, Is there a way to toggle allowing dmg to entities even tho theres no tool cupboard? Raiders have raided a base, took out boxes and tc but theres a box hidden behind the walls but cant get it since the tc is no longer there. "The building is not eligible as it does not have a tool cupboard in range" maybe im blind and if theres a toggle in config, kindly help out thank you once again!
- 450 comments
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- #rust
- #rust plugin
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- 450 comments
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- #rust
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Hi Nivex, Just thought i'd bring this up, last wipe I ran the purge command, and all the bases became raidable and players had put their turrets in them, however when they woke up, the turrets started shooting at them too. I have the autoturrets setting to true, to enable them. "Auto Turrets": { "Enabled": true, I unloaded the plugin to save them from their own turrets, All the ammo they had in their turrets got lost, and only had what it had in their clip. I had to load two new plugins to counteract this, auto auth turrets and turret configs to ensure ammo in turrets was unlimited. Maybe we can have settings to ensure, the turrets dont attack the owner, during the purge command, when the next update comes in.
- 450 comments
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- #rust
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Hi Nivex, Just need some clarification to be able to support you in your work. The description states. First 2 bases for each difficulty are included in tier 1. First 5 bases for each difficulty are included in tier 2. https://imgur.com/a/FxKVBGI Does that mean Tier 2 have bases from Tier 1 included or are they unique in their own ways?
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- 450 comments
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- #rust
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