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Everything posted by Steenamaroo
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@Sveervoox- Hi, are you using Mevent Kits? I identified an issue with this combination yesterday, thanks to reports from another user. Hoping Mevent will be willing to make a small change to rectify this soon. I'll reply back here as soon as I know more, if that is the case. @highmark9090- Thanks for the kind words. I'm glad you're enjoying the plugin. I'll take a look and see what would be involved in adding some more values to the spawnpoint overrides system. @406_Gromit- The miner's hat should work without any additional mods. I'll take a look today and find out what has changed. Thanks for letting me know!
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@Jbird- Feel free to DM me in discord about this. Maybe we can figure it out faster. Would it be possible for you to fire up a clone of your server for testing, so you're free to unload things without worrying about your pop? I could send you a copy with some debug to trace how far the code is getting and, maybe, find out why it's stopping.
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Ah, I see. There's another approach - I have a free plugin called NPCKits which you can use to kit out, and adjust the health for, vanilla npcs by location. It's not what you asked for, but I think a lot of people use it to make the vanilla npcs blend in with nearby BotReSpawn ones. Alternatively if the plugin you have that's killing off default npcs is free / has permission for modifications, I can make it ignore BotReSpawn npcs for you.
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Hi @damnpixel- to what end? The behaviour is custom and unique to the plugin so really using a different prefab would just change health and/or inventory, both of which can be customised already. @Yastreb - Custom loot isn't straight forward, If I'm honest. I'll DM you and talk you through it. @Tabmorine - No problem. Don't hesitate to ask if you need to know anything.
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By default BotReSpawn doesn't apply any kit so what you get is a default scientist with hazmat suit and LR300 or mp5, as far as I know. What you'd want to do is set Keep_Default_Loadout for your profiles to false, then create a kit, with Kits.cs plugin, which contains the clothing and weapons you'd like the npcs to have, then select that kit for the profile in BotReSpawn UI. The kit you make could contain the hazmat suit for regular scientist appearance, but also whatever weapons you like.
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Hi, Rust_Loot_Source option and CustomLoot plugin are two unrelated things. Rust_Loot_Source allows you to choose a loot profile out of the ones that exist in the game. If you selected an oil barrel from that list, then your npcs will have the same loot as an oil barrel would, for example. You could make high-tier npcs have the same loot profile as a hackable locked crate...That kind of thing. CustomLoot is totally separate - It can replace the loot in all kinds of npcs/crates/barrels, including BotReSpawn npcs, but you have to make up the loottables for it yourself. There are no settings in BotReSpawn relating to CustomLoot - If you choose to use CustomLoot to give these npcs customised loot, all the work is done at the CustomLoot end. Let me know if you need any more detailed info on how to do that.
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- 447 comments
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