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Everything posted by Steenamaroo
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- 222 comments
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- 222 comments
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Hey, Oh, that's rare enough one. I think it means you have a plugin called UserData, and my plugin has a class called UserData. A short-term solution would be to unload UserData plugin, reload PermissionsManager, then reload your UserData plugin. For the longer term I can send you a patched copy, and include that patch in the next update.
- 222 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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- 457 comments
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- #statistics
- #leaderboard
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- 457 comments
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Sounds like something's definitely going wrong, then. 250 isn't that much, compared to what I hear other people are doing. Do you keep a clone for testing? If not, would you be prepared to set one up? It might be revealing, having the freedom to unload/reload plugins at will, looking for performance differences. Are you on the latest version from Codefling site? Don't just go by V number, as I've sent some people pre-release copies for quick-fixes of things in the past. Eventual public release may well contain additional fixes. Do you notice any patterns? For example, are they fine upon reload but then gradually this problem emerges? Does it affect all BotReSpawn nps equally, or just some? Does it affect vanilla npcs, or npcs from other plugins? Anything like that you can think of would be super helpful.
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I have one person reporting non responsive npcs at the moment, other than yourself. I have had a couple in the past but, as far as I know, they were always solved by reducing numbers or removing/limiting other plugins. Are you spawning in massive numbers? I am looking at ways to improve performance a bit but, in short, no; I'm not aware of a widespread problem.
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Hi, If you don't specify any custom points, or you don't specify enough, the npcs will spawn randomly within a circle. Radius is the size of that circle. There is a `ChangeCustomSpawnOnDeath` option per profile. If this is true and you have more custom spawnpoints than you need, the the npc will pick a random one so, eventually, they'll all get used. Edit: Their roam is randomised and is limited by roam_range setting, unless they're aggrod on a player. If they are aggro they can leave their roam_range, but will return once non-aggro again. I'll be looking into replacing the vanilla npcs in the near future, hopefully.
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I haven't experience this and can't recreate it so far but I have had a few people report it now. I'll' have to dig deeper and see if I can get it figured out. It may be possible they're so far away from home that setting their destination to home, from there, fails, so they just roam where they are? When they're miles away from home and not aggrod, do they roam as normal out there, or stand still, or go back and forth? What's their behaviour like?