Pixavonne
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Also encountering this on my server. Would appreciate any input/advice on how to allow CustomHeliTiers' helis to damage the player's base
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- 159 comments
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- 159 comments
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Pixavonne started following Buyable Tugboats and Survival Arena
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- 159 comments
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Pixavonne started following Christmas in July - Sales Event
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Received a reply from the owner of those plugins "Hi, to identify any npc from the NpcSpawn plugin, it is enough to check for skinID == 11162132011012, then it is best to use the name of the NPC (displayName) to indicate which NPC needs to be given how many points. This applies to all NPCs except bosses. As for the bosses, there is a Hook (void OnBossKilled(ScientistNPC boss, BasePlayer attacker)), when they kill the boss, which is perfect, which boss was killed can be identified by displayName, each boss has its own individual name"
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I'm trying to set up Rust Rewards so that players are awarded more RP points when they kill a Boss Monster but from what I can tell, all those mobs are grouped in under heavy scientists which seem to include the oil rig heavies as well. Is it possible to separate Boss Monsters/Better NPC from the oil rig heavies or plop them into their own group? I did check with the author of Rust Rewards to see if the above is possible and they replied as below "If there's an easy way for me to identify these npcs I can add them as separate categories. If there isn't, I'll modify RustRewards API so the owners of those plugins can cancel my default reward for their npcs and manually issue their own."
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Aye, will check with the plugin owners on this and let you know.
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I'm trying to set up Rust Rewards so that players are awarded more RP points when they kill a Boss Monster but from what I can tell, all those mobs are grouped in under heavy scientists which seem to include the oil rig heavies as well. Is it possible to separate Boss Monsters/Better NPC from the oil rig heavies or plop them into their own group?