Jump to content

Steenamaroo

Administrator
  • Posts

    3,406
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Hi, The way it's set up, with Limit_ShortRange_Weapon_Use true, npcs shouldn't use pistols/bows if their target is considered long-range. Long range is hard coded as anything over 40. If the npc has a more suitable weapon, like an AK/LR/bolty or something, he will switch to that and use it instead. The only time the npc wont fire at all due to Limit_ShortRange_Weapon_Use is if the npc only has short range weapons, like pistols/bows. In that case, the npc should run to get closer, to try to get in range.
  2. No trouble. Another possibility - It looks like Server Rewards uses int32 for its SR storage, so if you're trying to exceed 2147483647 points, it's not going to work.
  3. No, RustRewards doesn't know your balance. It just uses SR's AddPoints API. I'm not familiar enough with server rewards to know if it has limits but maybe it's in the uMod overview, or someone else here will know? Edit: Make sure you didn't set your new day or night multipliers to 0.
  4. Steenamaroo

    Night bonus

    Hey, Nah, the new values will just be added in to your existing file. Drag and drop.
  5. Steenamaroo

    Night bonus

    I've added this in. Would you like to test it out? The config now has a true/false for 'UseServerTime'. If that's true it uses built in night/day checks. If false, it uses DayStartHour = 8, NightStartHour = 20; which I also added, and you can change. and, of course, under mutlipliers in the config files, you'll see Daytime and Nighttime added. RustRewards.cs
  6. Steenamaroo

    Error in console

    Ok, I was unable to replicate this. The only thing that can be null there, resulting in error, is the item so I guess either there's some rare circumstance where that can happen, or you have some other plugin that's destroying it in favour of something else? Either way, I'll null check 'item' and then errors wont be thrown. Regarding the PlantsGathered thing, I just checked and it seems to be working OK here. As far as I know there was always the discrepancy that wild plants go through as ResourcesGathered, and grown plants go through as PlantsGathered, so you can only really test by growing something from seed.
  7. Steenamaroo

    Error in console

    No problem. I'll have a dig this evening and see what I can turn up.
  8. Steenamaroo

    Error in console

    Hi, Thanks for reporting. Do you know if there was anything in particular that triggered that - Gathering a certain resource, or using a certain tool? If not no worries...I'll have a dig and see what's up.
  9. Steenamaroo

    Night bonus

    Hi, Yes, that's something I could add without a problem. Thanks for the suggestion.
  10. I'm getting scarecrow loot no problem over here. Ensure ScarecrowNPC is selected as loot source for your profile, and that Allow_Rust_Loot is set to 100. If that doesn't work I'd guess some other plugin is handling the loot for your npcs, wiping out this default loot.
  11. Steenamaroo

    Bot map markers

    Hi, Sorry for the delay in responding to this. No, that should be all you need to do, although the profiles with markers set true would need to be reloaded for the markers to be created. If you're editing the data files manually you do need to have the plugin unloaded first, otherwise the changes wont take. Those two settings can be changed in UI, just so you know.
  12. Hi, Sorry for the delayed reply. Could it be that your players are subject to a multiplier set to zero? Maybe for a permission they hold or a group or zone that they're in? Also check if Use_Permissions is true in the config. If it is true, then your playeres would need the rustrewards.open permission to get this reward.
  13. Steenamaroo

    Chat icon

    Hi, Suggestion noted - Thank you!
  14. Steenamaroo

    Changing Map Marker?

    Hi, For now it's just fixed settings although it's been on my to-do to give customisation for that.
  15. Hi, What is your source of loot? Some plugin, or vanilla loot? What, specifically, stopped working?
  16. Hi, I think you've mixed up your files or something. BotReSpawn was updated a day in advance for this. Check your download folder to make sure you don't have multiples with new copies getting (1), (2) in the name.
  17. Hi, It was never really the plan to have these npc's roaming in groups, partly because that's exactly what ZombieHorde does, and partly because the plan with BotReSpawn was always to have them guarding specific locations. I don't have a formal roadmap but I do still have some ideas I'd like to implement and, generally, there are more suggestions than I can keep up with.
  18. @Death Is telling me this issue seems to be browser specific, although he has taken measures to try to prevent it from happening. Can you folks try other browers, clearing cache, and/or privacy/incognito and see if you get 2.2.4? Only tagged you, Death, in case I'm not quite right or you've more to add.
  19. Hi, There was never an oilrig profile until quite recently. It doesn't have navmesh so doesn't support automatically/randomly spawning npcs, but people some people like to place stationary custom spawnpoint npcs there. They requested that I add Oil Rig default profiles so that they don't have to re-do their spawnpoints every wipe. There's a global config option Allow_Oilrigs which toggles the existence of the Oilrig profiles.
  20. Steenamaroo

    Needs update

    Broken how? Seems good here, on the surface.
  21. If you're clicking download and still getting 3.1.1 then that's some site issue Death will need to look at. I've tagged him above. Since I'm getting the correct version, maybe it's cache related or regional...Maybe try a different browser or tor/vpn?
  22. Yeah, the correct was is/was uploaded. When I download I get the correct version also, but apparently that's not the case for others. Tagged Death to fix his shit.
  23. @Death
  24. Latest version, updated yesterday, is V3.1.2.
1.8m

Downloads

Total number of downloads.

8.5k

Customers

Total customers served.

128.1k

Files Sold

Total number of files sold.

2.7m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.