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Everything posted by Steenamaroo
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Hi, Are you seeing a compile error or something? The current version definitely compiles just fine so I'd recommend deleting BotReSpawn.cs from your server and from your downloads folder, then re-download from Codefling and copy to the server /plugins folder. Watch the console whilst doing this. If any error is thrown when you copy the plugin over, please copy and paste or screen shot it here.
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Hi, The advice would have been to ensure that nav_wait is true. If it's false then the server starts up fully before navmesh generation is complete, so then there's nowhere for the npcs to spawn at first. It wouldn't apply to any profiles where Stationary is set true, as those npcs don't move and don't need navmesh.
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That's how it used to be in BotSpawn but it often raised eyebrows - People didn't understand why they couldn't hurt the npcs with melee. I think your first suggestion makes the most sense, making the npcs ignore completely unless you actually hurt them. I'd probably just add PeaceKeeper_Follows_Hostility : true/false, with the default true so, by default, nothing changes, then if you set that to false it would work based on whether you've hurt the npc or not.
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Hi, Not really, I'm afraid. I used to get requests to make them roam in hordes from time to time but, really, that's what ZombieHorde does so I never wanted to go down that path, and also BotReSpawn was always about having NPCs tied to a certain area. You can enable biome profiles and have npcs spread far and wide, so they don't really have a home, as such, but no...there's no roaming in groups I'm afraid.
