Jump to content

Smithy

Member
  • Posts

    24
  • Joined

  • Last visited

About Smithy

  • Birthday 04/22/1961

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Smithy's Achievements

Apprentice

Apprentice (3/15)

  • Collaborator
  • First Post
  • Reacting Well
  • Conversation Starter
  • One Month Later

Recent Badges

0

Reputation

  1. Smithy

    Feature Request

    Good spot. I hadnt seen that one. I'll give it a try and see how it goes. I'll let you know how my testing goes.
  2. Smithy

    Feature Request

    I use BradleyDrops plugin as well as BotReSpawn. BradleyDrops allows me to have multiple levels of bradleys get spawned ranging from easy ones to elite (and any custome ones I create). With BotReSpawn, it treats a bradley as a bradly regardles of what type it is (I realise the type is created by BradleyDrops) and as such, regardless of whether its an easy or elite type, BotReSpawn spawns the bots off of the bradley config. Is it possible to have it so that I could customise which config BotReSpawn processes based on the type that BradleyDrops creates ? This would make it so that an easy bradley could have easy respawns and an elite bradly could have elite respawns.
  3. Happening on my server. Happy help ith any testing
  4. Smithy

    teams breaking

    Happening for me too
  5. Smithy

    Conflict with BotReSpan plugin

    I have BradleyDrops and BotReSpawn and BradleyDrops hooks the OnBotRespawnAPCKill callback. This prevents me from being able to have additional NPC's spawn when a bradley is dropped. Is there a specific reason for that, and would it be possible for the next update to have a config option to disable that. I have temporarily commented out the part that disables the BotReSpawn from spawning so it can spawn and it seems to be ok.
  6. Thanks for the reply. I found the mentioned callback in BradleyDrops as below (with my debugging) object OnBotReSpawnAPCKill(BradleyAPC bradley) { if (BradleyDropData.ContainsKey(bradley.net.ID.Value)) { Puts("BANG 1"); return true; } Puts("BANG 2"); return null; } I got the message "BANG 1" so I commented out those lines so it would just return null (which Im assuming lets BotReSpawn spawn the NPCs) and that seemed to do the trick. I guess my next support call will be to that dev to see if they can add a config option for that.
  7. I'm trying to get BotReSpawn to spawn NPCs when the plugin BradleyDrops drops a Bradley and it gets destroyed. I'm seeing normal scientists get spaned as per the default game, but none of my ones in the config under APC_Kill (which is all thats enabled). It seems to work on bradleys spawned from F1 with spawn bradleyapc Im suspecting theres a different named nedded.
  8. With Oxide.Ext.RustEdit being listed, does that mean this map wouldnt work with Carbon ?
  9. I can confirm the problem. I saw an mmap issue during startup just before the server became live. Terminated the server.
  10. Smithy

    Polls

    Suggestion. Add a weighting system so you can put polls in and have VIP members push the numbers higher than normal players. This would be good to allow VIP members to have more of a say in things like what plugins to add.
  11. Theres a message "Choose a reward that you are ready to give for killing a player" the word "player" has been removed and is not showin as in the image below. Doesnt seem to work with SimplePVE enabled, but I'll refer that to the SimplePVE author. I saw in the language file a message with the word "Close" in it. I dont know where that is meant to be displayed, but I couldnt find anything on the screen to close it once in there. I ended up accidentally creating a bounty while clicking around trying to find how to cancel the screen. When you have a bounty on your head, theres an image on the top left of the screen. It looks like its in Russian. When you type a players name and press ENTER, it says "MAKE SURE THAT IS EXACTLY THE RIGHT" (looks like NAME is missing) but it doesnt seem to show the full name anywhere until after you click YES. When a bounty is put on a player, it puts a red circle in the map but it only seems to stay up for a few seconds, but I had a bounty and the red circle seems to be there forever as the bounty has ended and I can still see my red circle but nobody else can.
  12. Yes, Im on discord. I think you're saying its faster to post a ticket on discord rather than here. If you want to chat with me on discord, I could do that too.
  13. NpcRaiders allows you to call in an NPC raid on your base. Unfortunatly SimplePVE prevents damage to event a twig base when it's called in. Is there a solution that could be setup for this ? I have zone manager. Perhaps ZoneManager could be used to temporarily create a PVP zone around their base. The same problem exists if someone wants to raid a RaidableBase with MLRS's. The MLRS doesnt seem to do anything even though the zone is flagged as a PVP zone.
  14. The 1st issue was with the NPC's not being able to damage players buildings when SimplePVE plugin is loaded. This is most likely a SimplePVE issue but thought I would add it here just in case. 2nd is the /spawnpointreload name says it has reloaded the name, but it doesnt seem to make any difference until the plugin is reloaded. Is this the intended behaviour ? 3rd is when attempting to place an NPC onto a foundation (one a player builds in this case myself) if the Radius option is too large, they spawn off the foundation, and trying to reduce the Radius (even to 0) to force it to spawn on the foundation results in no NPC bein spawned. Have I done something wrong or is there something I need to do to be able to spawn NPC's onto a foundation ? Other than that, a very impressive plugin. I havent released it to our server yet, but Im sure the playes will love it.
  15. When a non-admin player tries to use someone elses vending machine (pressing E on vending machine), the message "Warning this entity is protected" and the player is unable to purchase anything from it. Is this a bug or is there a config option I have missed ? This also happens with the current version (just downloaded it and deleted the config in case it created something new).
1.1m

Downloads

Total number of downloads.

5.6k

Customers

Total customers served.

81.8k

Files Sold

Total number of files sold.

1.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.