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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi @XianSeho If you place custom spawnpoints underground they certainly work, and I made it that events taking place underground (like hacked crates) should look for spawnpoints where the crate was hacked...I.E. underground. I *think* I recently made it that any profile created underground should be able to look for random spawnpoints underground too but I'd have to check to make sure.
  2. Thank you! I didn't realise that was a thing. I'll take a look and see what I can do.
  3. Almost - There's a 'toplayer' command. You can either use console to do /botrespawn toplayer "Profile Name" PlayerName or use the button in the UI, on some profile's page. If using the console command profile name must be 100% accurate, but player name can be partial.
  4. Just looking at the description again, his example config has a section called "Send In Npc BackUp Settings" and it has an option called ""Loot From CustomLoot Profile Name": [], so it looks like maybe the plugin already supports CustomLoot for its npcs' loot.
  5. CustomLoot won't be aware of (have a specific profile for) the npcs from that plugin. You can see the recognised npc types in CustomLoot page - In terms of npcs from specific plugins it only recognises BotReSpawn + Zombiehorde. I can see from the JetEvent page that Razor supports CustomLoot for the heli_crates from JetEvent, though. Maybe he'd be willing to add the same for its npcs too?
  6. Hi @Thunderchile You can use CustomLoot for specific containers/barrels/corpses without altering the rest. If, for example, you wanted to use CustomLoot exclusively for BotReSpawn npcs and leave all your other containers and corpses alone, you could.
  7. Thanks for letting me know. That makes sense - The biome profile's locations are meaningless. Pretty sure they're 0,0,0, so I'll remove the marker options from those profiles.
  8. Hi, I do intend to replace the basic marker with the marker with text in the near future, although you should know that the profile markers indicate where the profile is located - Not where any specific npc is located. I'm not sure if the marker options show up for biome profiles or not but, if they do, I should block that because it doesn't really make any sense.
  9. HI @Indefatigability Make sure your config file RewardCurrency section looks like this "RewardCurrency": { "UseScrap": false, "UseEconomics": false, "UseServerRewards": true }, and also make sure that ServerRewards is installed and compiling correctly. If you're sure about these reload RustRewards and watch the console for any relevant output. If there's an issue with SR or the config it should tell you at that point.
  10. Yes, that's fine. Basically once you've done /sma export, the plugin will import that saved data again immediately the next time it loads. As long as you don't accidentally load/reload the plugin after using the export command, or wipe the map twice, there shouldn't be a problem, but if you're more comfortable doing the export command then just removing the plugin until you're up and running again, that'll work.
  11. Hi, Sort of, yes. If you specify a list of skins for some item then one skin is chosen randomly from that list, so you could put the desired skin in once and put "0" in 9 times. That would result in the desired skin being chosen approx 10% of the time.
  12. Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
  13. Depending how it's written, it's certainly possible. Easy test would be to just unload it for a moment and destroy a barrel.
  14. Steenamaroo

    NPCKits

    Hi, Check your ai dormancy settings on your server. Type ai_dormant in console. If it returns true type ai_dormant False and server.writecfg
  15. That's OK, at least for now. The only other thing I can think of is that some plugin is calling OnEntityDeath hook multiple times. Since it's exclusive to barrels i'd guess maybe some plugin is overriding the death of the barrel, perhaps to prevent gibs or something, and spawning something else? idk, that's heavily speculative but if you have a test server it'd be worth unloading all plugins then loading RustRewards on its own, and shooting a barrel. If you get 1 point then another plugin's up to something. I could possible add in a buffer by entity ID to prevent multiple separate rewards for the same entity but it would be ideal to get it fixed at the source if I'm right.
  16. Hi, BotReSpawn saves data+config files during unload (and reload) to catch changes that might have been made in UI, so that would overwrite any manual changes you make. To make manual file changes you'd need to unload BotReSpawn first, make the changes, then load it.
  17. I just checked this out on my local server. I'm getting one point for barrels, which matches my settings, using LR300 and also using Spas with buckshot. Are you sure you don't have a weapon multiplier in play?
  18. I'll take a look tomorrow and hit you up.
  19. Someone else requested that recently. I'll be looking at it soon for next update.
  20. Can't see why not. I'll take a look.
  21. Hi, I'll check this out on my server tomorrow, as that really shouldn't be the case. The plugin uses OnEntityDeath hook, so it shouldn't make a difference if it's a single round or a buckshot. I'll let you know what i find.
  22. No trouble. Another possibility - It looks like Server Rewards uses int32 for its SR storage, so if you're trying to exceed 2147483647 points, it's not going to work.
  23. No, RustRewards doesn't know your balance. It just uses SR's AddPoints API. I'm not familiar enough with server rewards to know if it has limits but maybe it's in the uMod overview, or someone else here will know? Edit: Make sure you didn't set your new day or night multipliers to 0.
  24. I'm getting scarecrow loot no problem over here. Ensure ScarecrowNPC is selected as loot source for your profile, and that Allow_Rust_Loot is set to 100. If that doesn't work I'd guess some other plugin is handling the loot for your npcs, wiping out this default loot.
  25. Hi, What is your source of loot? Some plugin, or vanilla loot? What, specifically, stopped working?
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