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Everything posted by Steenamaroo
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@GrejoryThe plugin has copy/paste profile and save to/recall from template built in to the UI. You shouldn't really need to manually copy and paste whole entries in any of the data files but, if for some reason you do, make sure you don't duplicate existing profiles. That's what's happened here - Your default profiles data file has two entries for 'AirDrop', so one of them is going to have to go before it'll work properly again.
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- 50 comments
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- #updates
- #steenamaroo
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- 50 comments
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- #updates
- #steenamaroo
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Is that the free plugin on uMod? If so it didn't need an update this wipe so I guess the change you're seeing is either something in the Rust update, or something I've changed in BotReSpawn. I can't think what, off the top of my head, but I'll have a look and see what I can turn up. Thanks for reporting.
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- 9 comments
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- #admin tool
- #teleport
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Hi @XianSeho If you place custom spawnpoints underground they certainly work, and I made it that events taking place underground (like hacked crates) should look for spawnpoints where the crate was hacked...I.E. underground. I *think* I recently made it that any profile created underground should be able to look for random spawnpoints underground too but I'd have to check to make sure.
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- 226 comments
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CustomLoot won't be aware of (have a specific profile for) the npcs from that plugin. You can see the recognised npc types in CustomLoot page - In terms of npcs from specific plugins it only recognises BotReSpawn + Zombiehorde. I can see from the JetEvent page that Razor supports CustomLoot for the heli_crates from JetEvent, though. Maybe he'd be willing to add the same for its npcs too?
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Hi, I do intend to replace the basic marker with the marker with text in the near future, although you should know that the profile markers indicate where the profile is located - Not where any specific npc is located. I'm not sure if the marker options show up for biome profiles or not but, if they do, I should block that because it doesn't really make any sense.
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HI @Indefatigability Make sure your config file RewardCurrency section looks like this "RewardCurrency": { "UseScrap": false, "UseEconomics": false, "UseServerRewards": true }, and also make sure that ServerRewards is installed and compiling correctly. If you're sure about these reload RustRewards and watch the console for any relevant output. If there's an issue with SR or the config it should tell you at that point.
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Yes, that's fine. Basically once you've done /sma export, the plugin will import that saved data again immediately the next time it loads. As long as you don't accidentally load/reload the plugin after using the export command, or wipe the map twice, there shouldn't be a problem, but if you're more comfortable doing the export command then just removing the plugin until you're up and running again, that'll work.
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Hi, If you do `/sma export` in chat right before you shut your server down before a wipe, it will save sign information into a json file then import it all again the next time the server starts - That should be post-wipe. It has to be perfect order, though - You can't do `/sma export` then reload the plugin or restart the server. Has to be /sma export shutdown (without reloading SignManager) wipe/update server start up fresh server - Import happens automatically.
