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Everything posted by Steenamaroo
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I think it's probably to do with the load order of plugins. If you look at your startup log, there'll probably be some complaint from RustRewards that ServerRewards isn't installed, and it's defaulting to scrap. I've changed this system for the next update so that this shouldn't be able to happen, and have also created a CurrencyType "None", behind the scenes, to which the plugin will default in the event that there's some problem, like ServerRewards/Economics not being present for example.
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It'll drop whatever you want it to drop. If you want the npc's clothing to be lootable then set Wipe_Clothing_Percent to 0 If that doesn't work then either some other plugin is wiping the npc's clothing, or something has changed in Rust that I'm not aware of. Let me know and I'll pursue it if needed.
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Hi, If you're talking about the vanilla npcs then NPCKits is what you're looking for.
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How do I get BotReSpan to spawn for BradleyDrops
Steenamaroo replied to Smithy's Support Request in Support
Hi, There's a few possibilities, although BotReSpawn just checks if (entity is BradleyAPC) so I doubt it's a prefab name issue. Is it possible the area where you were testing doesn't have open terrain with navmesh? If there's no navmesh or its in shallow water, for example, BotReSpawn wont spawn the npcs. I do provide an object return hook so other plugins can choose to cancel BotReSpawn's action - OnBotReSpawnAPCKill. It's also possible BradleyDrops author is making use of that. Might be worth asking them. -
Description updated with * Note : addspawn and showspawns commands require the user to select "Edit with console commands" first, from a profile's spawnpoints menu.
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HI, The showspawns console command was added for binding convenience but is only really useful if you're currently editing a profile. It was added by request for convenience for users who were already binding the addspawn command which needs to be enabled in the UI - putting you in a sort of 'editing mode' for that profile. I'll make that clearer in the description. ðŸ‘
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"...may cause significant performance drops, and/or server stalls." console message
Steenamaroo replied to WickedSchnitzel's Support Request in Support
Nah. There’s no need for that message. ignore. 👠-
Hi, PermissionsManager is just a front end for the oxide permissions system, so it doesn't store the data itself. There are, however, options in the '/perms data' menu which will allow you to export permissions and/or groups to either SQL or data file. If you were to export to data file you could then take that file (/server/data/PermissionsManager.json) over to your other server, then use the same menu to import. The same can be achieved by copying the oxide data file which stores permissions and groups but the advantages of doing it with PermissionManager are you can do permissions or groups separately, if you want, and it can all be done without rebooting any servers.
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Hi, No, that's not a thing. Plugins need to register their own permissions but, more importantly, they need to write the code to determine what that permission allows you to do. You'd need to put in a request with the author of that plugin. ðŸ‘
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Hi, Vanilla npcs can't use bows I'm afraid. NPCKits does customise some surface things like appearance and whether their inventory wipes, but it doesn't modify their behavioural code. BotReSpawn, which does have it's own custom behaviour, does let the npcs use bows as well as flamethrowers, MGL, rocket launchers etc.
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Hi, No, it doesn't automatically wipe or anything like that so if your arena is in the same place each wipe it should be fine. 👠Glad you're not having issues. Please let me know if anything comes up. There haven't been many request, or complaints, in a long time so I never really look at this plugin now.
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JsonReaderException: Unexpected character encountered while parsing value - line 0, position 0. ^ This error is occurring when BetterNPC is loading its config file. BotReSpawn definitely has nothing to do with that, or your ServerHud issue. The error you've shown means, in the vast majority of cases, a user has made a mistake when editing the config file. In rarer cases it could be data corruption or an issue that resulted in the config file being saved as null. I'd recommend unloading BetterNPC then restoring its config file and data files from backups, but also verifying those files with a visual inspection, and also by passing them through https://jsonlint.com before reloading the plugin. I'm quite sure the authors of ServerHud and BetterNPC will tell you the same thing. ðŸ‘
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Hi Your issue seems to have come from a problem in your betternpc config or data file. it’s a coincidence, I’m afraid. BotReSpawn didn’t cause this. ðŸ‘