Jump to content

Steenamaroo

Administrator
  • Posts

    3,326
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Thanks for the info. I'm struggling to think of a cause for this, especially when someone else reported bleed happening despite shield use, so I've seen bleed working fine on the current version. Maybe it's a weapon-specific issue - I'll test later with machete and skinning knife to confirm.
  2. Steenamaroo

    Rubber Banding Server

    There are two known issues right now which will be patched, hopefully today. One relates to collision when very close to npcs, so if the issue you're seeing happens during melee combat with npcs it's probably that. The other, as @Rynkisays, relates to homing missile launcheres. Both can be temporarily solved (avoided) by running V1.3.5. If you're experiencing lag or rubber banding on V1.3.5 then most likely your server is getting hammered. If that's the case do 'bot.count' in console and see how many are spawned.
  3. but it sounds like people are telling you that X.entity represents the product of planted seeds, so you can just set those to zero yourself? If this information is correct then that's exactly the same as me adding some option to give 0 RP from planted and grown items.
  4. It sounds like people are saying you can already achieve what you wanted, as the 'fruit' from planted seeds already have their own separate record in the config. What's the issue with just setting them to 0?
  5. Hi, You're looking at all the right options. It's just a matter of balancing them to suit. Roam Range only matters when the npc is not aggressive. It governs how far the npc can stray from its spawn point before turning around when it's in passive behaviour. Once the npc is aggressive towards a player Roam Range is temporarily ignored. Deaggro Range and Memory Duration are the two options governing when an npc will give up and return to being passive, and set course back towards its spawn point area. Say you have Deaggro at 40 and Memory Duration at 10, that would mean the player being attacked must get beyond 40 distance from the npc and stay there for at least 10 seconds before the npc will give up. If the npc was in pursuit of this player and managed to reduce the distance to 39, even briefly, that 10 second Memory Duration gets reset. If you're having issues with it it might be better to lean towards having Memory Duration too short rather than too long, keeping in mind that any time the npc is hurt by the player it will resume being aggressive again. Another option that might be useful is Running_Speed_Booster. The default is 10. You could turn that down slightly so the npcs can't run quite as fast as players?
  6. Steenamaroo

    permission back up

    Hi, When you make a backup with the `/perms data` menu, you have to choose to save permissions and groups. If you want to move that data to another server you'd have to copy the /Data/PermissionsManager.json from the first server to the second, reload PermissionsManager (so the file gets loaded), then use the same `/perms data` menu to load permissions and groups from your backup. Alternatively, to clone permissions and groups from one server to another, you can just copy the oxide.groups.data and oxide.users.data files (from /server/oxide/data) from one server to the other, but the destination server would need to be shut down first. That's really the only benefit to doing it via PermissionsManager - You don't have to reboot the server. If you're shutting down or rebooting the server anyway then copying the oxide files directly is easier.
  7. A lot of people still do. I get that - We stick with what's familiar or comfortable. Just know the UI is there. Maybe you'll find it useful when you need to make some minor change to a profile, and don't particularly want to have to unload/reload the whole plugin. 👍
  8. Thanks @Delco I've identified an issue and will be updating for it soon. It *should* be the other way around though, where there's clipping if Ai_Weapon_Safe is true?
  9. Hi, I'll test later in game to be certain but I'm pretty sure it's working, because I got reports about bleed damage occurring even if the player is defending with a shield. I wonder could some other plugin be limiting or preventing bleed damage? An easy way to prove would be to oxide.unload * then oxide.reload BotReSpawn so BotReSpawn is the only loaded plugin. Also, what is your value for `Bleed Amount is Percent Of Damage` ? Thank you.
  10. Negative. V1.3.4 worked before this month's forced update. V1.35 and V1.36 are for use after forced update. Your error is from V1.3.4
  11. Same old skoolers who miss out commas then send me their errors. 😉
  12. That's nostalgia! murderer:true <shivers>
  13. Every time I see someone manually editing the json files, I die a little bit inside. 😂
  14. Oh, didn't see you had put 'Bradley' in the title. The APC_Safe option was replaced in the last update, as described in the update notes. 👍
  15. The latest version has a new option 'Bot_Take_Damage_Percent' which you could set to zero.
  16. Steenamaroo

    Console NRE errors

    That's great. Thanks for taking the time. I'll patch that very soon, along with another issue I've identified, and update either today or tomorrow. In the short term, the issue is coming from homing missiles so a short term fix would be to remove those from BotReSpawn npc's kits.
  17. Something like that would probably make more sense as part of ServerRewards plugin, or Economics plugin. RustRewards doesn't keep records of players currencies as they're stored by the chosen currency plugin, and as player can probably earn ServerRewards/Economics from other sources, as well as through RustRewards, it wouldn't really make sense for RustRewards to be governing that.
  18. You just need to unload ServerRewards and delete whatever data file it has that stores players currencies. Looks like it's /data/ServerRewards/player_data.json
  19. Steenamaroo

    Console NRE errors

    Alright, thank you. 👍
  20. Steenamaroo

    Console NRE errors

    Hi, Which version are you on? Do you have your server logging to file? If so could you check it, please? It usually logs more detail.
  21. Hi, ServerRewards will have its own config and data files. You'll probably need to wipe one of those. The data files for RustRewards don't store anything to do with currencies.
  22. BotReSpawn is reporting it but the issue is in another plugin. If you look at your server log during server startup, you should hopefully see the same error but from a specific plugin.
  23. Auto Pickup Barrel from uMod.
  24. This issue comes from some other plugin calling OnEntityDeath hook once per hit, which is over a dozen times when buckshot is used. While the proposed solution is helpful, but the other guy should really patch his plugin.
  25. There's an option Only_Reward_Growables_From_Planters. I'll add Never_Reward_Growables_From_Planters to go with it. 👍
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.