Jump to content

Steenamaroo

Administrator
  • Posts

    3,330
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Steenamaroo

    Spam since update

    Thank you both for your help in solving this.
  2. Steenamaroo

    Spam since update

    Changed Status from Pending to Fixed Changed Fixed In to 1.4.0
  3. Steenamaroo

    Spam since update

    I think couple of messages may have gone astray in Codefling's recent server/db issues. Long story short it's actually coming from npcs who are (were) happily on navmesh. I think there have maybe been some changes with regard to different navmesh areas, perhaps with the new incoming animals, and the npcs were getting stuck at transition points, but I'm pretty sure I've sorted it. Thanks for the reporting and all the info. I'll be doing a public update this evening.
  4. Steenamaroo

    Map update Question

    Hi, I don't think that would trigger the wipe features as they only happen when a .sav file has to be created by the game, but for extra safety just remove PlayerRanks from the plugin folder until the server is fully booted and can be joined. That way, even if something goes wrong with your map/sav, it still won't wipe. For extra extra safety, just backup the PlayerRanks data files.
  5. I was actually thinking about implementing scroll and lifting that limit recently. I can't promise you a time scale but I'll take a look at this fairly soon.
  6. Two questions per day... 😂
  7. Yes, there's API documented on the front page here.
  8. Hi, I expect that's probably a setting at the npcspawn end or, if not, maybe some PVP/PVE/Damage control plugin you have. From BotReSpawn end if they're firing at the other npcs I've done my bit,
  9. Hi, I don't think that one's a me problem. SpawnIntoContainer is a vanilla method. Any chance you've got mismatched oxide+server versions, or something like that?
  10. Steenamaroo

    Spam since update

    BotReSpawn remembers all your monument settings even if the monument doesn't exist, so that you don't have to set it all up again next time you run a map with that monument on it., It'll show those missing monuments in your bots.count output, but it'll just say 0/0 spawned like pookins output, [BotReSpawn] Ranch 0 - 0/0 [BotReSpawn] Train Tunnel 0 - 0/0 I should probably have some way of indicating 'not present' in the UI. 👍 Either way, it's extremely unlikely to be related to that because BotReSpawn goes through all the monuments which exist on the map and then runs spawners for those. @pookins- Your data looks super helpful. No custom monuments or event profiles enabled narrows things down. I'm going to put together a debug plugin (or BotReSpawn mod) that logs to file the profile and precise location and timestamp for every NPC that gets spawned, and also logs timestamps for when the error is thrown. Would either of you be willing to run that so I can capture some data? Thanks folks.
  11. Steenamaroo

    Spam since update

    Ok, seems like it's definitely a BotReSpawn issue then. Thank you. There's a decent chance it's coming from one of the events, like airdrop or hackable crates or something. I'll keep observing and see what I can find.
  12. Steenamaroo

    Spam since update

    Ooh, it's mega spamming. Ok. I know it's a bit of a pain but it'd probably be worth it. When the spam is going steady like that could you just unload BotReSpawn? It destroys all of its npcs so if the spamming stops immediately, it was a BotReSpawn npc. If it doesn't, it was something else.
  13. Steenamaroo

    Spam since update

    I'm talking about the server log file that's enabled by adding RustDedicated.exe etc etc ...-logfile "somefile.txt" to your startup .bat file. The events preceding the errors may give some clues, though, so the whole file would be ideal.
  14. Steenamaroo

    Spam since update

    Nah, that's covered. BotReSpawn only initialises profiles for monuments which exist on the current map. The same goes for custom profiles where the Parent_Monument doesn't exist...They are skipped over. Would you be able to send me a copy of your server log containing an episode where this happened? I might be able to get some clues from it.
  15. Steenamaroo

    Spam since update

    Up and running with a 250 day time and 335 night time npc complement. Not seeing any issues so far but I'll keep an eye on it. If it's since the last Rust update rather than the last BotReSpawn update, there's every chance its vanilla npcs or animals. Was there anything in particular made you think it's BotReSpawn? I mean, it could be...just wondering. 👍
  16. Steenamaroo

    Spam since update

    Thank you. I'm firing up your map now to investigate. 👍
  17. Steenamaroo

    Spam since update

    Hi, Is this since the last Rust update or since the latest BotReSpawn update? Are you aware of any missing npcs, looking at bots.count? If you're on proc gen, would you be willing to send me your size+seed, and contents of BotReSpawn /oxide/data folder? Finally, do you have server log to file enabled? If so can you look in there to see if there's more detailed information? I think usually there is for that particular message.
  18. @sykosmurf- Thanks for the suggestion. I'll take a look in to that. @Trade Accept - That sounds like it could get messy fast. If I added a true/false in the config for multiply activity, so you can have activity rewards be fixed (ignoring multipliers) would that help?
  19. Steenamaroo

    Bots disappear when killed

    My pleasure. Thank you!
  20. Steenamaroo

    Bots disappear when killed

    Hi, Thanks for flagging this. I'll be releasing a patch update very shortly. 👍
  21. Nevermind - I just updated publicly.
  22. "I'm playing on a server running this plugin and it's driving players off the server." Sorry, I just re-read this. Have the server owner/customer contact me or post here, if you would. 👍
  23. Hi, Thanks for reporting it. I'm aware of this and it'll be addressed in the next update. A short term 'solution' is to disable Ai_Weapons_Safe for the affected profiles Alternatively I can DM you the pre-release copy if you're willing to test.
  24. Steenamaroo

    bradley targetting bots.

    No problem. 👍
  25. Steenamaroo

    bradley targetting bots.

    The only thing I can really think of is that the APC is firing at vanilla npcs, not BotReSpawn, or that you have multiple BotReSpawn profiles in that area, so there are others you need to set AI_Weapons_Safe true for.
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.1k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.