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Everything posted by Steenamaroo
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I have an issue with supplydrop/hackablecrate spawn
Steenamaroo replied to Shiiira's Support Request in Support
Ok, thanks for the follow up info. Have you covered all the basics? Of course the profiles for Airdrop and Hackable spawn/hackstart should have AutoSpawn set to true. Profile radius should be reasonably big, to allow for unknown terrain. Number of bots (day/night) should be greater than zero, and if you have any population scaling set up in your global config page, that should be taken into account too. Check they aren't set for Chute true, or make sure to look up if they are. Also watch console when you're expecting these npcs, in case there's any 'failed to spawn' message, or anything else that's relevant. It's possible for other plugins to interfere - Maybe killing npcs which spawn in a certain zone, or in close proximity to other areas/events. This is unlikely, but worth mentioning. I know I'm stating the obvious here ^ but it's best to be sure. -
I have an issue with supplydrop/hackablecrate spawn
Steenamaroo replied to Shiiira's Support Request in Support
Next time it comes up, you can use console command 'checknav'. It will show a brief popup window telling you if there is, or isn't, navmesh where you're standing. Vanilla hacked crate at the oilrig won't work because there's no navmesh on the top layer there, IIRC. Supply drops wont work if they fall in water. Things to consider. -
I have an issue with supplydrop/hackablecrate spawn
Steenamaroo replied to Shiiira's Support Request in Support
Hi, The npcs will only spawn if the environment is suitable. Could it be that your events aren't on open terrain where there's navmesh? For testing thrown supply signals, ensure that global config option Supply_Enabled is set to true, and for the hackable crates there are several relevant 'Allow_Hackable...' options. You should set them all to true, at least for testing. -
Question about adding only a few things
Steenamaroo replied to jayinwww's Support Request in Support
Hi, You can add additional items to vanilla loot by setting 'ClearContainerFirst' to false in the config entry for locked crates. The problem is CustomLoot, when enabled for some crate, can't give out nothing. So you'd have to have it give out supply signals every time, or balance them against some other less valuable item. I'd suggest just picking a low value item like wood so, for example, set the config profile to give out maxItems 1, then have probabilities Resources > 9 wood > 1 and Tool > 1 supply.signal > 1 That way the profile would always give out 1 item, and there's a 1 in 10 chance that i'll be a supply signals. -
The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
Thank you for the offer! Raul let me know he's found an issue and said it'll be fixed in the next Carbon update. -
When pressing button for All Groups nothing happens
Steenamaroo replied to JustANoob's Support Request in Support
Update - Raul says he found an issue and will be updating Carbon soon. That was a couple of hours ago. -
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Hi, Thanks for reporting. I'm pretty sure I know what this is. I'll do a public patch shortly.
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The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul. -
When pressing button for All Groups nothing happens
Steenamaroo replied to JustANoob's Support Request in Support
Hi, Thanks for reporting. From what I can gather this seems like a Carbon issue since wipe, so I've forwarded the relevant info to Raul. -
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The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
I got you on discord...I think, anyway? -
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The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
See above reply. -
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The buttons are not working after the newest update
Steenamaroo replied to BjarkeH's Support Request in Support
Hi, Thanks for reporting. You're the second person, although I couldn't replicate it over here. Are you on oxide or carbon? Would you be willing to share your plugin list with me via DM? Thanks. -
Default group doesn't seem to be granting permission to its members?
Steenamaroo replied to DangerKittie8083's Support Request in Support
Hi, I'm not sure how much I can help with that. Every player who joins the server is automatically in the 'default' group. If you were to remove someone from that group, I believe they'd be automatically added back in to it the next time the log in. If you want everyone in the default group to be given access to some permission(s), you'd have to give those permission to default group. I'm guessing you know that already but just making it clear. If you're finding default group has X permission but players joining the server don't seem to be able to use it, the only thing I can think is that some other plugin is forcing players out of the default group? It's not a great idea and they shouldn't do that, but it's possible. Regarding players being able to see what permissions / groups they have access to, I never considered that before - That's a pretty good idea. Of course it wouldn't be for every server so I'd put it behind a true/false, but I'll look into adding that as an option. Thanks for the suggestion. -
How to stop Bradley from shooting at BotReSpawn NPCS?
Steenamaroo replied to SlayersRust's Support Request in Support
Hi, There is an option on every profile, under 'Other' tab, called APC Safe. If you set that to true, APC will ignore BotReSpawn. If some APC does not ignore when that's set to true, then it's probably a custom behaviour npc controlled by another plugin. You'd have to look to that plugin's settings to make it ignore npcs.
