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Everything posted by Steenamaroo
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If this is the standard of support it might be better to keep it on site.
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Category permission disables when server restarts
Steenamaroo replied to James Sawyer's Support Request in Support
I'm sorry, I'm not following. When a player holds a #1 spot title for some category, PlayerRanks adds that player to a group reflecting the category name. If you want that #1 player, at any given time, to have some special permission, you'd just grant the permission to the group that PlayerRanks has created. When the player loses the # spot they'll lose their title and be removed from the group, therefore losing the permission. -
Hi, Thanks for reporting. Did you have an error before this, when that player joined? You'd find it in your logs searching RustRewards, OnPlayerConnected, 76561197960280303, or Fenrako.
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I'll look into that. Thanks for reporting it. ðŸ‘
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Is your issue that it wont hurt the npcs, or that it's targeting them? For the former, BotReSpawn doesn't control that. You've probably got some rules or settings in a PVE / PVP plugin which need tweaked. The latter - Feb 25th V1.3.6 (latest) update notes `Added per-profile Ai_Weapon_Safe. Replaces APC_Safe/Turret_Safe.` You'd need to set that to true. Note, there are identified collision issues with Ai_Weapon_Safe when set true so the next update will be removing it and adding PVE_Safe and Weapon_Trap_Safe but both will be per profile. It's a long story...
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Category permission disables when server restarts
Steenamaroo replied to James Sawyer's Support Request in Support
Hi, Do you have DestroyGroupsOnUnload set to true? -
Hi, There's no provision for that, although manually reordering the "CategorySettings" section in the /config/PlayerRanks.json file should work.
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Hi, Thanks for reporting. I'll be updating soon to address this. A short term 'fix' is to disable Ai_Weapons_Safe.
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How to get BradleyAPC to stop shooting BotReSpawn NPCs?
Steenamaroo replied to Covfefe's Support Request in Support
You can set Ai_Weapons_Safe to true per profile. It was in the update notes, when it replaced APC_Safe and Turret_Safe. 👠-
Hi @Tanki Something strange going on there. The trace refers to RustServerMetrics - A harmony patch called 'Delayed'. Sounds like maybe some other plugin or dll is managing timing of what RustRewards is doing? I mean, of course it's possible there's just a RustRewards bug to fix but I haven't seen that on any of the servers I have access to.
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No trouble. Thanks for letting me know.
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Hi, They're not comparable. The template option is a convenience tool that lets you save down the settings of some profile then quickly and easily apply them to other profiles. Essentially the same as copy/paste except persistent. If you wanted to set up multiple profiles with the same, or similar, settings, saving then applying a template would mean you have to customise all those settings once, instead of multiple times.
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Hi, There's no bug. Grenade throwing is working just fine. I tested with the new bee grenades yesterday. You'll need to make sure the kit has a proper weapon in it for the npc to use. With your current kit console should be complaining A bot at Profilename has no weapon. Check your kit Kitname for a valid bullet or melee weapon. Once you know the npc has the kit with grenades and a proper weapon, you'll need to temporarily break line of sight to the npc for it to throw a grenade.
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Hi, Players can already do this via the RustRewards UI. They can choose the notification type there and the options include 'None'.
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Thank you. There are other issues with Ai_Weapon_Safe so, unfortunately, I'm going to have to revert to two separate options for APC_Safe and Weapon_Trap_Safe in the next update. I'll try to get that pushed soon and/or if, you're willing, send you a copy in advance for testing.
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Hi, I think I know what this is and there'll be an update to address it fairly soon. If you don't have APCs/turrets/etc in that area would you mind disabling Ai_Weapon_Safe for that profile and telling me if it solves the problem?
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No worries. I think the hook governing that was briefly broken too. I saw something about an oxide update to fix it. Either way, thanks for letting me know. ðŸ‘
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Hey, I don't know about that but I just posted an update for other minor issues. It's possible it addresses your issue but please let me know if it doesn't.
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Remove FleckLimitLifter again. 😂
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Hi, BotReSpawn doesn't do anything to control damage - Only, as you say, targeting. Sounds like maybe you have an issue with rules in a PVE/PVP plugin or similar?