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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Not working

    Can you give more detail? Did CustomLoot notify you in console that the profile (specified in your npc plugin config) didn't exist, then create that entry under its config/API section? After typing in your own lootTable name for that profile and reloading CustomLoot, did it create a corresponding /data/Custom/NameHere.json?
  2. Steenamaroo

    Not working

    Ok. You can certainly use CustomLoot to only affect npcs. By default it affects nothing so you have to manually enable and set up the various container/corpse types. Whether CustomLoot will work nicely with MagicLoot, or any other loot plugin...I can't say for sure. If magic loot is only meant to affect crates then it sounds like there shouldn't be a problem, but you could temporarily unload MagicLoot (and any other loot plugins) just for confirmation.
  3. Steenamaroo

    Metal detector LOOT

    Hi, I'd have to look in to that. The method would be different to everything else, since there's no container to fill, but maybe I can do something. Thanks for the suggestion.
  4. Steenamaroo

    Not working

    Hi, I'd recommend starting off with as simple a table as possible, just for testing. When NPCRandomRaids makes a call for loot, using the profile name you put in its config, CustomLoot will check for an existing profile of that name and use it, if it exists, or notify you that it doesn't exist and create it in the config under 'API'. For testing I'd do the latter (use a name that doesn't exist) so that creation of a new API entry is confirmation of things working. You will need to kill a random raid npc, though, to trigger creation of the new entry. You'd then need to go and find that config entry in /oxide/config/CustomLoot.json. and specify a valid loot table name for it, save the file, then reload CustomLoot plugin. If you enter a loot table name that doesn't exist, CustomLoot will create a brand new default (all 0) loot table .json for you in /oxide/data/CustomLoot/ Again, I'd do the latter for testing - Enter a name that doesn't exist, so that creation of the new loottable/file is confirmation of things working. Once you have a profile and loot table, go in to the /data/CustomLoot/YourNewName.json loot table and find categories > Resources to probability '1' (near the top) then scroll down to find the wood item under Resources and set that to probability '1'. Save + reload CustomLoot. You should now have a loot table that always gives out wood. If that doesn't work come back and let me know and we'll try to figure out why. If it does work, at least now you know and you can start customising that table the way you want it.
  5. Steenamaroo

    Suggestion

    I doubt the new feature would be ready for wipe but I'll certainly update to bring the murderer sound back in, if that's working again.
  6. It's possible Carbon supports later SQL versions than oxide does. I don't know it to be fact but it would make sense. @Raul-Sorin Sorbanwould know, I'm sure.
  7. Hi, I'm not really sure what to advise here. What do you mean by different hosts - Different SQL hosts? I've seen it before where the IP for SQL and game server are not the same, so the IP you need to whitelist isn't the same as the one you use to connect to the game server. I suppose you could rule that out with temporary wildcard whitelist?
  8. Yeah, I'm afraid that's what I thought. There's never been the ability to have clickable hyperlinks in plugins, that I'm aware of. Thanks for coming back to follow up!
  9. Steenamaroo

    Suggestion

    Yeah, a command like I described would let you do that. I'll take a look at it soon.
  10. Steenamaroo

    Suggestion

    I could probably do something like that, yes. Maybe a useful way would be by command? botrespawn ignore playerNameOrID Duration "profile name"(optional)? Without a specific profile name it would just be global?
  11. I can look in to it, for sure. The hard work's already done with the existing drone targeting. Thanks for the suggestion.
  12. Clickable hyperlinks in a plugin UI? Any chance you can get a screen shot or something?
  13. I don't think that's possible, unless something's changed? Have you seen clickable links in other UI plugins?
  14. At present the only entities BotReSpawn can target, outside of npcs/players/animals, are drones. I could look in to this, though. Maybe their attack could disable the turret for X time, rather than destroy it? Just thinking out loud...
  15. lol. I figured they might do that. They couldn't have done it before I commented out the options? Thanks for letting me know.
  16. Steenamaroo

    Not working?

    Hi, Looks like an incomplete or damaged file. Just delete it and re-download.
  17. I added it as a console command a while ago botrespawn toplayer NameOrId ProfileName amount(optional)
  18. Cool. Should be able to achieve that with the toplayer command and some shop/reward plugin. No trouble. Glad to help.
  19. Oh, the npcs wouldn't help the calling player. The npcs would kill any players in the area, in accordance with your settings of course. I'm afraid there isn't really an option to call npcs in as allies, if that's what you were looking for.
  20. There is a toplayer command in BotReSpawn. I guess you could use a reward plugin that allows the user to execute predefined commands, to give them a self-call as a reward or perk? Alternatively there is a global option called Supply_Enabled. When set true this means Airdrop profile npcs will spawn for drops that players have called in.
  21. Looks like you've borked "true," or "false," at Events > AirDrop > Other > APC_Safe. Usually that means people missed the comma or put in an upper case T or F.
  22. Hey, the titles rely on the BetterChat - Is it installed and working this wipe?
  23. Alright, thank you. I'll check it out tomorrow.
  24. Hi, Did it work, for you, before wipe?
  25. Updates posted for BotReSpawn and GridTP (same issue). Thanks very much for the help!
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