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Everything posted by Steenamaroo
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Hi, Thanks for reporting. There's a known issue in some cases with deaggro which is patched for the next update. It would have resulted in NPCs remaining aggressive towards players for too long and, potentially, chasing them farther from spawn than they should. I'm not aware of anything affecting idle / non-aggressive state npcs, though. Suicide timer only applies to populations which aren't maintained, which would include all the event profiles (Airdrop, crate hack, etc), and ToPlayer calls. For example, there's nothing to stop you having airdrops every few minutes on a 10 pop server. Most likely that would eventually result in thousands on npcs, so suicide timer kills them off after a suitable period. Regular custom and default location based profiles are population maintained and, so, there's no need for this.
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From your description it sounds like that plugin would be no use because the kit is being given directly to an npc. Most likely, and I'm just guessing here, that plugin is going to be concerned with kits given directly to players, and would treat npcs as exempt. Regardless, I can add the dlc item / approved skin checks when npcs die, after all their loot is handled, and give you a global true/false to delete dlc items and zero out approved skins, if that would be helpful? I'm not 100% certain on Facepunch TOS changes but it *seems* like it's fine for npcs to have such items and skins, as long as they don't fall in to the hands of players who aren't entitled to them. If anyone can confirm or correct that, it'd be very welcome.
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Thanks, @Papa Bear Yeah, as far as I know they removed the asset, amongst others. I chose not to remove the option just incase the decision's reversed, so people's true/false preferences would be preserved, but if it's going to spam red I guess people are going to have to switch to false anyway. I'll remove the option in the next update or, if possible, replace the sound with something close-ish, like whatever sound bears or scarecrows make.
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Ok, thanks for the info. As I say, I don't really know the plugin but if it's giving you options for Alphaloot and CustomLoot then, presumably, it must have a space somewhere for you to enter a loot profile name? If that's the case then BetterNPC would make a call to CustomLoot (or Alphaloot) to get the correct custom loot for corpses, behind the scenes. If the specified profile doesn't exist, CustomLoot is written to catch that, notify you, and create it for you. If not, maybe DM BetterNPC author? - I'm willing to help, of course, but they'd be better positioned to advise.
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- 226 comments
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My advice would be to type 'pve' into server console and make sure it's false. If it is false then unload all plugins then load only Kits and BotReSpawn and test. oxide.unload * oxide.load Kits oxide.load BotReSpawn I'd bet it's some kind of zone based pve/pvp rule or something, but doing the above will prove.
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Have to refer to the previous answer, I'm afraid. I think it has to be server pve enabled, or a plugin managing damage. There are settings for invincibility under certain circumstances, like whilst parachuting, or immune from damage beyond, or friendly fire, but nothing that would make them permanently invincible.
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I'll look into to that today. Some degree of stop/start is expected but it shouldn't be as bad as you describe. The reason there's stop/start in a sprint chase is because npcs can't anticipate like real players. They don't understand the environment and terrain so they can't guess where you're going, or cut a corner to gain on you. They literally just set direction to where you are X times per second. I'll test today and see about a couple of methods to smooth that out, if I can.
