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Steenamaroo

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Everything posted by Steenamaroo

  1. Oh, the npcs wouldn't help the calling player. The npcs would kill any players in the area, in accordance with your settings of course. I'm afraid there isn't really an option to call npcs in as allies, if that's what you were looking for.
  2. There is a toplayer command in BotReSpawn. I guess you could use a reward plugin that allows the user to execute predefined commands, to give them a self-call as a reward or perk? Alternatively there is a global option called Supply_Enabled. When set true this means Airdrop profile npcs will spawn for drops that players have called in.
  3. Looks like you've borked "true," or "false," at Events > AirDrop > Other > APC_Safe. Usually that means people missed the comma or put in an upper case T or F.
  4. Hey, the titles rely on the BetterChat - Is it installed and working this wipe?
  5. Alright, thank you. I'll check it out tomorrow.
  6. Hi, Did it work, for you, before wipe?
  7. Updates posted for BotReSpawn and GridTP (same issue). Thanks very much for the help!
  8. Updates posted - Problem should be solved now. Thanks for your help!
  9. Thank you. Launching now. Should, hopefully, have a solution shortly.
  10. Can you DM me a link to the custom map file for testing, please, if permitted?
  11. Can you DM me a link to the map file for testing, if permitted?
  12. Getting the same with BotReSpawn. Can you give me you map size + seed, please?
  13. Thanks, Can you give me the details of your map, please?
  14. Steenamaroo

    GridTP

    Alright, calm down.
  15. Thanks.
  16. I'm sorry, I can't fix Mevent's Kits plugin. I have @ pinged him with a simple description of the issue but that's about all I can do. Of course if there's an issue I can fix I certainly will, but if Kits 2.2.10 worked and 2.211 doesn't, it seems like something for Mevent to address. If by coincidence FP introduced changes affecting BotReSpawn around the same time as Mevent's update then, of course, I'll address that, but BotReSpawn is working perfectly fine with uMod Kits plugin for me, and that's what it's tested with and advertised as working with.
  17. To be fair you made it sound like beginner/BotReSpawn issue. @Mevent- They have no issue with V 2.2.10, but with V 2.2.11 BotReSpawn claims no weapon was found, and the belt weapon can be seen worn on the npc's back, so I guess either V 2.2.11 is moving the items in to the wrong container, or it introduces a delay that wasn't in previous versions?
  18. @Mevent- You did an update, not me. Your previous V works fine according to these fine people.
  19. Oh, that's a shame. Thanks for checking. I'll have to look into it then for a future update. There's probably another rust damagetype I'll have to include.
  20. Hi, I think PVE_Safe should cover this. It stops the npcs from being killed by damage where there's no known attacker, like fire, cacti, barricades. Hopefully it should cover vehicles too.
  21. Steenamaroo

    Separate tags

    Yes, that's all correct. That's exactly how it works. No trouble at all. Don't hesitate if you have any other questions.
  22. Steenamaroo

    Separate tags

    You could set the same number for many but there isn't really an advantage, because all you're doing is putting several titles in a group but then you have no control over the order of titles within that group. You may as well just give them unique numbers so the order is 100% within your control.
  23. Steenamaroo

    Separate tags

  24. Steenamaroo

    Separate tags

    My pleasure.
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