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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, Thanks for letting me know. Would you mind checking if this fixes it? BotSpawn.cs
  2. Hi, According to Wulf we should use true/null as return objects in OnSomeAction hooks.
  3. Hi, Most likely they're getting run over. It's something I've been meaning to look at.
  4. Edit the user config, not the plugin. Font size, alignment, and position are all user customisable.
  5. Hi, There is in the next update. I'll push it later today.
  6. Hi Saha, Not sure if you know but BotSpawn has a "Kits" entry for every profile and you cad add in multiple kit names. If you do, one is chosen randomly each time an NPC spawns for that profile. If you're looking for randomisation with main container loot in mind, for loot for players to take, my CustomLoot plugin has an option to allow specific loot-tables for every single BotSpawn profile. (all optional..Use whichever you want). It's a bit of a chore setting it up but very flexible once it's going. Hope that's helpful.
  7. Steenamaroo

    Spam in console

    Changed Status from Pending to Closed
  8. Steenamaroo

    Spam in console

    The solution, then, is to make the profile radius bigger or use the BotSpawn chat commands to create custom spawnpoints - The latter allows you to place them on, or in, the actual monument where people won't be building.
  9. Steenamaroo

    Spam in console

    If you're happy for them not to spawn simply turn off the lighthouse profiles - "AutoSpawn" : false,
  10. Steenamaroo

    Spam in console

    Hi, The best way to suppress the log spam is either to ensure that BotSpawn will find spawnpoints at the lighthouse, either by using custom spawn points or increasing the radius, or ask for fewer, or no, npcs. The lighthouse and the Dome in particular require a larger radius for finding random spawn points as randomly chosen points must be on open terrain with a clear view up to the sky. Setting a small radius for these profiles makes that impossible as the monument itself is in the way.
  11. It's no problem. I'll add a global config option for Staggered_Despawn in the next update. Thanks.
  12. It doesn't matter much to me whether they despawn gradually or all at once. I just thought gradual would have been preferred by most so that a large chunk of population doesn't suddenly vanish to any players who happen to be in the area. I'll add a global option for instant despawn in the next update.
  13. Hi, There's a check for population/time of day every 10 seconds and npcs are killed off one at a time. That means if you have 5 npcs for day and 1 for night and night time is 20 hours, it might be 20:40 before you reach population of 1. The reason for this is just so multiple npcs don't suddenly vanish all at once.
  14. Changed Status from Pending to Closed
  15. Have fun.
  16. Hi, You have to damage something. Fire at a barrel or building block or something.
  17. Thanks for that. I'll push an update shortly.
  18. Changed Status from Pending to Work in Progress
  19. Private copy sent for testing. Will be in next release.
  20. Hey man, Sure, I can do those ^. Grab UpdatesChecker and a beer.
  21. Steenamaroo

    Bots Ignoring Player

    Pleasure.
  22. Steenamaroo

    Bots Ignoring Player

    Hi, I'm not aware of any big issues right now. Maybe peacekeeper is enabled? That would make them ignore players holding no weapon or melee weapons, and immune to melee damage.
  23. Changed Status from Pending to Closed
  24. Steenamaroo

    Not working

    Changed Status from Pending to Closed
  25. Changed Status from Pending to Closed
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