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co1eTr4in

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  1. co1eTr4in

    NPCShop

    Is it possible to have the npc despawn once they sell the 1 item they have for sale?
    Amazing work by Kaho, easy to use and setup. Great puzzle and love it so far. Make sure you check out their other works also!
  2. All good! Just curious, im still learning how to play with electronics in rust edit.
  3. Did you every have any luck on this one? I tried playing around with it but didn't get it to work.
  4. Is there away to have to have it not say heavyscientiest for all npcs created with BetterNPC and use the names crated with that plugin?
  5. co1eTr4in

    Custom Spawn/NPC's

    here is where you adjust their respawn times correct? "Minimum time of appearance after death (not used for Events) [sec.]": 1, "Maximum time of appearance after death (not used for Events) [sec.]": 2,
  6. co1eTr4in

    Custom Spawn/NPC's

    That fixed everything on spawning them in,
  7. co1eTr4in

    Custom Spawn/NPC's

    my apologies let me give that a try.
  8. co1eTr4in

    Custom Spawn/NPC's

    I dont see any Tunnel files in the zip from Kong Map.
  9. co1eTr4in

    Custom Spawn/NPC's

    Okay I loaded underwater lab file to the folder. attached is new log npc.txt
  10. co1eTr4in

    Custom Spawn/NPC's

    What im having an issue is with npcs not spawing at my custom monuments i crated on the map. I use the command /SpawnPointAdd and it spawns npcs at that moment and creates the custom npc file under data. After restart the npcs dont show up at that custom monument anymore.
  11. co1eTr4in

    Custom Spawn/NPC's

    that would prevent the npcs from spawning at the custom monuments i created?
  12. co1eTr4in

    Custom Spawn/NPC's

    I havent went to underwater lab to test if they are spawning, all the npcs are spawning at the monuments. Using the king kong map.
  13. co1eTr4in

    Custom Spawn/NPC's

    Date file as example of one of the custom monuments. skull spring.json
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