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Everything posted by Steenamaroo
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Hi, Every profile of npcs has a Respawn_Timer, in minutes, that you can set. When you kill an npc a new one will spawn that many minutes later. If you aren't using custom spawnpoints keep in mind that npcs can spawn anywhere inside the profile Radius. Your new npc isn't likely to spawn on the exact spot where you killed the old one, but certainly somewhere nearby. Kits can be assigned to each BotReSpawn profile in the in-game ui with a few clicks. Just view the profile, click 'Edit Kits' then set whatever kit you want the npc to have to '1'. If you set many kits then the npc will get one of them, chosen randomly. The use of numbers is so that you can do more complex probability balancing but for simplicity, for now, just setting some kit to '1' will ensure it is given to each npc spawned for that profile.
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lol. Ok. Attached should sort it then. PermissionsManager.cs
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They’ll only throw if you’ve given them grenades in their belt.
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I doubt that's an issue at my end. I print player display name in a loop. There's no condition where I'd print SteamID instead. Is that putting online at the bottom now?
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Suggestion: Spawn a custom bot after a certain number of other bots have been killed?
Steenamaroo replied to Rynki's Support Request in Support
Hi, Honestly this was forgotten about. Sorry about that. I'll get a look at it soon, though. My to-do list is a lot shorter now. -
Oh, ok. I've just done the two sorts in the wrong order. If the attached works as expected I'll include that in the next update. PermissionsManager.cs
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Hi, Can you show me a screen shot of what you see? it's meant to be doing what you describe - Sort by online/offline, and by displayname.
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- 428 comments
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Hi, The advice would have been to ensure that nav_wait is true. If it's false then the server starts up fully before navmesh generation is complete, so then there's nowhere for the npcs to spawn at first. It wouldn't apply to any profiles where Stationary is set true, as those npcs don't move and don't need navmesh.
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Dont shoot in safezone when hostile
Steenamaroo replied to mark bergervoet's Support Request in Support
Thanks for reporting. I got this one last night so it'll be in the next update. -
Hi, It changes whether clicking the > or < arrows in the ui move the value by 1, 5 or 10. You probably don't want to adjust npc health in increments of one, for example..
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Compatibility with Loot Table & Stacksize GUI 1.0.25
Steenamaroo replied to tftserver's Support Request in Support
Hi, I don't know anything about that particular plugin, I'm afraid, but I do have API allowing other plugins to get the profile name of any given BotReSpawn npc. BotReSpawn has a built in option to let you choose a preferred container type, to change the loot that will appear on the npc corpse, but these are all vanilla options. For non vanilla my free CustomLoot plugin can recognise every BotReSpawn npc profile by name. It's not the most intuitive loot plugin out there, but it has that option where most others do not. -
Looking at your first edit, it sounds like oxide isn't installed. When you drag a plugin into the plugins folder the server will immediately try to compile it and will give you confirmation or an error. If that isn't happening, you need to shut down and install oxide.
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Hi, oxide.reload PermissionsManager and watch console for confirmation that the plugin loaded. If you get an error instead, delete the associated config file and try again. If you're still getting an error, re download the plugin from Codefling to rule out corruption or something like that.
