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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Bots not having any loot

    Hi, Every profile of npcs has a Respawn_Timer, in minutes, that you can set. When you kill an npc a new one will spawn that many minutes later. If you aren't using custom spawnpoints keep in mind that npcs can spawn anywhere inside the profile Radius. Your new npc isn't likely to spawn on the exact spot where you killed the old one, but certainly somewhere nearby. Kits can be assigned to each BotReSpawn profile in the in-game ui with a few clicks. Just view the profile, click 'Edit Kits' then set whatever kit you want the npc to have to '1'. If you set many kits then the npc will get one of them, chosen randomly. The use of numbers is so that you can do more complex probability balancing but for simplicity, for now, just setting some kit to '1' will ensure it is given to each npc spawned for that profile.
  2. Hi, I'll take a look and see what I can do.
  3. Maybe TP to 1670,0,-1350 - That might give you a clue who's causing the problem.
  4. Steenamaroo

    Suggestion

    lol. Ok. Attached should sort it then. PermissionsManager.cs
  5. I'm afraid that's not me, @Mals BotReSpawn doesn't use, or do anything with, scientistnpc_heavy.
  6. They’ll only throw if you’ve given them grenades in their belt.
  7. Steenamaroo

    Suggestion

    I doubt that's an issue at my end. I print player display name in a loop. There's no condition where I'd print SteamID instead. Is that putting online at the bottom now?
  8. Hi, Honestly this was forgotten about. Sorry about that. I'll get a look at it soon, though. My to-do list is a lot shorter now.
  9. Steenamaroo

    Suggestion

    Oh, ok. I've just done the two sorts in the wrong order. If the attached works as expected I'll include that in the next update. PermissionsManager.cs
  10. At present, no. Although it is on my list of things to-do.
  11. @TheEye I know you solved this in NPCKits support but just so you know, I try to make it so you never have to wipe any config or data files. The only 'from-scratch' update I can think of in recent memory was from BotSpawn to BotReSpawn.
  12. Steenamaroo

    NPCKits

    I'll have a check to see if that's kits plugin or me. At a glance I don't think it's me but I'll make sure. Thanks for the info!
  13. Steenamaroo

    Suggestion

    Hi, Can you show me a screen shot of what you see? it's meant to be doing what you describe - Sort by online/offline, and by displayname.
  14. Steenamaroo

    NPCKits

    Hi, @TheEye I updated Kits to be on the same version as you and I'm not seeing an issue. Would you mind rolling back NPCKits to confirm for sure if it's related or not?
  15. Uploaded file is 2.2.3. Confirmed by downloading.
  16. @Country_SassNot really, no. Each npc chooses random points to walk to, within the roam range of his spawn point. ZombieHorde does that, though.
  17. I don't see any API for identifying helis from that plugin but I can take a punt that it's adding a custom component and/or changing OwnerID. I'll send you something for testing, if you're willing.
  18. Hi, The advice would have been to ensure that nav_wait is true. If it's false then the server starts up fully before navmesh generation is complete, so then there's nowhere for the npcs to spawn at first. It wouldn't apply to any profiles where Stationary is set true, as those npcs don't move and don't need navmesh.
  19. I can probably increase it with distance. Thanks for pointing that out.
  20. Thanks for reporting. I got this one last night so it'll be in the next update.
  21. Steenamaroo

    incresment

    Hi, It changes whether clicking the > or < arrows in the ui move the value by 1, 5 or 10. You probably don't want to adjust npc health in increments of one, for example..
  22. Steenamaroo

    NPCKits

    Alright, thanks for letting me know. I don't know what would have caused that but don't hesitate to report if you see it again.
  23. Hi, I don't know anything about that particular plugin, I'm afraid, but I do have API allowing other plugins to get the profile name of any given BotReSpawn npc. BotReSpawn has a built in option to let you choose a preferred container type, to change the loot that will appear on the npc corpse, but these are all vanilla options. For non vanilla my free CustomLoot plugin can recognise every BotReSpawn npc profile by name. It's not the most intuitive loot plugin out there, but it has that option where most others do not.
  24. Steenamaroo

    Plugin not being detected

    Looking at your first edit, it sounds like oxide isn't installed. When you drag a plugin into the plugins folder the server will immediately try to compile it and will give you confirmation or an error. If that isn't happening, you need to shut down and install oxide.
  25. Steenamaroo

    Plugin not being detected

    Hi, oxide.reload PermissionsManager and watch console for confirmation that the plugin loaded. If you get an error instead, delete the associated config file and try again. If you're still getting an error, re download the plugin from Codefling to rule out corruption or something like that.
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