-
Posts
3,238 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Steenamaroo
-
"FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE" This message means UseCustomSpawns is not set to true. If you want to use custom spawn points you need to make sure that UseCustomSpawns is set to true and that there are custom spawn points added in valid locations. If you don't, and you want the profile to just find random spawnpoints in the area, you may need to increase the profile's radius or, if it's in the wrong place, move the profile to the correct place. Given that the profile is called "launch", I presume you want it at/near the launch site? If that's the case then set Parent_Monument for that profile to Launch Site 0 before doing anything else. That way all of this relocation will happen automatically, in future.
-
I'm only speculating. You'd have to follow my instructions to confirm but, if I'm right, you'd want to delete the custom spawn points then add new ones where you want them to be.
-
Go into the BotReSpawn UI for that profile, edit spawnpoints, then click show spawnpoints. If any of the spawnpoint numbers show as red instead of green, then there's no navmesh at that location. If that's the case you'd need to move the spawnpoints to somewhere suitable. If you had custom profiles with custom spawnpoints working well before the wipe, then this happened after wipe, that would make sense, because the terrain where you had those npcs spawning is going to have changed, assuming you switched maps.
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
Moved to DM.
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
- 424 comments
-
- #statistics
- #leaderboard
- (and 12 more)
-
I rolled back to 1.1.9 to get a better look at this. Since then I've done the following. Changes in 1.2.1 Added support for QuickSort Added config option Sort (default true) to toggle sort button in UI. Fixed issues resulting from sleeping player being killed. Fixed physical backpack not updating when group/permissions are changed. Added pagination for backpacks on ground. If anyone is willing to test or try, give me a shout here or in CF discord or my discord, please.
-
Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
-
Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
-
Calling kill - but already IsDestroyed!? item_drop_backpack[0]
Steenamaroo replied to Yastreb's Support Request in Support
Hi, Thanks for reporting. I'll be doing an update fairly soon to address this. -
I'll tidy up my end so it doesn't throw errors but, so you know, that probably means you have some plugin trying to use RustRewards to give out rewards, and it'll not be working. Maybe I should put in a friendly message 'API call failed' or something but, unfortunately, I can't identify the plugin that made the call.
-
Thanks for letting me know, and sorry for the delay. It was my mistake in the end - losing track of what's I've released and what I haven't!
-
I found a minor issue relating to snapshot leaderboards. If you're seeing that error when manually saving a leaderboard, I've found the problem and will update soon. Thanks for reporting it!
-
Thanks for coming back to let me know!
-
Hi, Check under Global options and make sure Supply_Enabled is true. If it's false, supply crates from thrown supply signals are ignored.