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Everything posted by Steenamaroo
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Version 3.2.4
12,898 downloads
Gives reward payments to players for performing various in-game actions. Uses Economics, Server Rewards, or Scrap. **Although V3 is a rewrite, the original plugin was written and maintained by MalS** Thank you to MalS for the original submission and continued support. Chat Commands. /rr – Opens RustRewards UI. UI allows players to customise their notification preferences. It also allows viewing of reward and multiplier values, if that option is enabled in config. Holders of rustrewads.admin permission can use the same UI to adjust reward and multiplier values. See images. Permissions. rustrewards.adminui Enables adjustment buttons for values in UI. Players with the following permissions can earn rewards for that category. rustrewards.harvest rustrewards.kill rustrewards.open rustrewards.pickup rustrewards.activity rustrewards.welcome All reward values are 0.0 by default. All multipliers have basic default values. Reward categories. Kill Harvest Open Pickup Activity Welcome Harvesting and looting containers must be carried out to completion in order to receive the reward. Multipliers. Group Permission Weapon used Happy hour (optional) Day of the week RaidableBases (action within RB area) Zone (action within specific zone) Distance (for kill rewards) Group and permission multipliers apply to players in X group or players holding X permission. Adding group or permission names to their lists in config will automatically create that group or permission. Permissions from other plugins can also be added here, in full, without issue – eg "kits.vip” "Group_Multipliers": { "Regulars": 1.0 }, "Permission_Multipliers": { "loyalty": 10.0 }, This, for example, will register the permission 'rustrewards.loyalty', and create the group "Regulars”. General Settings UseServerDayNightHours = true UseRealTime = false UTCHourOffset = -1 DayStartHour = 8 NightStartHour = 20 Reset_Activity_Reward_At_Wipe = false Disable_All_Notifications = false, TakeMoneyfromVictim: false, LogToFile = false, LogToConsole = false HappyHour_BeginHour: 17, HappyHour_EndHour: 21, Player_Kill_Reward_CoolDown_Seconds: 0, View_Reward_Values": true - Enables UI access to reward and multiplier values for players. Default_Notification_Type - 0/1/2/3 : The numbers correspond to Chat/Banner/Icon/Off Chaticon: 0 Only_Reward_Growables_From_Planters: false, Use_Harvesting_Cooldown = true, Add_Multipliers = false, Use_Highest_Multiplier_Only = false, Delete_Player_Prefs_After_Days = 100, RewardCurrency UseScrap: true, UseEconomics: false, UseServerRewards: false Chosen currency for rewards. Only one can be used at any one time. Allies UseFriendsPlugin: true, UseClansPlugin: true, UseRustTeams: true Prevent rewards for killing friends/clan mates/team mates. Plugins UseGUIAnnouncementsPlugin: false, - Enables 'banner' notification option UseZoneManagerPlugin: false, - Allows for zone specific multipliers UseNoEscape: false - Prevents rewards when NoEscape-blocked Data file. 'Friendly names' for items and entities can be customised in the data file. Each item or entity has a pair listed – Edit the right hand value. Example : "vehicle_parts": "vehicle parts, "loot_barrel_2": "barrel”, "loot_barrel_1": "barrel”, "crate_tools": "tool crate", Notes. Npcs. An extensive list of npcs types has been added for 'Kill' and 'Harvest' (flesh) rewards, including entries for BotSpawn and Zombiehorde. Item Actions 'Open' rewards are now given for items with "Unwrap” or "Gut” actions, including all recently added fish. AI vehicle kills. Rewards are given to the player who caused the most damage to APC / Patrol Heli / CH47. UI Amount adjust increments. As different servers will have different base units of currency, you can change how much the + and – buttons in UI adjust the amounts. Reward_Small_Increment: 1.0, Reward_Large_Increment: 10.0, Multiplier_Increment: 0.1, API OnRustReward(BasePlayer player, string category)Free -
Hi, Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Bows have worked on and off over the years but they were never recommended or officially supported.
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Hi, No; there's no provision for multiple loot tables per corpse/container type. If it's BotSpawn you could just make an additional custom profile and place it at the airfield, then halve your profile numbers. That would achieve the same thing. Since categories are picked per-item in the loot, what you're proposing would be the same as just setting food/weapons/ammunition to the same probability. You still end up with a mix of food + weapons/ammo, unless you're asking for only 1 item per container.
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- 447 comments
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- 447 comments
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- 447 comments
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It has not but it's on the to do list.
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/perms group default - Check that group has X permission /perms player <some player name> - Click 'groups' - check that this player is in the default group. Click 'back'. Check that player has 'inherited button' showing for X permission. *Clicking 'inherited' will show you a list of groups from which the player is inheriting the permission, as there may be multiple.
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When you grant a permission to a group then check the perms for an individual player in that group, you will see an 'inherited' button beside the permission, indicating that the player has it because they are in a group which has it. The player may or may not have the permissions themselves - This is indicated by the granted/revoked buttons. I laid it out like this because often it's important to know what permissions a player will/won't have once they are removed from a group. In your case, if no 'inherited' button is showing, it sounds like the players aren't in the default group, or the permission has not been granted to the default group.
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Hi, I don't think it would work very well because of categories like StucturesBuilt, ResourcesGathered, Economics, etc, but you can set MaxDisplayedTitles to 1 then put the title entries in the config into an order you like. Only one title will show per player, and it'll be the first one they hold as they appear in that list.
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It is. BotSpawn only really supports held melee weapons and regular bullet weapons. Anything else is iffy.
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Does AlphaLoot interfere with BotSpawn and CustomLoot
Steenamaroo replied to Gomazoa's question in Support
also, feel free to jump in to my discord and/or Codefling discord. -
Does AlphaLoot interfere with BotSpawn and CustomLoot
Steenamaroo replied to Gomazoa's question in Support
Ok, thanks for trying that. Since I can't replicate it I can only make suggestions. How about unloading AlphaLoot to test? -
Does AlphaLoot interfere with BotSpawn and CustomLoot
Steenamaroo replied to Gomazoa's question in Support
No, you have the right idea. It's working fine here, though. I suspect you're not getting CustomLoot at all. Maybe change "lootTable" to something new then in that new loottable just set weapons category probability to 1, and a bunch of individual weapons to 1. That way it's super obvious if it's CustomLoot you're seeing, or just the regular rust loot. -
Does AlphaLoot interfere with BotSpawn and CustomLoot
Steenamaroo replied to Gomazoa's question in Support
Hi, There was an update for AlphaLoot about a month ago which addressed an issue where disabling NPC profiles was ignored. Are you up to date? -
Yes, that's right. For any profile to spawn automatically 'AutoSpawn' needs to be true, whether they're Murderer types or not. No, there's no option for that right now. There is an in-game chat command to spawn toplayer but no console command. A few people have asked so I'll hook up a console command for it in the next update.
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You've got AutoSpawn false for all four biomes. That would need to be true. No, Kits are optional. The murderer prefab started spawning naked a while back - I presume that's still the case? Not sure. Either way, I made BotSpawn give them the scarecrow outfit if no Kit is specified.
