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Steenamaroo

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Everything posted by Steenamaroo

  1. I'll check both things out tomorrow and give you a shout. Thanks again @Zoreeno
  2. Steenamaroo

    NPCKits

    Hi, Can you confirm you've set `Wipe_Default_Clothing` to true for that profile?
  3. Hey, Thanks for the info. That doesn't sound right...If that's what happened I'll have to get in game and make sure I haven't made a mistake or something. Using console command botrespawn enable profilename or botrespawn disable profilename should do exactly the same thing as manually toggling autospawn then clicking reload, meaning it should set autospawn true and spawn the npcs, or set it false and kill them. No matter - I can do what you're asking for, where profiles are left AutoSpawn false, but you can have them spawn on command, and not respawn, as you say, like toplayer. Added to to-do list.
  4. Steenamaroo

    Is this still supported?

    Yeah, the plugin does have a UI for making changes and, as such, saves config upon unload, so you can't make manual changes to the config file while the plugin is live - They'll get reverted as soon as you un/re load. Unload plugin. Fix all true/false capitals ts and fs, Fix all formatting of Kits ["Like this"] ["or", "like", "this"] Load plugin.
  5. Hey, With Peace_Keeper true/false they should either 100% ignore you, or properly attack you, but they should never run at you and not attack, unless you're out of reach...standing on top of something like a foundation or vehicle. I'd need to check but it's possible one of those weapons is no good - I have a feeling there was something about the sickle not working? I'll check next time my server is up but you might want to try with just the knife or sword and see if the behaviour becomes predictable.
  6. Hi, What way is your config set up? Every category can be independently enabled or disabled in personal, top1, and top30 views. You should be able to see, at a glance, in admin UI if categories are enabled or not for personal and top1.
  7. Hi, Does your profile name have spaces in it? If so you'd need to do botrespawn enable "profile name" There's also API to allow you to spawn a temporary profile which will eventually die off according to suicide timer, the same way npcs spawned for events do (airdrop, hackedcrate, etc), although you'd need someone would could write that into a plugin. If there's a need I can add console commands to do the latter. Let me know.
  8. Steenamaroo

    bug

    Good stuff. Thanks @Mercury
  9. Steenamaroo

    bug

    @nol - don't make me chase two people.
  10. My pleasure. Glad that solved your problem, and thanks for letting me know.
  11. Hi, You can copy the oxide.groups.data and oxide.users.data files, as far as I know, although that will require you to restart the server you're copying to. You can also use the built in /perms data menu in PermissionsManager. Use the command to see the options but, basically, it lets you save permissions and/or groups to, or load from, local data file or SQL server. If you go local file it would be /server/oxide/data/PermissionsManager.json.
  12. Hold up. RustRewards only gives open rewards for container names that are already listed in the config, under RewardTypes > Open. I can see having to set some entry to zero, but you shouldn't have to add new container names.
  13. I'd need to check but I think turning off the default option doesn't necessarily remove everybody's physical backpack. The permissions that players have still entitle them to the corresponding backpack, so as far as I can see you'd need to disable the default backpack option, as you have, but then also make sure players don't have permissions for specific backpack models/sizes.
  14. Hi @MNfreakTim I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it.
  15. It's a bit awkward - The dev who wrote it moved on a left it to someone else, and the someone else moved on and abandoned it broken, so I've just patched it up. I don't really want to take people's money for it, and it wouldn't be fair to those who paid to open it up as free. Leave it with me...Need a solution to this now that it's up and working properly again.
  16. No worries. Thanks for letting me know. I'll look into it shortly and see what I can find.
  17. Hi @GiBr What data would you want to wipe? Rust Rewards only stores player notifications preferences, and your friendly-names for items. Maybe you were thinking of PlayerRanks? If so, it has a config option - WipeOnNewMap - true/false.
  18. As far as I know 1.2.1 is stable, although blacklists is not something I looked at. If you find there's an issue with it please just let me know and I'm sure I can sort it out.
  19. Steenamaroo

    Is this still supported?

    FYI, I'm not sure if "Scientist" does anything. I think it was a kind of catch-all for if I missed anything but, at present, I don't think I have. It may affect npcs from plugins so, most likely, you probably don't want to use that particular category.
  20. Steenamaroo

    Is this still supported?

    "enabled": True, "Kits": [Trooper], True should have a lower case t, and Trooper should be "Trooper" Change to this, and make sure all entires are corrected in the same way, then reload should be fine. "enabled": true, "Kits": ["Trooper"],
  21. DM sent. Thank you @Jacob Rain
  22. Steenamaroo

    unloading

    @nol- Do you use discord? If so, please reach out to me there. Something strange is going on on your server but it'll be easier to diagnose in real-time, if you're willing.
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