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Everything posted by Steenamaroo
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Faction Not Responding To Other Faction
Steenamaroo replied to RustMaker's Support Request in Support
Ok, thanks. Your original scenario has a profile with faction and subfaction zero, and another profile was attacking them - That shouldn't be able to happen. That's why I was asking if there was any possibility of a mixup, because profiles with 0+0 should ignore others, but also be ignored by all others. -
Faction Not Responding To Other Faction
Steenamaroo replied to RustMaker's Support Request in Support
I'll test over here and see if I can replicate what you described, although answers to my first reply would be super helpful, if you're able to find time. I just added Ignore_Players right now, so it'll be in the next update. It's got a handful of added suggestions/updates now. I suppose I could push it any time really, although there's a few more things I might be able to add first. -
Faction Not Responding To Other Faction
Steenamaroo replied to RustMaker's Support Request in Support
I can add an Ignore_Players option, sure. Would like to get to the bottom of your initial report, though. Can you tell me any more? -
Faction Not Responding To Other Faction
Steenamaroo replied to RustMaker's Support Request in Support
Hi, Are you sure about your settings? It's set up that npcs with faction + subfaction 0 should not only ignore all other botrespawn npcs, but should also be ignored by all other botrespawn npcs. Is there any possibility you're seeing overlap from some other profile..maybe one nearby or airdrop/biomes? -
deprecated hook 'OnCollectiblePickup', will stop working on Saturday, 31 December 2022
Steenamaroo replied to quietconundrum's Support Request in Support
Hi, I'll get a look at that soon; thanks. It's safe to ignore until then. -
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Hi, Sounds like maybe you have an old sql table there, with an older structure. You just need to drop the table in your sql panel, then playerranks will recreate it with the current structure.
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That's a negative, I'm afraid. Their purpose is combat.
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- 191 comments
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- 424 comments
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- #statistics
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- 424 comments
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- 424 comments
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The option to enable/disable global stats collection should be in the UI on Admin page, over to the right hand side, although `"statCollection": true,` you have it true so no matter. I don't see anything in either of those plugins which should null or cancel the kill...I don't see how either of those could cause this problem. Really not sure what's going on...if you have the luxury you could oxide.unload * then oxide.reload PlayerRanks then test. If the stats go up then you know some plugin is interfering. If they don't, then it's my problem. then, of course oxide.reload * to reload all your plugins.
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Hi, There's no one-shot despawn button, because the automatic population control would just start respawning them again, but you can go in and set autospawn to false then click reload profile. It's a couple of hoops to jump through, but it'll kill off that profile without the need to reload the whole plugin. I've had a few requests asking for console commands to enable/disable profiles, so I'll be doing that soon. That would allow for controlling profiles from other plugins, or rcon/console.
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Hi @Jbird Thanks for letting me know. I just checked and PVEKills are counting just fine on my server. Could you have global stats collection set to false, or the PVEKills category set to false, in PlayerRanks admin UI? If not, were you in an event where stats wouldn't be collected? I think those are the only things in PR that would prevent the count going up.
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@pookins- Looks like an oxide update was just released to address this `Added additional case-insensitive handling to permission library ` I'd say you're safe to go ahead and delete any lower-case groups which are duplicates of existing mixed or upper case groups. PermissionsManager doesn't have this built in but the oxide command is oxide.group remove <group>
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How to make Bots Attack Patrol Chopper/Chinook?
Steenamaroo replied to RustMaker's Support Request in Support
Hi, No, I'm afraid that's not an option at present. They only attack npcs or players for now. -
Sorry - I spoke to soon. I restored a backup I wasn't aware existed, which threw me off. Ignore previous post completely - Perms manager backup + restore is fine.
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@pookins, (and oxide), my apologies. I think this is an issue in PermissionsManager backup and restore options. I guess you've used those at some point? I'll correct it today and update you.