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@Mercury i have 2 servers running, both has this "SpawnMini" the video i recorded (one with the issue) was came from a fresh server , it has only few plugins listed down below
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@Steenamaroo no, or maybe I will do my best not to happen again.
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hey, just wanna know if at some point we can change this into a car like a moving car on the ground and at certain time it will explode.?
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- 43 comments
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- #parachute
- #iqparachute
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@Steenamaroo hey, before this issue happend, i noticed that when i spawn a boat there are multiple bots standing in one place. i am not really sure what is that but after a while and reloading it, it went back to normal and this is the time i experiencing this kind of unload stuffs. this thing just get in... (21:36:37) | BotReSpawn was compiled successfully in 2501ms (21:36:37) | Loaded plugin BotReSpawn v1.1.2 by Steenamaroo (21:36:37) | Failed to call hook 'botrespawn' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.BSMainUI (BasePlayer player, System.String tab, System.String profile, System.String sub, System.Int32 page) [0x001cd] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.botrespawn (BasePlayer player, System.String command, System.String[] args) [0x0003d] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01c41] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 any luck?
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: BotReSpawn.cs(70,11): error CS0101: The namespace `Oxide.Plugins' already contains a definition for `BotReSpawn' this is the only error so far that i see... what do you think about it?
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Ok. I will do it once restarted and message you back to confirm. #2. ok last question for this one, how does the chute works for this plugin? Thanks for your time.
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ok, so not certain if it isn't loaded, but when server restart there were no bots showing on my server, i just need to reload the plugin just to make them reappear again. i checked about the nav_wait and it is set to "true" the whole time. #2 ok so it will not really pop up like when someone unlocked a crate, bot will respawn at some point ang go to where the crate is..
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i went to those logs and did not find any unload or load logs for the BotReSpawn plugin, i couldn't figure it out. 2nd thing based from this plugin, is there a way where i'm going to put a hackble crate in a map and once a player activate it bot will start coming towards it (not suddenly appear in the same location).
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do you mind if i add you to your discord?
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I am thinking also that maybe there are conflicts, is there a best way to find this logs? or do i need to restart my whole server again for this?
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Hey @Steenamaroo sorry that was my mistake about loading with wrong spelling, but how about the unloading issue when server restarted? any possibilities why it happens?
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- 15 comments
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- #admin
- #admin tools
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