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nol

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  1. nol

    bug

    @Mercury i have 2 servers running, both has this "SpawnMini" the video i recorded (one with the issue) was came from a fresh server , it has only few plugins listed down below
  2. nol

    bug

    @Steenamaroo no, or maybe I will do my best not to happen again.
  3. nol

    bug

    still not properly working until now
  4. nol

    question/suggestion

    hey, just wanna know if at some point we can change this into a car like a moving car on the ground and at certain time it will explode.?
  5. nol

    unloading

    @Steenamaroo yes, "nol#6922"
  6. nol

    IQParachute

    @Mercury Thanks, and sorry if I am a bit offensive as it's my player who complain about it to the point that i have disabled this plugin as it's no use with the current situation. thanks... friend.
  7. nol

    unloading

    @Steenamaroo hey, before this issue happend, i noticed that when i spawn a boat there are multiple bots standing in one place. i am not really sure what is that but after a while and reloading it, it went back to normal and this is the time i experiencing this kind of unload stuffs. this thing just get in... (21:36:37) | BotReSpawn was compiled successfully in 2501ms (21:36:37) | Loaded plugin BotReSpawn v1.1.2 by Steenamaroo (21:36:37) | Failed to call hook 'botrespawn' on plugin 'BotReSpawn v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BotReSpawn.BSMainUI (BasePlayer player, System.String tab, System.String profile, System.String sub, System.Int32 page) [0x001cd] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.botrespawn (BasePlayer player, System.String command, System.String[] args) [0x0003d] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01c41] in <a1f8e761a33d4b8a8cf50ae9579e1377>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 any luck?
  8. nol

    unloading

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Error while compiling: BotReSpawn.cs(70,11): error CS0101: The namespace `Oxide.Plugins' already contains a definition for `BotReSpawn' this is the only error so far that i see... what do you think about it?
  9. nol

    unloading

    Ok. I will do it once restarted and message you back to confirm. #2. ok last question for this one, how does the chute works for this plugin? Thanks for your time.
  10. nol

    unloading

    ok, so not certain if it isn't loaded, but when server restart there were no bots showing on my server, i just need to reload the plugin just to make them reappear again. i checked about the nav_wait and it is set to "true" the whole time. #2 ok so it will not really pop up like when someone unlocked a crate, bot will respawn at some point ang go to where the crate is..
  11. nol

    unloading

    i went to those logs and did not find any unload or load logs for the BotReSpawn plugin, i couldn't figure it out. 2nd thing based from this plugin, is there a way where i'm going to put a hackble crate in a map and once a player activate it bot will start coming towards it (not suddenly appear in the same location).
  12. nol

    unloading

    do you mind if i add you to your discord?
  13. nol

    unloading

    I am thinking also that maybe there are conflicts, is there a best way to find this logs? or do i need to restart my whole server again for this?
  14. nol

    unloading

    Hey @Steenamaroo sorry that was my mistake about loading with wrong spelling, but how about the unloading issue when server restarted? any possibilities why it happens?
  15. nol

    ComTimer

    hi @MikeHawke, what if i want an additional command that sets a different time? like i want a command that runs every 10secs and another command that sets every 600 secs.?
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