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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    KeyNotFoundException

    We all good in here?
  2. Hi @Covfefe I have a few issues I'm struggling to sort out which take priority but a few people have asked about Junkpile npcs. I could see that happening in a not-too-far-away update. Thanks for the suggestion!
  3. Thank you. I think I have only two people with this issue right now but I'll document and compare both lists and see if I can come up with anything. Sorry I haven't been able to solve this much more quickly, and thanks for the info and understanding!
  4. @BeePssY- Are you still having this issue? If so, would you mind sending me a text list of all your loaded plugins, please? I've had no luck replicating this so far so I want to compare loaded plugins of the few users who are seeing the issue, and see if I can rule out those which are common.
  5. Steenamaroo

    NPCKits

    No, NPCKits doesn't do anything with the default gear that npcs have. It does have an option to wipe, or not wipe, the default stuff, so you could use it to have vanilla npcs with their vanilla gear supplemented with additional gear from your - giving them an extra gun, for example. But no...It doesn't save down or show you what an npcs default loadout would have been.
  6. Steenamaroo

    NPCKits

    I haven't looked into it much but I think some of them have slightly randomised loadouts. Not 100% sure but I think the weapons can be different, within the same prefab - mp5/lr300, for example.
  7. Well, in your case the npcs were where they were suppose to be, just with incorrect names, so no; I don't expect anything needs to be done. I do, from time to time, see people with 2/300 aggro range, trying to figure out why their npcs are engaging from far away and relentlessly following people.
  8. That's true enough. Things are getting tighter and tighter the more monuments there are. That said, it should be controllable with Aggro_Range as these npcs shouldn't be responding to sound or nearby gunfire. They should only respond to people being within their Aggro_Range radius, or directly hurting them. @Flint Monkey- I appreciate crossover wasn't actually the case in the end, but thought that might be useful info anyway..
  9. I'm not sure how that can happen. RustRewards doesn't rely on hard coding or spawned entities for its list. It gets them right from Rust server Resources. Do you restart your server regularly? If not, please try reloading RustRewards and see if the polar bear entry appears in your list.
  10. Steenamaroo

    msc issue

    That's a good idea - I'll make a note. Thank you.
  11. Steenamaroo

    msc issue

    Oh, great! Glad to hear that. Thanks for reporting and confirming the fix.
  12. I'll pop you a DM now. Thanks!
  13. Steenamaroo

    msc issue

    Much appreciated!
  14. Hi @Schellby Thank you for the info. That really is appreciated. This is bugging me, and I really want to get to the bottom of it, but I'm still unable to replicate it. With so few cases/reports, I guess there must be some common factor that I'm not taking into account. If you're able to replicate this reliably with a specific npc/profile, would you be willing to have a back and forth with me and maybe test some copies with debug, so I can try to gather some clues?
  15. Steenamaroo

    msc issue

    Thanks for that. At a glance it looks like the config isn't being saved to file. The plugin relies on the Unload sequence for that so I'd guess your server restart isn't happening cleanly and Unload isn't being called. I've added a save on UI close so, if I'm right, the attached copy should fix it. Would you mind letting me know if that's the case? Thanks again. MonumentSpawnControl.cs
  16. Steenamaroo

    msc issue

    Would you mind attaching your /config/MonumentSpawnControl.json for me, please?
  17. Steenamaroo

    msc issue

    Ok, Thank you for all the info.
  18. Steenamaroo

    msc issue

    Ok, thank you for the info. I'll fire up a local map and see if I can get this figured out. Just so I know, have you used the plugin with success for some time, before this issue started?
  19. Steenamaroo

    msc issue

    At a quick glance I don't see a reason for this. I'll have a closer look and see what I can find. Is it definitely every monument, and every setting, or just specific ones?
  20. Steenamaroo

    msc issue

    Hi, Every reboot or every wipe/map change?
  21. Steenamaroo

    No data shown

    Hi, How do you mean? Is there something I need to rectify? Glad you found the issue, either way. Thanks!
  22. Would you mind checking to see if this copy works? PermissionsManager.cs
  23. Hi, Yeah, it's possible I'll move to text input soon. You can use the profile copy/paste function as a bit of a timer saver but I understand text input would be better in the longer term.
  24. It could be an extension or part of an extension. Either way, I'll just rename the class to something less generic.
  25. Hi, No, I haven't done that yet. The last update was mostly a few fixes that I've been meaning to publish.
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