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Steenamaroo

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Everything posted by Steenamaroo

  1. Hi, I don't have ZombieHorde to test but if you'd be willing to give this a whirl to confirm it works it'd be much appreciated. Thanks for reporting! PlayerRanks.cs
  2. Hi, You're right, it's not an option in the current version, but I could certainly take a look at making it an option. That might be interesting!
  3. Hi @jougles Sorry it took so long to reply. This got overlooked somehow. I just tested crate_normal_2_medical on my local server and it's working just fine, but there is an issue in CustomLoot with min/max item amount which I've addressed for the next update. It's reading the max-items as one smaller than it should, so the example you've given will only ever give 1 item...never 2. Thanks for reporting this!
  4. Steenamaroo

    Broken After Update

    Oh, really? Ok. Glad you were able to get it sorted.
  5. Steenamaroo

    Broken After Update

    Hi, Can you confirm that Economics is still the chosen option in config, and that console prints "Using Economics" when you reload RustRewards? Thanks.
  6. Ah, someone must have requested this not long ago. In my local copy it's setup to work and (tested) does work, so I must have made the change for someone then haven't updated since then. This will work in the next version.
  7. Hi, It's behind a player-has-permission check right now but sure, I can make it work from server console. Edit - Sorry, it looks like it should work already. Have you tried `SaveLeaderboard` console command?
  8. HI @Rustgaming2021, By default BotReSpawn will turn off any profiles with custom spawn points and no parent monument but you can set Disable_Non_Parented_Custom_Profiles_After_Wipe = false in Global config to prevent that from happening. If you do that, BotReSpawn will try to spawn those npcs after wipe/map change but, of course if any of them happens to fall somewhere impossible like on water or some area with no navmesh, then those ones won't work. A recent change in BotReSpawn is that the 'Show Spawnpoints' option will show you the numbers at their locations on the map, as it always did, but it will show any which don't have navmesh in red, so it's reasonably quick and easy to check and fix any points which aren't going to work. If you're wiping but using the same map then yes - They'll just work, as long as Disable_Non_Parented_Custom_Profiles_After_Wipe is false.
  9. Ok, thank you for the info. I've been doing some work on BotReSpawn so there should be some updates coming soon. If you're interested in testing in advance of release, please let me know. Thanks for reporting!
  10. I think this is the null config issue that I've seen come up a few times. Can you folks check your config files to make sure they don't just contain 'null' and, if they do, restore a backup? I have an update I've been meaning to push which should prevent this. Thanks for reporting!
  11. Steenamaroo

    Gettign this error

    Hey @Mals Is the config file intact? I've been meaning to push an update hopefully addressing an issue related to that.
  12. Hi @Rubiks-Q-Bert, Aggro range of 150 is quite big. The npcs will only respect their roam range while they don't have a valid target, so if they're picking up on targets and pursuing them, that could lead them out of their area. Maybe try setting aggro and deaggro to something smaller, to see if that solves it? Thanks for the report.
  13. Yes, if you were to set "Announce_Spawn" to false then there'd be no more chat announcements. for that profile.
  14. Most likely it's happening at the switchover between day and night. if your profile is set up for different quantities of npcs during day and night then you'll see that message for every npc spawned at the switchover time.
  15. Hi, Yes, I'm afraid that's how that is at the minute. It was originally requested by people who use boss profiles, so there's only ever 1 npc spawning.
  16. Hi, There'll definitely be some expansion upon the factions thing in future. I hadn't considered string faction names but I suppose it could be done. The sub-profiles idea is sort of in place already, if you're using custom spawn points. Any custom spawnpoint will use the profile's settings by default but also has some override options to make that spawnpoint unique. Override options do include kit and health.
  17. Hi, I had this reported yesterday and found and fixed it, so it'll be sorted in the next update. As you say, the change of loot source that you asked for should work, but the automatic reloading of the profile does not. Thanks for reporting!
  18. Hi, I don't think so, no. As far as I remember it counts for growable and dispenser gather, and collectible pickup, so farming/collecting by hand or with hand tools.
  19. Steenamaroo

    Dispenser skulls.

    Hi, BotSpawn always made sure that there was a skull as part of the harvested goods from an npc corpse, and that the skull had the npcs name. I got multiple reports that there were duplicate skulls since BotReSpawn so I removed that code, only to find it was some unrelated gather multiplier issue so, in short, there was no problem and I put the skulls back. There's no setting or option - If you harvest a corpse with a hatchet or something, you should get a skull as you would with a real player.
  20. Steenamaroo

    spamming console

    Ok, thank you for the update Pookins. I've been looking, and trying various things, but haven't replicated it yet. Don't want you think think I've forgotten or ignored, though.
  21. Steenamaroo

    spamming console

    Hi @JessieJane, That's not quite the same error, although I know exactly what it is. It's totally harmless and was fixed in V1.0.7.
  22. Steenamaroo

    spamming console

    Perfect! Good one to know. Thanks, @Mals
  23. Steenamaroo

    spamming console

    @pookins- Thanks for taking the time to get those proper logs. That's really helpful. I'll get back to you today.
  24. Steenamaroo

    spamming console

    @Mals- That makes sense. BotReSpawn displays all kit names to you in the UI. Prior to that it checks each kit to ensure there's a weapon in the belt, so that it's not showing the BotReSpawn user kits which won't work. BotReSpawn.cs is checking all Kits and, based on the Kits.cs error message, that Easter kit has some item in it that's causing Kits.cs an issue.
  25. Steenamaroo

    spamming console

    Hey Mals, That error's coming from Kits plugin, so I guess there's something about one of the kits which isn't working well. If you're happy to share your Kits data file with me and I can find out what, and why.
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