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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    msc issue

    At a quick glance I don't see a reason for this. I'll have a closer look and see what I can find. Is it definitely every monument, and every setting, or just specific ones?
  2. Steenamaroo

    msc issue

    Hi, Every reboot or every wipe/map change?
  3. Steenamaroo

    No data shown

    Hi, How do you mean? Is there something I need to rectify? Glad you found the issue, either way. Thanks!
  4. Would you mind checking to see if this copy works? PermissionsManager.cs
  5. Hi, Yeah, it's possible I'll move to text input soon. You can use the profile copy/paste function as a bit of a timer saver but I understand text input would be better in the longer term. 👍
  6. It could be an extension or part of an extension. Either way, I'll just rename the class to something less generic. 👍
  7. Hi, No, I haven't done that yet. The last update was mostly a few fixes that I've been meaning to publish.
  8. Hey, Oh, that's rare enough one. I think it means you have a plugin called UserData, and my plugin has a class called UserData. A short-term solution would be to unload UserData plugin, reload PermissionsManager, then reload your UserData plugin. For the longer term I can send you a patched copy, and include that patch in the next update.
  9. Yeah, by default when a corpse despawns it's replaced with a backpack. The Remove_Backpacks_Percent lets you set a % chance of that backpack never spawning. If you set Remove_Backpacks_Percent to 100, you'll never get a backpack from a BotReSpawn corpse. Once the corpse despawns, that's it.
  10. What version of RustRewards are you running?
  11. Ok. Maybe I can find a pattern and get to the bottom of it soon. No, I haven't been able to recreate the issue yet, but I'll be trying to... Thanks for the info!
  12. Thanks for that. It's definitely an issue at my end, though. Just trying to gather as much info about it as possible in the hope that I can recreate the issue. If I can recreate it, I can fix it. 🙂
  13. Oh sorry, you said in the first post "Arctic Research Base 0" Is that the only profile showing the issue?
  14. Ok. I'll dig deeper, because that's two or three people now with the same issue. The others said it was just one profile, rather than all profiles, so I guess that's something to go on. Which profile, or profiles, have the issue on your server?
  15. Oh, looks like it's not an organised list. My mistake. I'll organise by online, and also alphabetically, in the next update. For now you can use `/perms player derspi` to get there directly. Thanks for letting me know.
  16. Was the npc (npcs) casually roaming their new area, or were they aggressive to someone, or walking in the direction of where they should be?
  17. Hi, I think the names are sorted alphabetically but if you're looking for a specific player you can just do /perms player Steenamaroo , substituting Steenamaroo for the you player's name
  18. They are allowed to leave their area when pursuing a target and, as long as they remain aggressive to their target, they can follow any distance at all...right across the map if it goes that way, but once their target is dead or lost the npc should begin returning home. In your case is it one npc or many? Was the npc (npcs) casually roaming their new area, or were they aggressive to someone or walking in the direction of where they should be? I tested yeterday baiting an npc across about 8 map grids, keeping him aggressive to me the whole way. When I flew up out of his aggro range and waited for about 20 seconds he gave up and immediately walked home. It took him about 5 minutes, but eventually he got right back to his original spawn point.
  19. @MingoBingo - I'm not seeing any issue with Tunnel Dwellers or Polar Bears, folks. Polar bears have their own separate entry (not just bear), so please check that it's set to greater than zero. If that's not it I suppose make sure you have no multipliers in play which are set to 0, as that would make any reward zero. @simon yeomans - The error you posted should be resolved in the latest updates - I don't think it was related but if Tunnel Dwellers suddenly work for you then, I guess it was. 😂
  20. Playtime and all other stats, or just playtime? Playtime requires PlaytimeTracker plugin from uMod.
  21. Hi, I doubt you've done anything wrong. I've had two or three people report this over the last while but, so far, I've been unable to replicate it. How far away are we talking, roughly? Thanks for reporting. I really want to get to the bottom of this one.
  22. Hi, Thanks for flagging that. It's a small error in BotReSpawn. As you found out the setting should take, behind the scenes, but you'll probably see a console error and the wrong setting will appear until the UI is closed and reopened. It's fixed for the next version! 👍
  23. Hi, Your workaround is exactly how I'd do it. Set Wipe_Clothing_Percent to 100, then put a chicken suit in the main container of the kit and set Wipe_Main_Percent to 99. It should be working, yeah. What do you mean, unable? What happens?
  24. Hi, Npcs get default loot from Rust in their corpses. You can disable this by setting Allow_Rust_Loot_Percent to 0.
  25. Oh, lol. Totally misunderstood. Glad it's sorted now. 👍
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