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Steenamaroo

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Everything posted by Steenamaroo

  1. @Zoreeno Added to V1.1.3 update notes Fixed enable/disable command not working with custom profiles. Added botrespawn tempspawn "Profile Name" console command. Modified bots.count command to indicate temporary, or part temporary, spawn amounts. Thanks for that!
  2. I'll check both things out tomorrow and give you a shout. Thanks again @Zoreeno
  3. Steenamaroo

    NPCKits

    Hi, Can you confirm you've set `Wipe_Default_Clothing` to true for that profile?
  4. Hey, Thanks for the info. That doesn't sound right...If that's what happened I'll have to get in game and make sure I haven't made a mistake or something. Using console command botrespawn enable profilename or botrespawn disable profilename should do exactly the same thing as manually toggling autospawn then clicking reload, meaning it should set autospawn true and spawn the npcs, or set it false and kill them. No matter - I can do what you're asking for, where profiles are left AutoSpawn false, but you can have them spawn on command, and not respawn, as you say, like toplayer. Added to to-do list.
  5. Steenamaroo

    Is this still supported?

    Yeah, the plugin does have a UI for making changes and, as such, saves config upon unload, so you can't make manual changes to the config file while the plugin is live - They'll get reverted as soon as you un/re load. Unload plugin. Fix all true/false capitals ts and fs, Fix all formatting of Kits ["Like this"] ["or", "like", "this"] Load plugin.
  6. Hey, With Peace_Keeper true/false they should either 100% ignore you, or properly attack you, but they should never run at you and not attack, unless you're out of reach...standing on top of something like a foundation or vehicle. I'd need to check but it's possible one of those weapons is no good - I have a feeling there was something about the sickle not working? I'll check next time my server is up but you might want to try with just the knife or sword and see if the behaviour becomes predictable.
  7. Hi, What way is your config set up? Every category can be independently enabled or disabled in personal, top1, and top30 views. You should be able to see, at a glance, in admin UI if categories are enabled or not for personal and top1.
  8. Hi, Does your profile name have spaces in it? If so you'd need to do botrespawn enable "profile name" There's also API to allow you to spawn a temporary profile which will eventually die off according to suicide timer, the same way npcs spawned for events do (airdrop, hackedcrate, etc), although you'd need someone would could write that into a plugin. If there's a need I can add console commands to do the latter. Let me know.
  9. Steenamaroo

    bug

    Good stuff. Thanks @Mercury
  10. Steenamaroo

    bug

    @nol - don't make me chase two people.
  11. My pleasure. Glad that solved your problem, and thanks for letting me know.
  12. Hi, You can copy the oxide.groups.data and oxide.users.data files, as far as I know, although that will require you to restart the server you're copying to. You can also use the built in /perms data menu in PermissionsManager. Use the command to see the options but, basically, it lets you save permissions and/or groups to, or load from, local data file or SQL server. If you go local file it would be /server/oxide/data/PermissionsManager.json.
  13. Hold up. RustRewards only gives open rewards for container names that are already listed in the config, under RewardTypes > Open. I can see having to set some entry to zero, but you shouldn't have to add new container names.
  14. Hi @MNfreakTim I don't see any info about identifying containers from Bag of Holding, but if the author can provide that info I'd be happy to update for it.
  15. Hi @GiBr What data would you want to wipe? Rust Rewards only stores player notifications preferences, and your friendly-names for items. Maybe you were thinking of PlayerRanks? If so, it has a config option - WipeOnNewMap - true/false.
  16. Steenamaroo

    Is this still supported?

    FYI, I'm not sure if "Scientist" does anything. I think it was a kind of catch-all for if I missed anything but, at present, I don't think I have. It may affect npcs from plugins so, most likely, you probably don't want to use that particular category.
  17. Steenamaroo

    Is this still supported?

    "enabled": True, "Kits": [Trooper], True should have a lower case t, and Trooper should be "Trooper" Change to this, and make sure all entires are corrected in the same way, then reload should be fine. "enabled": true, "Kits": ["Trooper"],
  18. DM sent. Thank you @Jacob Rain
  19. Steenamaroo

    unloading

    @nol- Do you use discord? If so, please reach out to me there. Something strange is going on on your server but it'll be easier to diagnose in real-time, if you're willing.
  20. Steenamaroo

    Is this still supported?

    Hi, Did you add the kits manually by editing the json? If so, are you sure the formatting was correct? "Kits":["Kit One"] // for a single kit "Kits":["Kit One", "Kit Two", "Kit Three"] // for multiple kits If your formatting is correct be sure to save the config file then oxide.reload NPCKits in console, then watch the console to make sure no errors are thrown. If that's all correct and checks out, make sure that Enabled is set to true for these profiles. If that's correct already, it may be that they are actually getting their kits, but the clothing isn't being added due to the presence of the hazmat suit. Ensure that Wipe_Default_Clothing is set to true for those profiles. Always reload the plugin after making any config file change. Finally, it would be worth totally emptying your own inventory (all containers) then redeeming the kit in question, to make sure it's definitely populated as you expect it to be. If none of that gets you up and running, please let me know here.
  21. Steenamaroo

    unloading

    That's an unusual error, like the plugin is trying to load twice, or something? Have you got anything unusual going on...modified copies, duplicates, anything like that?
  22. Oh? I didn't mention that because peacekeeper shouldn't matter once you become aggressive. If you shoot a peacekeeper BotReSpawn npc, they should respond immediately.
  23. Hi, There's a number of reasons an npc might ignore you. Are you in Vanished? Is Ignore_All_Players set to true in the npc profile's behaviour tab? Is Respect_Safe_Zones (behaviour tab) set true, and you or the npc is in a safe zone? There might be more but those are the obvious ones which come to mind. Let me know.
  24. Steenamaroo

    unloading

    You just set Chute to true and they'll parachute in towards their spawnpoints instead of just appearing there. No problem. Don't hesitate if you have any other questions, and please let me know what you find out after server restart.
  25. Steenamaroo

    unloading

    Ok. Best thing to do would be to prove if BotReSpawn is, or isn't, loaded after a fresh boot. Without doing any load/unload/reload commands, just join the server and try to use the UI. That'll confirm if it's loaded or not, and indicate what we should do next. #2 - No, event npcs don't specifically target or home in on the event location - They just spawn in the area near the event, and radius lets you control how close, or far, they'll spawn. I have had requests to allow for an initial target - In this case the person who initiated the crate hack, so I'll look into that.

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