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bbmj214's Achievements
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close the ticket.
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bbmj214 started following Train problems , error when opening backpacks and Terrain problem on the sled ramp
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Any Idea about these errors? My config is attached No backpacks will open. Failed to run a 0.10 timer in 'BackPackPro v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BackPackPro.GetSize (BasePlayer player) [0x00068] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro.InstallationBox (BasePlayer player, System.Int32 num1, System.Boolean Admin) [0x00000] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro.OpenContainer (BasePlayer player) [0x000c6] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro+<Backpack_Opencmd>c__AnonStorey4.<>m__0 () [0x00028] in <862a072957da494799344dc6845eff99>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to run a 0.10 timer in 'BackPackPro v1.2.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BackPackPro.GetSize (BasePlayer player) [0x00068] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro.InstallationBox (BasePlayer player, System.Int32 num1, System.Boolean Admin) [0x00000] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro.OpenContainer (BasePlayer player) [0x000c6] in <862a072957da494799344dc6845eff99>:0 at Oxide.Plugins.BackPackPro+<Backpack_Opencmd>c__AnonStorey4.<>m__0 () [0x00028] in <862a072957da494799344dc6845eff99>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <157a94ee66ab4a7991faecd1eb84be3b>:0 BackPackPro.json
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Your correct, I didn't realize that you had included an internet shortcut not in the plugins folder. Can you take a look at that link and see if it's still available for download?
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I loaded all of these plugins into the plugins folder before booting the server.
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There is a spot on the edge of the sled ramp, top left of P12, where people can get into the map terrain. This might have been fixed in 1.1.6, I had already started the server before I noticed that 1.1.6 had been released.
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I have made a list of some spots on the map that the locomotive.entity has problems getting through. 1: Train tunnel at H10 2: Train tunnel at E10 3: Electrical pole at K17 4: Train station building at N16 (both rails) 5: Electrical pole at P17 6: Electrical pole at Q18 7 Pickup truck at Q11
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I think that did the trick. I hadn't even noticed that I had the probability set to 0 on those. Thank you for the help.
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This is the config that was getting lag. All of the bosses have the same loot table. Raptor.json
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I set "Use minimum and maximum values? [true/false]": from true to false and the lag went away.
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I work for an ISP and do my own hosting. HP Z440. Win 10 Pro. E5-1650v4, 64GB ram, NVMe drive. RSM for management. CPU affinity set to cores 8 and 10. I have two Z440 systems, running two rust server instances on each box. The only time the server does this is when a boss monster is killed. It's not a big issue, I wanted to open a ticket in case you guys knew of an issue or had a recommendation. I'll watch it and look into it further after my Dec 15th wipe.
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Nothing in the server console. Last night I went through and killed all of the bosses for testing. On one boss I was kicked "Packet Flooding: Player Tick". On the Clown the server completely paused for about 10 seconds while showing 75 fps on the console, I thought that the server had locked up until it has become responsive again. When I upgraded to 2.0.3 I removed everything from the old version of the plugin and started fresh, creating new loot tables for the plugin.
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Using NpcSpawn 2.4.5