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Steenamaroo

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Everything posted by Steenamaroo

  1. Hey, Oh, that's rare enough one. I think it means you have a plugin called UserData, and my plugin has a class called UserData. A short-term solution would be to unload UserData plugin, reload PermissionsManager, then reload your UserData plugin. For the longer term I can send you a patched copy, and include that patch in the next update.
  2. Yeah, by default when a corpse despawns it's replaced with a backpack. The Remove_Backpacks_Percent lets you set a % chance of that backpack never spawning. If you set Remove_Backpacks_Percent to 100, you'll never get a backpack from a BotReSpawn corpse. Once the corpse despawns, that's it.
  3. What version of RustRewards are you running?
  4. Ok. Maybe I can find a pattern and get to the bottom of it soon. No, I haven't been able to recreate the issue yet, but I'll be trying to... Thanks for the info!
  5. Thanks for that. It's definitely an issue at my end, though. Just trying to gather as much info about it as possible in the hope that I can recreate the issue. If I can recreate it, I can fix it.
  6. Oh sorry, you said in the first post "Arctic Research Base 0" Is that the only profile showing the issue?
  7. Ok. I'll dig deeper, because that's two or three people now with the same issue. The others said it was just one profile, rather than all profiles, so I guess that's something to go on. Which profile, or profiles, have the issue on your server?
  8. Oh, looks like it's not an organised list. My mistake. I'll organise by online, and also alphabetically, in the next update. For now you can use `/perms player derspi` to get there directly. Thanks for letting me know.
  9. Was the npc (npcs) casually roaming their new area, or were they aggressive to someone, or walking in the direction of where they should be?
  10. Hi, I think the names are sorted alphabetically but if you're looking for a specific player you can just do /perms player Steenamaroo , substituting Steenamaroo for the you player's name
  11. They are allowed to leave their area when pursuing a target and, as long as they remain aggressive to their target, they can follow any distance at all...right across the map if it goes that way, but once their target is dead or lost the npc should begin returning home. In your case is it one npc or many? Was the npc (npcs) casually roaming their new area, or were they aggressive to someone or walking in the direction of where they should be? I tested yeterday baiting an npc across about 8 map grids, keeping him aggressive to me the whole way. When I flew up out of his aggro range and waited for about 20 seconds he gave up and immediately walked home. It took him about 5 minutes, but eventually he got right back to his original spawn point.
  12. @MingoBingo - I'm not seeing any issue with Tunnel Dwellers or Polar Bears, folks. Polar bears have their own separate entry (not just bear), so please check that it's set to greater than zero. If that's not it I suppose make sure you have no multipliers in play which are set to 0, as that would make any reward zero. @simon yeomans - The error you posted should be resolved in the latest updates - I don't think it was related but if Tunnel Dwellers suddenly work for you then, I guess it was.
  13. Playtime and all other stats, or just playtime? Playtime requires PlaytimeTracker plugin from uMod.
  14. Hi, I doubt you've done anything wrong. I've had two or three people report this over the last while but, so far, I've been unable to replicate it. How far away are we talking, roughly? Thanks for reporting. I really want to get to the bottom of this one.
  15. Hi, Thanks for flagging that. It's a small error in BotReSpawn. As you found out the setting should take, behind the scenes, but you'll probably see a console error and the wrong setting will appear until the UI is closed and reopened. It's fixed for the next version!
  16. Hi, Your workaround is exactly how I'd do it. Set Wipe_Clothing_Percent to 100, then put a chicken suit in the main container of the kit and set Wipe_Main_Percent to 99. It should be working, yeah. What do you mean, unable? What happens?
  17. Hi, Npcs get default loot from Rust in their corpses. You can disable this by setting Allow_Rust_Loot_Percent to 0.
  18. Oh, lol. Totally misunderstood. Glad it's sorted now.
  19. Yup, definitely looks like a config file issue. Try running it through https://jsonlint.com validator, or feel free to attach it here.
  20. Hi, The code in BotReSpawn hasn't changed over the last 3, maybe more, versions so either the hook is no longer working, or maybe you just have hacked crates in areas where npcs can't spawn? What's the geography like, where you're testing? Thanks!
  21. I guess something funky has happened when changing the name of the data file, then. Maybe unload PlayerRanks, delete the data file (file, not contents), then reload PlayerRanks, letting it create a new one? I mean, that should effectively be the same as what you did, but I'm struggling for ideas. Also, you're allowed to DM me.
  22. Looks like 3.0.8 didn't fix the rare config issue, then. Please check your config file - Most likely the contents are 'null'. If that is the case, delete the file (or preferably restore in a backup), then reload RustRewards. Sorry about this. I'll push a patch to hopefully stop it happening again.
  23. Hey mate. Any chance you made a mistake when editing the config file to disable MySql? A missing comma or a False instead of false...something like that? Pass it through https://jsonlint.com, or DM it to me.
  24. Yup, you can use the free one from uMod. https://umod.org/plugins/rust-kits
  25. Yeah, this ^. You can just put 1 blood in the container main of the kit you're giving the npc. You can use CustomLoot to do this, but it's way more complicated and not worth it for one item.
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