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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Bots aren't spawning in

    Hi, If you want to use custom spawn points with your profile you have to set UseCustomSpawns true, and also add in some custom spawn points. You can use the UI 'Edit Spawnpoints' button to manage spawnpoints...add new ones, check where existing ones are, remove spawnpoints, etc. If you click 'Show all spawnpoints' it will show you where they are, by number. If the number is green, all is well. If it's red then there's no navmesh at that precise point and that npc will not spawn. If you do not want to use custom spawn points then set UseCustomSpawns false and just use the Radius setting to determine the area in which the npcs will spawn. If that's what you're doing use the 'Show all profiles' button to confirm that your custom profile is where you think it is. If it's not in the right place, go to the right place then click "Move profile here" for that profile. At the Supermarkets you most likely just need a slightly larger spawn radius, as BotReSpawn doesn't (randomly) spawn npcs inside or under buildings. The same is true at the Dome; larger radius, or custom spawnpoints, is the best way to go there.
  2. Steenamaroo

    Admin Toggle

    @Xray - I've added API to facilitate this, if you'd like to use it. object OnRustReward(BasePlayer player, string category) { if (YouListOfAdminPlayers.Contains(player.userID)) return true; return null; } It'll be in the next public update of RustRewards.
  3. You can turn profiles on and off by console command. botrespawn enable "Profile name here" or botrespawn disable "Profile name here" That will toggle AutoSpawn true/false, and 'disable' will also kill off any existing npcs.
  4. I think you're looking for the BradleyGuards from uMod @Father This isn't the same plugin.
  5. Steenamaroo

    backpack changing

    What version of the plugin are you running @WarKingz. I haven't had any other similar reports on V1.2.1.
  6. Resolved in private - Pickup works fine in latest public V, 3.1.0.
  7. Looks like you attached the wrong config @damnpixel
  8. What version of RustRewards @damnpixel 3.1.0 is current, and updated for changes in OnCollectiblePickup hook.
  9. Steenamaroo

    Bots aren't spawning in

    "FAILED TO GET ENOUGH SPAWN POINTS FOR PROFILE" This message means UseCustomSpawns is not set to true. If you want to use custom spawn points you need to make sure that UseCustomSpawns is set to true and that there are custom spawn points added in valid locations. If you don't, and you want the profile to just find random spawnpoints in the area, you may need to increase the profile's radius or, if it's in the wrong place, move the profile to the correct place. Given that the profile is called "launch", I presume you want it at/near the launch site? If that's the case then set Parent_Monument for that profile to Launch Site 0 before doing anything else. That way all of this relocation will happen automatically, in future.
  10. Steenamaroo

    Bots aren't spawning in

    I'm only speculating. You'd have to follow my instructions to confirm but, if I'm right, you'd want to delete the custom spawn points then add new ones where you want them to be.
  11. Steenamaroo

    Bots aren't spawning in

    Go into the BotReSpawn UI for that profile, edit spawnpoints, then click show spawnpoints. If any of the spawnpoint numbers show as red instead of green, then there's no navmesh at that location. If that's the case you'd need to move the spawnpoints to somewhere suitable. If you had custom profiles with custom spawnpoints working well before the wipe, then this happened after wipe, that would make sense, because the terrain where you had those npcs spawning is going to have changed, assuming you switched maps.
  12. Looks like there's a brief delay that wasn't needed. Thanks again!
  13. Thanks @Rockefeller I'll take a look and see what's happening. 👍
  14. @byond1991- That's great to hear. Thank you for confirming. Don't hesitate to let me know if anything comes up. 👍
  15. @The Friendly Chap- Doesn't sound like a big deal. I'm sure we could do that. You're right, though. I'd like to know it's running well without any major issues first. 👍
  16. Steenamaroo

    backpack changing

    Moved to DM. 👍
  17. Ah, brilliant. Thanks for reporting it, and confirming. 👍
  18. @TomNXT Would you be willing to test before I update? PlayerRanks.cs
  19. Ah shit. I see my mistake. Sorry about that. I'll get it fixed shortly.
  20. I think hemp plants in the wild count as collectibles, like ores/stumps, so they would ++ Resources Gathered, whereas hemp grown from seed should, as far as I know, increase Plants Gathered. Please let me know if that's not the case, though.
  21. Steenamaroo

    backpack changing

    I rolled back to 1.1.9 to get a better look at this. Since then I've done the following. Changes in 1.2.1 Added support for QuickSort Added config option Sort (default true) to toggle sort button in UI. Fixed issues resulting from sleeping player being killed. Fixed physical backpack not updating when group/permissions are changed. Added pagination for backpacks on ground. If anyone is willing to test or try, give me a shout here or in CF discord or my discord, please. 🙂
  22. Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
  23. Hi folks, Unfortunately Backpack Pro is currently without an owner/maintainer. Staff are trying to look into some of the outstanding issues but this may take a while, with testing etc. There was a 1.2.0 update to address hoverloot not working but this caused further issues so, for now, version has been rolled back to 1.1.9. Sales have been disabled until further notice. If anyone has detailed info or any thoughts on outstanding issues, please don't hesitate to post here or in CF discord #support. Thanks for your patience, and sorry for the mess!
  24. @Kaj Van der Hallen- @PlaguedRust is correct - Just remove the grenades from the kit.
  25. Hi, Thanks for reporting. I'll be doing an update fairly soon to address this. 👍
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