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l0rdnic0

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  1. l0rdnic0

    Rotating...

    Sir.... I thank you very very much! A+ work
  2. l0rdnic0

    Rotating...

    Hello NooBlet I don't really expect support for this question but wanted to ask it anyway. I picked up your plugin today and it works fine and does everything advertised. My question stems from myself moving the VendingMachine from where the plugin places it to new Vector3(19.5f, 38f, 38.1f); This is line 133 of the CS.. The hang up here is that the VendingMachine needs to be rotated if I was to use this location and for the life of me I cannot figure out how to manipulate transform.rotation to rotate by 180. Is this a simple request for information you are willing to respond to or no.. Regardless. Thank you for your time.
  3. l0rdnic0

    Display points available?

    After reading I see you are ingesting the points value from playtimetracker, but I should reword my question and ask if there is an easy way to see the point value as a number instead of the bar?
  4. l0rdnic0

    Display points available?

    Hello flutes, I have purchased your Custom rewards plugin and am using Playtime Rewards, Economics and PlayTimeTracker in conjunction with Custom Rewards so that after X amount of time my players can use the points earned while playing to buy VIP. I have been working on my configuration and so far I have almost every I wanted to do done... My question is, is there a way to display in the GUI the current amount of Economics points earned when the GUI opens? If the app does not currently support this do you have plans on adding this in the future? I have other questions, but this is the burning question right now. Thanks in advance for your consideration. NiCo
  5. So Its Botrespawn I have to blame for a new fresh wipe after my server restart today??? wow that 40$...... SMH
  6. l0rdnic0

    BotReSpawn

    I agree with most of these posts @Steenamaroo.. I know its a pain in the ass to recode things, but to drop support like this is messed up. I use a few of your plugins and think you do some great work, but this impacts our servers and our communities. I have no problem buying your new plugin but it will take time to code and set spawns ETC.. it makes us server operators look bad and affects the players... Not cool. And honestly if you knew about it this week you could have told us..
  7. l0rdnic0

    Raidable Bases

    Is there a way to make the NPCs despawwn after X amount of time from the pasting of a base? Then once a raid is complete (IE: the player breaks TC (like it already does)) the NPCs respawn before the players get out of the base.
    I have been using raidable bases now for about a year on our 3X server and have been very happy with the work that Nivex has done. I would highly recommend it to you if you were on the fence. You wont be disappointed and your players will thank you.
  8. l0rdnic0

    Raidable Bases

    Are you suggesting increasing the maintained events based on the servers pop? If so that actually would be a cool feature to add flexibility to server owners to increase/decrease raid bases dynamically with maybe a set minimum.
  9. l0rdnic0

    Raidable Bases

    @nivex would it be hard to make markers visible only to admins?
  10. l0rdnic0

    Bots Snipping from 125+m

    Hello Steenamaroo, I just came back to follow up and saw that you had not had time to look at this issue yet, which is fine. So I started looking at the other pending issues you have here and I would like to point out that the post "Stationary Bots willnot deaggro" from October 7th, describes my issue almost to a T.. the only difference between my post and that post is that I reference Bots that are moving, and his are stationary.
  11. l0rdnic0

    Bots Snipping from 125+m

    Hello Steenamaroo, Thanks for looking into this. I can confirm that this reaction by the Bots is before they have been shot at or interacted with in any way. Below I have attached the Botspawn Config, the DefaultProfiles and for good measure my Kits data. Please let me know if you need anything else. The Server and Oxide are running latest versions with nightly reloads. BotSpawn.json default-DefaultProfiles.json Kits.json
  12. l0rdnic0

    Bots Snipping from 125+m

    Hello Steenamaroo, I have an issue with Bots ignoring Aggro settings unless I just don't understand the Aggro Settings? I am using an Aggro range of 25 in my Dome profile and yet at any range with line of sight the bot targets and attempts to shoot at me even past 125m. Just to further specify, I'm not running into the 25m's I'm starting at 125m+ away and as soon as the bot sees me he shoots. Is this supposed to happen, am I doing something wrong or maybe have a conflicting plugin? }, "The Dome 0": { "AutoSpawn": true, "Murderer": true, "BotNames": [ "ScareCrow", "EvanSmoke" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "scarcrownpc", "sciNPC" ], "Day_Time_Spawn_Amount": 4, "Night_Time_Spawn_Amount": 5, "Radius": 30, "Roam_Range": 10, "Chute": false, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 100, "Bot_Accuracy_Percent": 40, "Bot_Damage_Percent": 40, "Aggro_Range": 20, "DeAggro_Range": 25, "Peace_Keeper": false,
  13. OK thank you for the quick reply... This plugin is great keep up the good work.
  14. Has anyone had any bots configured with the plugin Rust Kits that use a Bow or Crossbow? Its seams when I build a kit with either, the bots try to shoot said weapon repeatedly at the hostile target, but nothing comes out or in the case of a Crossbow the bot is in a constant reload cycle. Configs for the Kit and Bot in question attached. Also all my bots seem to drop the scarecrow costume... where is that in the config?? EDIT: I'll add in the console I see the following error repeating during the reload of the crossbow.. NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object BotSpawn issue.txt
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