Merowech
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Everything posted by Merowech
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Greetings. Plugin works like a charm. One missing feature. Like Dangerous Treasure or Raidable Bases: Is it possible to add a Ladder? Just register winning player in a datafile, or assign to a group, so we can read out Top Players with other Plugins. Or at least maybe a hook for winning a match so we can grab the playerID and save it for example in a Database on our own. Thx Mero
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Greetings Your Plugin has Problems with TalkingNPC: (15:23:50) | Failed to call hook 'OnEntitySpawned' on plugin 'BetterNpcNames v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterNpcNames.UpdateName (NPCPlayer npc) [0x00007] in <95fcb59f6cfd4b14a55082d47b7a101b>:0 at Oxide.Plugins.BetterNpcNames.OnEntitySpawned (NPCPlayer npc) [0x00017] in <95fcb59f6cfd4b14a55082d47b7a101b>:0 at Oxide.Plugins.BetterNpcNames.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x003bd] in <95fcb59f6cfd4b14a55082d47b7a101b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Everytime i re-/load TalkingNPC this error Message appear for each spawned NPC Both Plugins still work. Thats not the problem. Just for your information.
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- 471 comments
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- #abilities
- #boss
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I know what you mean. Maybe with a button yes. dont have this plugin. Seen it on screens. He/She work with a "Inventory overlay for display item qualities". In the config there are staricons defined. Maybe with a button. But even THIS will be a great improvement. Define colored borders (like in config already defined) and put it as overlay above the inventory items. or let the admins define their own steam icons for the items your plugin generate at the cost of the skin preview. But with colored border without the need of pressing anything. Both has pro and cons. Well.....just a little improvement. Your plugin works fine. Great idea. But this would be the cherry on top of the cake
- 279 comments
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- #enhanced
- #custom loot
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P.S.: I dont want to put you under pressure, but a competition plugin of you has this feature.....it would be great if possible. Maybe it is enough for the first step just to implement the possibility to SHOW thoses custom icons. And admins can make their own (take the original item icon and put a colored border around it)
- 279 comments
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- #enhanced
- #custom loot
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Greetings. Great Plugin so far. But one thing is missing for me. Is it possible to show EpicItems not only in the EpicLoot Menu? For Example in the inventory or Belt as well. I know.....maybe at the cost of the skin preview of the icon. But i had already two cases where Player drop a legendary item because in the inventory it looks normal for them. Thx in Advance Mero
- 279 comments
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- #enhanced
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That would be great and i will buy it With that improvement a policeoffer can... ... use special commands (CustomChatCommand) ... gets a special color in Chat (BetterChat) ... becomes the right to enter special Zones (ZoneManager) ... gets a special reward (money) for his duty (PlaytimeTracker) etc, etc, etc. .. if he is OnDuty ! Off Duty he will be a normal Player. Plugin Author should consider more the ability of using the oxide group and permission system in their plugins, so Admins can use already existing functions of other plugins. Nice to hear that you give it a try.
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First of all....GREAT PLUGIN. Perfect for my PVE/RPG Server One little Improvement: Is it possible to genitem with a special Skin ? Well.....it looks sometimes weird if a Farmer Skin Item has Smelting Bonus I want to add Epic Items to Shop and Crafting....no Problem just sell the command /genitem.......but then it will have a random Skin. And if Players want to have a complete Set Bonus they have a wild mix of Skins.. Workaround is to sell or craft KITs where i can define the skin by myself. But then my Kits Menü becomes hugh Or did i miss something ? already possible ? Greetings Mero
- 279 comments
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- #enhanced
- #custom loot
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- #gathering
- #harvest
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Hello I am looking for a paid Plugin which scales the Damage of Weapons based on SkinID. The idea is for a PvE Server where players get skin Weapons as Reword during events. Those weapons should deal a little more Damage and not only look good. Also we have a profession system where WeaponDealer can build Skin Weapons. To sell more Weapons they should have a little more Damage too. There is already a mod on umod called WeaponDamageScaler But it is already 2 years old and you need the skin NAME. This is uncomfortable to handle. And until now we didnt realize a working damage scale with this mod. Maybe a rewrite possible ? But with SKINID as reference for the weapon damage It would be enough to have a globale scale for the weapon itself independently from the ammunition Optional and nice to have: a little GUI to handle the scaled Weapons Thx in advance Merowech
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Greetings. Is it possible to a) spawn Bots on COMMAND in general like in the old BotSpawn? b) move Spawnpoints by COMMAND like old BotSpawn ? (For example i want Player buy a "Command" so Bot will spawn at their position) I use CustomChatCommand to "code" own Events. So i need Commands for moving spawnpoints on player position / fix coordinates and a command for spawning (respawning) Thx.....and by the way.....Great job !!!!
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- 51 comments
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- #craftsyste
- #iqcraftsyste
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Well i did it. But with a Workaround: Category - 8 local PNG of the ITEM Command: inventory.giveto %STEAMID% ammo.rifle.hv 100 And in the List of items i rise the quantity with the multiplier of 100 But with this workaround ALL items will be sort in category 8 (as i already mentioned it would be nice to distinguish between "technical" category and "logical/sorting" category) Next disadvantage is that i have to reference local PNG for each item. It would be nice and easier if there is a quantity config value for the crafted item.
- 51 comments
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- #craftsyste
- #iqcraftsyste
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- 51 comments
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HI. Great Plugin. One little Bug: If you have multiple Stacks of same ingredient the plugin removes the required Items from ALL Stacks. First Suggestion: As already mentioned. A Craft Multiplier would be perfekt. Second Suggestion: Why not differentiate between "technical" Categorie so your plugin can handle the craft and "logical" for sorting in the CUI. Because it is a little confusing. I let player craft Trees. But they are only visible in the overview and not in the symbol with the tree ;o) go on like this...great plugin
- 51 comments
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- #craftsyste
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