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Yac Vaguer

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Everything posted by Yac Vaguer

  1. Can you help me to detail what kind of features you need for PVE in your case? Right now if you add an event, any, if your server is PVE the event will be PVE, the only difference is if the server is PVE and you want to make a Sphere, where the event is PVP that might take some time. Another example is to lock the crate only for people who enter to the event first. That normally is a bit troublesome. Again if you have a 100% PVE experience the plugin will work on your server.
  2. Zombies are not using SpawnNPC so it should be normal spawn without any dependencies. Zombies are spawning inside of warehouse where the lockcrate are. Just to double check can you post your configuraiton here? Maybe you might want to create a support ticket (I get notifications there)
  3. I will add PVE mode soon, I put it on sale because I want some feedback before adding this an other features like Economy for the winners, skill tree compatibility, hooks etc
  4. Version 2.0.1

    1,638 downloads

    The Water Treatment Event plugin transforms the Water Treatment Monument into a high-stakes adventure. This event introduces a series of challenges, including zombie hordes, military defenses, and a dramatic escape sequence. Overview Event Details Location: Water Treatment Monument Event Trigger: An explosion occurs following experimental activities within the monument, resulting in the infestation of zombies in the main building. Security Measures To add a layer of difficulty, the monument is secured by: Bradley APC Guards: Armed personnel stationed at key points. Snipers: Positioned to cover strategic locations. Player Objectives Acquire the Loot: Players must infiltrate the main building to retrieve valuable loot. Escape Before the Nuke: After securing the loot, an F15 jet will approach and drop a nuclear bomb, causing radiation to spread across the monument. Players must evacuate the area before the nuke detonates. Configuration Options Server owners can customize the event settings, such as: Zombie Density: Adjust the number of zombies in the main building. Guard Strength: Modify the health and equipment of the guards and snipers. Timing: Set the duration between loot acquisition and the nuke drop. Activation: The event can be triggered manually or set to run on a schedule. Sam Sites: On/Off And Several others see below for configuration example PVE Configuration We are compatible with two PVE Solutions, Simple PVE Sphere and PVE Mode PVE Mode is a way better solution but it is also paid version, in order to avoid people to buy another tool to use this plugin I release Simple PVE Sphere that you need to install in your server in order to work. Simple PVE Sphere is a way simplified version of the sphere, if you have any issue please report it in the Issues on the plugin directly. In the configuration you can activate one of them and remember that the plugin need to exists in your server. DO NOT ATTEMPT TO ACTIVATE BOTH AT THE SAME TIME !!! "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 }, Integrations You can assign rewards using: Economics ServerRewards SkillTree You can also send message using GUI Announcements Dependencies Required NPC Spawn Console Commands wtestart This manually trigger the start of the event wtestop Force to stop the event Chat Commands /wtestart This manually trigger the start of the event /wtestop Force to stop the event Permissions to run the console commands watertreatmentevent.admin Hooks of the Event OnWaterTreatmentEventStart //Triggered when Event Start OnWaterTreatmentEventEnded //Triggered when Event Finished Backlog Animation scene when the event start Improve FX Animation scene when the event ends Trigger hooks for other developers Different Awards for the winners PVE Mode Configuration { "Event Start every [sec]": 7200.0, "Duration of the event [sec]": 2400.0, "Run the event ONLY manually with the commands": false, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 400.0, "Time after player loot the hackable crate to end the event and drop the nukes, this need to be lower than Warning time before the event ends [sec]": 240.0, "PVE Mode cofiguration": { "Use the PVE mode of the plugin? [true/false]": false, "The amount of damage that the player has to do to become the Event Owner": 500.0, "Damage Multipliers for calculate to become the Event Owner": { "Npc": 1.0, "Bradley": 2.0 }, "Can the non-owner of the event loot the crates? [true/false]": false, "Can the non-owner of the event hack locked crates? [true/false]": false, "Can the non-owner of the event loot NPC corpses? [true/false]": false, "Can the non-owner of the event deal damage to the NPC? [true/false]": false, "Can the non-owner of the event do damage to Bradley? [true/false]": false, "Can an Npc attack a non-owner of the event? [true/false]": false, "Can Bradley attack a non-owner of the event? [true/false]": false, "Allow the non-owner of the event to enter the event zone? [true/false]": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true, "The time that the Event Owner may not be inside the event zone [sec.]": 300, "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60, "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true, "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0, "Darkening the dome (0 - disables the dome)": 12 }, "Simple PVE Mode cofiguration": { "Use the Simple PVE mode of the plugin? [true/false]": false, "Darkening the dome (0 - disables the dome)": 12 }, "Zombies configuration": { "Spawn Zombies in the event": true, "Amount of Zombies around the crates": 8, "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Guards Settings": { "Name": "Guardian", "Health": 150.0, "Roam Range": 8.0, "Kit, remember that this decrease the performance": "", "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Snipers Settings": { "Name": "Silent Death", "Health": 150.0, "Roam Range": 20.0, "Kit, remember that this decrease the performance": "", "Chase Range": 70.0, "Attack Range Multiplier": 2.0, "Sense Range": 50.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 70.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ], "Custom Loot": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" } }, "Discord Webhook URL": "https://hookdeck.com/webhooks/platforms/how-to-get-started-with-discord-webhooks", "Send Info message to discord true|false": false, "Elite Crates": { "Spawn Point every Elite Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-1.33, 6.27, -61.66", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.64, 6.27, -61.86", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab" }, "Military Crates": { "Spawn Point every Military Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-8.15, 6.27, -61.45", "Rotation number from 1 to 359": 0 }, { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3.81, 6.27, -63.93", "Rotation number from 1 to 359": 0 } ], "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab" }, "Hackable Crates": { "Spawn Point for Hackable Crate to Spawn, use the command /ftpos to get the current location": [ { "Spawn Point for crates x, y, z. The comma (,) is important [25, 0, -13]": "-3, 0, -64", "Rotation number from 1 to 359": 0 } ], "Time in Seconds for the Locked Crate to open up": 900, "Custom Loot Configuration": { "Use Custom loot plugin? https://codefling.com/plugins/custom-loot": false, "Custom Loot Profile Name": "" }, "Container Loot Prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab" }, "Activate verbose debug mode": true, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Sam Sites in the event": true, "Add Radiation when the F15 drop the nuke": true, "Create explosion in the main building when the event start": true, "Rewards Settings, you can activate more than one at the same time": { "Economics": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Reward Points (RP)": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 2000, "RewardForKillNpc": 0 }, "Skill Tree XP": { "Enable": false, "RewardForLootHackableCrate": 200, "RewardForDestroyBradley": 1000, "RewardForKillNpc": 0 } }, "Activate Vending Machine vendingMarker true|false": true, "Vending Mark title for the event": "WT Showdown", "Vending Mark title to show owner of the event": "Owner: {0}", "Vending Mark title to show the time left of the event": "{0} minutes left", "Alpha for the Event Marker": 0.5, "Radius for the Event Marker": 2.0, "Color for the Event Marker": "255 80 103", "Notification Settings": { "Send missions details to the players?": true, "Message system to use? Please use one of the supported one [Chat|GUIAnnouncement]": "Chat", "Chat message configuration": { "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Color": "#FFFFFF", "Message Size": 13 }, "GUIAnnouncement message configuration": { "banner Tint Color": "0.1 0.1 0.1 0.7", "text Color": "1 1 1" }, "Message Prefix Text": "[The Water Treatment Plant Showdown]" }, "Event Version": { "Major": 2, "Minor": 0, "Patch": 1 } } Spanish (Argentinian) Translations { "StartingEvent": "Actividad inusual detectada en la Planta de Tratamiento de Agua. Se aconseja reconocimiento para posibles oportunidades.", "StartedEvent": "Alerta máxima: Presencia de guardias confirmada en la Planta de Tratamiento de Agua. La inteligencia sugiere que están protegiendo activos críticos. Proceda con precaución.", "EndingEvent": "Actualización: Las fuerzas de Cobalt están iniciando la retirada de la Planta de Tratamiento de Agua. La ventana de oportunidad se está cerrando.", "EndEvent": "Operación completa: Planta de Tratamiento de Agua liberada de la ocupación de Cobalt. Área asegurada para la adquisición de recursos.", "PlayerEnteringTheZone": "{0}, la zona está amenazada debido a un incidente en los experimentos de Cobalt. La situación es volátil e impredecible. Ejerce extrema precaución en tu aproximación.", "KilledBradley": "{0} y su equipo destruyo a Bradley", "AlertOfNuke": "Advertencia Urgente: ¡Se detectó un jet F15 con amenaza nuclear en la Planta potabilizadora! Evacuar inmediatamente para evitar la exposición a radiación letal." } Icons for Server HUD Thank you @Dead Nasty for the designs
    $18.00
  5. I'm currently using Zlevels remastered in my server, but I'm trying to give my players the ultimate experience, and I'm looking to level this up a bit and even use it together with Zlevels. I cannot find a good review between Skill tree and Xperience (Paid version) from personal experience as a player, Skill tree has a way better interface, but what is your experience and why you decide one over the other?
  6. Yac Vaguer

    Raidable Bases

    Here is the Lang Spanish-Latam version, just in case you want to add it RaidableBases.json
  7. Yac Vaguer

    Raidable Bases

    Yes, I bought it together with the nightmare package
    I totally regret... Not buying this plugin sooner, it is the most complete plugin I have ever seen, with everything you want for your server. I'm impress by this plugin and disappointed for not having it sooner. The configuration seems overwhelming, but it is actually quite well organized. Kudos to Nivex and I hope other developers can create a plugin with some much level of detail like this one. PS: I have been able to use more than one type of currency to buy raid is something I have never seen in other plugins, you either use Server Rewards, or Economics, or Scrap, but never whatever you want at the same time. I freaking love it!
  8. Yac Vaguer

    Raidable Bases

    Can we get the same price than lone design? I don't want to keep spreading where my plugins are
  9. Yac Vaguer

    Blue Tears

    I feel like the map have some potential, but the current state is not great. At least 2 monuments have no NPCs for the size of the map. The 2 monuments above also do not have enough loot compared to Chardona City. There is an elite crate alone in the middle of the mountain at the Star Waterfall, with no NPC. There is only one place with drinkable water, there are some potential other places, but the water is salty. There is a railway station monument, but the map is too small to hold train tracks. The bugs I reported were fixed. How to make it great: More NPCs in the monuments, there is a large monument, Carnival Village, there is nothing there, just add more NPC more crates, or something. Some lakes should be drinkable water, so you can have plantations, it might be great to add more rivers too. The Pagoda should have more crates, it is incredibly empty. Dome NPC are too strong.
  10. Yac Vaguer

    Blue Tears

    In the Crystal Factory there is a NPC spawning in one roof in the big building in the middle. there is a ladder but you cannot ladder up it seems broken
    It works! That is important. Couple of concerns, the code quality is below par, so it is hard to do modifications or even fix some wordings that in some cases are required if you run a non-English server. The documentation is not clear at all is not even covering the basic, like node version, run `npm i` or how to run your bot even after closing the console. It will be nice to have a docker configuration The configuration is quite straightforward, but it is confusing that you have a bot token in the config.js and a different bot token in the server files, why do I need the one in config.js? Not in the documentation. The aesthetics of the information in discord is not nice, I think you can put some more effort here. The overall plugin functionality is good, also good job on the console messages, extra point here. I'm moving forward to see improvements in my points above, I don't think they are so hard to implement.
  11. Can be the one that killed all the NPC or just open the hackable crate, not the one that activated but the one that loot it last
  12. Hi it will be quite cool if you can add a hook with the userId who completed the event similar of what you can find in Sputnik's event with the hook OnSputnikEventWin (ulong userID) In my case I used these hooks to connect it with my own API to calculate Player performance in the server to giveaway some skins at the end of the months, but I cannot make it work with your plugin Thank you
  13. Hey, I loved the plugin I think is challenge enough and the animations are great Is it possible in the future to integrate it with the Economics?
2.3m

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10.6k

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153.6k

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