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Yac Vaguer

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Everything posted by Yac Vaguer

  1. Yac Vaguer

    Annoying files

    Hello, I'm requesting a simple modification to optimize how the plugin create files There are two things that are not good practices and a bit annoying 1. Move the logs files from data/logs to logs, oxide and carbon have already a folder for logs and it would be great to have them there instead of data. I do not backup logs but I do it for data folders and having one log for each player that ever connect to the server in any point of time it is annoying 2. Remove data files that have no credit, again it is keeping a file for every player that ever played in the server with empty information making it annoying to deal with it. I'm doing economy wipe every month so I have a lot of this. I'm ok with a console command, but it would be better to just remove the file if the balance is 0, or having a configuration option to remove files. ``` { "Display Name": "UnTalIvan", "Balance": 0, "Card Number": "4266839266164616", "Card Date": "2024-07-14T19:21:27.03931-03:00", "Last Wipe": "0001-01-01T00:00:00" } ``` I understand that proposal are in discussion, but at this point of time these issues looks more like a bug than a potential suggestion Thank you
  2. Changed Status from Pending to No Response Changed Fixed In to 1.6.3
  3. I don't know if it is a type but it is `wtestart` you are missing the `r` Can you give me what console error you are getting? About the hook It seems working for me with the Server Hud for example is working just fine, maybe you are missspeling it ?
  4. Yac Vaguer

    PvE Mode

    Changed Status from Pending to Not a Bug
  5. Yac Vaguer

    PvE Mode

    In the config file you have a section for pve just set pve mode: true in the config and restart
  6. Yac Vaguer

    error

    Changed Status from Pending to Not a Bug
  7. Yac Vaguer

    error

    Hi, It seems that you have an issue in your config file, try to regenerate it
  8. Yac Vaguer

    Bradley killing BotReSpawns

    After discussing with Cash, he managed to make a workaround to avoid conflicts between the two plugins
  9. Yac Vaguer

    Bradley killing BotReSpawns

    Changed Status from Pending to Not a Bug
  10. Yac Vaguer

    Bradley killing BotReSpawns

    Let me try to contact him directly to see what we can do he seems open to make it work it out
  11. Yac Vaguer

    Bradley killing BotReSpawns

    Hi Cash, I don't own that plugins so I cannot test it. I tried it with BetterNpc, for what I understand they are similar, and it works just fine. Probably BotReSpawn is tagging the NPC as a real player instead of NPC that is Bradley is attacking them. I don't have any special configuration for Bradley so probably you have another conflict going on there. Let me know how it goes
  12. Yac Vaguer

    some suggestions

    Changed Status from Pending to Not a Bug
  13. Yac Vaguer

    some suggestions

    Hi Flysd, I'm aware of Kpuctl plugins, I own a couple, and I also understand that you would like to see it in this plugin. For now those option will not be available but I will take your ticket as a suggestions. This area is just for Bug Ticket but feel free to join us in my discord, or even on the discussion. We already discussed some of these changed as a moonshot in the future for now due that this is not a bug I will close the ticket
  14. Yac Vaguer

    NPC's do nothing

    Changed Status from Pending to Not a Bug
  15. Yac Vaguer

    NPC's do nothing

    Hey @TwoShoes I will close this ticket due to that I didn't get your answer, but feel free to re open it, or ping me on discord
  16. Yac Vaguer

    NPC's do nothing

    Please send me a video so I can see if there any issue I'm also having issues getting notifications from your messages, I already reported to CF ( @Death @Mals) you can go to my Discord for faster support if you want https://discord.gg/32Hduc3YEx
  17. Yac Vaguer

    NPC's do nothing

    The way they move depends on the SpawnNpc plugin, I do nothing regarding their behaviours, are you referring to all the NPC or just one specific? Actually I have people changing the config because it is way too difficult for some servers
  18. Yac Vaguer

    NPC's do nothing

    Hi @TwoShoes Sorry for the late response. You can change the NPC behaviour from the config, for example if you want to change the roam range, there is a specific option for it You can play around with this values to have your ideals "Name": "Guardian", "Health": 150.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 2.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 1.0, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 30.0, "Speed": 5.5,
  19. Changed Status from Pending to Closed Changed Fixed In to 1.1.2
  20. Thank you @laoduto let me know the Fix is up
  21. It is a supply.signal This is how i do it for raidable bases { "shortname": "supply.signal", "name": "UAV Supply", "blueprint": false, "skin": 3248057023, "amount": 1, "amountMin": 1, "probability": 1.0, "stacksize": -1 },
  22. oh, let me check on that today
  23. oh, it might be an old configuration then. Since 1.6.0 you wouldn't need to regenerate the config but you need it for previous versions.
  24. Are you sure you have the Water Treatment Monument in the current map? I need to make the message clear again but this is what happened for other fox that had the same issue
  25. Is that a shopui config? it should be the same but change it for uav values, the skin id is the most importan value
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