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Everything posted by Yac Vaguer
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- 10 comments
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- #ultimatercon
- #logging
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(and 3 more)
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BankSystem is creating his own money instead of using Economics
Yac Vaguer posted A Support Request in Support
In my configuration I have this section in the config "Economy Settings": { "Use own economic system?": true, "Plugin name": "Economics", "Balance add hook": "Deposit", "Balance remove hook": "Withdraw", "Balance show hook": "Balance" }, Although this bank system is still creating their own money and not reflecting the Economics balance, meaning economics by this plugin https://umod.org/plugins/economics I see that there is a command that is not very well explained in the documentation bank.convert.economics - convert from Economics Is this command a one-time off thing or I need to run it every minute? Is this command the one to convert to see relfected your economic in the Bank System? I think the plugin is very well made but it is lacking of decent documentation. -
Sneak Peek: The future of client modding with Carbon
Yac Vaguer replied to Death's topic in Announcements
ok, time will tell, I think the project is quite cool, but I don't see that people will use it massively. I hope that my comments age badly -
Sneak Peek: The future of client modding with Carbon
Yac Vaguer replied to Death's topic in Announcements
I think the project is cool as a proof of concept, but if you want to play a different game, just get a different game Just thinking that I will need to install a client and I will be only able to see server that Carbon Client support, that will make the users base quite small. I'm not an expert so I'm rooting for the project to succeed but It seems too much work. I will give a try to Carbon(Server side) soon, and maybe adapt my plugins for that but probably I will never even use the client one. -
I have players all the time, I just automatically restart the server 7am any way i can debug this?
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I'm gettign several of these messages. As you can see the server is not down, it is just reporting like is UP
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If the event starts and new players enter the game, they cannot see the dome of the event!
Yac Vaguer replied to laodu's Support Request in Support
Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.2.0 -
Changing the configuration in the loot table
Yac Vaguer replied to Yac Vaguer's Support Request in Support
Ok, but I don't see the option can you give me a better explanation? -
How can I change where the notes are showing on the crates? I want to change the crates types and also the amount range
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If the event starts and new players enter the game, they cannot see the dome of the event!
Yac Vaguer replied to laodu's Support Request in Support
The dome with the PVE mode option, is visible but quite thin, but I don't see that as a bad thing. I don't understand what should be the problem -
- 1,362 comments
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- #leveling
- #progression
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- 17 comments
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- #parachute
- #vehicle
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- 17 comments
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- #transylvania
- #halloween
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- 36 comments
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- #gruber
- #custom map
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Rust players are something else I have in the backlog to add an animation at the begining of the event, and maybe I can make the building "explode" to kill everyone inside to simulate the Cobal experiment that cause the Zombies, this option probably will be a feature flag so you can activate or deactivate the explosion and damage. That will "fix" your issue Thank you for brining this I found it quite interestesting how sneaky some player can be I will close the ticket now, but I will work on the actions above for future versions